I’ve played most popular roguelikes like Balatro, Slay the Spire, Dead Cells, etc. So are there any good Android games that aren’t roguelikes?
Baba is you is one of the best puzzle games I’ve ever played
Shapez is a great factory/automation game. Maybe better on a computer, but still good on the phone.
There are also a lot of good boardgames with android apps: Star Realms, Dominon (expensive), Splendor, etc.
The Myboy Emulators let you load gba roms onto your phone to play, i have FF6 and a few pokemon games.
Roller Coaster Tycoon 1/2 are on the google play store.
Stardew Valley is on Android.
I’m not sure what kind of games you are looking for but I’ve been playing Honkai Impact 3rd. The android version doesn’t have controller or mouse support but it has keyboard support and it’s fine. I think every action is mapped to the keyboard but the game doesn’t always tell you what everything is, the only one I’m not sure of is specifically the swiping QTE but QTEs are not used very often, so I never really had an issue with just using the touch screen for those. I would also imagine that Mihoyo’s other games are good too but I haven’t played them yet.
Another game I can suggest is Lego Star Wars the Complete Saga, if you like that kind of game. As far as I can tell, it’s mostly identical to the PC version but with the one difference being that the multiplayer has been removed.
Star wars: KOTOR 1 and 2 are excellent rpgs.
Recently finished Hobo: Tough Life. It was a fun play though
The original, Magic Survival!
https://play.google.com/store/apps/details?id=com.vkslrzm.Zombie&hl=en_US
Free and fun to play. Minimal ads with a purchase to remove. Just got a huge new update. Inspiration of Vampire Survivors (also a great game!) and many others.
Exiled Kingdoms is a great old-school RPG. Paid but worth it.
I recently tried Star Traders: Frontiers and have been enjoying it. It’s a space RPG with turn based combat and a focus on ship management.
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I’m working hard on a mobile first rpg, plans for a small demo in two months if things go well!
I really like The Quest for being a simple first person, dungeon crawler RPG. There’s an overworld and towns and a story, so it’s not just straight dungeon crawling. Nothing mold-breaking, but for a mobile game that I just want to fill some time when I have nothing else in my pockets, it absolutely does the trick.
I enjoy necromerger for a merge game. Very minimal ADs. Has a fun story and events.
Balatro is rogue like? Maybe I don’t understand the genre as much as I thought.
The definition of roguelike has been stretched to the point of near-uselessness, lol. Nowadays, any game with permadeath and “runs” is classified as a roguelike.
Personally, I’d prefer it if we stuck a little closer to the Berlin Interpretation definition.
These days when people say roguelike they just mean a game that divides its gameplay into short, disconnected runs instead of one long, continuous save. It unfortunately has nothing to do with whether a game is anything like Rogue.
Yes, the term is often misapplied, but Balatro has the other key part of actually being a roguelike which is leveling up your build periodically from a randomly selected set of options. The bosses are also randomly selected. It very much is a roguelike
leveling up your build periodically from a randomly selected set of options
The bosses are also randomly selected
Those are neat and trendy features, but I don’t see how they make it anything like Rogue or its ilk.
No, it’s rogue-lite. Not -like. Rogue-lite games have randomized runs, permadeath, and (often tons of) meta-progression involving spending stat points, or unlocking new skills or weapons. In many games, the difficulty decreases by unlocking new skills and adding stats. Sometimes the games increase their enemy difficulty as you earn victories in order to balance the difficulty with all the new choices and skills you have. And sometimes entire game mechanics get added to more you play: new zones and new things to do.
Example rogue-lite games: Binding of Isaac, Undermine, Enter the Gungeon. Even games that have a real sense of story and progression might have tight gameplay loops that can cause people to call them rogue-lites, or say they have “rogue-lite mechanics”. Example: Dave the Diver.
Rogue-likes, on the other hand, are turn-based dungeon crawlers that have very little or no meta progression. They may have training wheels like being forced to start with a simple class and unlocking additional ones doing simple things in-game. They do this to avoid overwhelming new players with character choices, and not to make the game easier as you play. You get better by learning the game, and not by unlocking more things or adding to stats.
Examples: Shattered Pixel Dungeon, Brogue, Caves of Qud.
I really like Unciv: https://play.google.com/store/apps/details?id=com.unciv.app










