Shocking exactly 4 people on the planet, Squadron 42 might not make it’s just-recently-confirmed-absolutely-rock-solid 2026 release date. 😂
Although I will say that at this point even laughing about it becomes difficult. It’s been so many years, every joke has been made and every laugh has been had.
The big problem is how to make it fun for those who are not space nerds. They are making a game for hundreds of thousands of players with a budget of a game for tens of millions. They are getting funded for a feline-shaped bag, once it’s out chances are it’ll be so aggressive, mangy and moody no one will want to play with it. Aiming at a reticle projecting where the enemy will be when the shots land for 30 hours with occassional explanations by hollywood b-listers is not everyone’s cup of space tea.
Yeah… all I wanted was Freelancer 2.
Then I realized, Microsoft had to step in, get rid of Roberts so Freelancer could see the light of day. And it dawned on me, we’re not seeing Freelancer 2 from this guy.No Man’s Sky is the modern closest to that Star Citizen wants to be.
Store Citizen missing deadlines like that is to be expected.
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Just a few more jpegs and they’ll have the money to finish it!
I do remember them spending a lot of money on Star-Trek style doors for the their HQ and now they’re moving, so I guess that was money well spent.
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We will probably be back at the moon before this is release.
Will probably have an actual galactic empire before this game releases. Assuming they never does release because I’m not convinced that the guy isn’t totally in on the idea that it’s a scam.
After much careful reflection on this news, here is my response: HAHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHHAHAHAHAHAHA!
I think I could have written this headline 6 years ago.
hahahahahaha

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It’s been in development for 15 years. Duke Nukem whatever was only in dev hell for 14. Y’all ever gonna admit you got scammed?
I got enough enjoyment out of it for what little I spent a lifetime ago. I go see whats new every couple years, which is usually quite a lot. The game is still a disaster, but it’s a strangely interesting disaster.
You can say it’s a bad deal, they are mismanaging the project etc. but calling it a scam is just hyperbole.
Duke Nukem Whatever sounds like the better version of what we got.
I was this 🤏 close to buying squadron 42 years ago, as it was just about to get released. dodged that bullet.
this is why you should buy games that are released
Right. Never pre-order games. Ever.
42 years ago
I heard it’s been in development for a long time but didn’t know it’s this long.
I’ve spent hardly any money on that game. I did the first 20 bucks. Then a 15 to get a tiny mining ship to help get in-game money. But I wouldn’t have even gotten it if it wasn’t for my partner REALLY liking the “game.”
I might like it too… if it actually worked and every bug I’ve ever encountered being perfect for setting all my progress to zero or even backwards. Because you have to buy supplies to do a mission.
So fuck that. I’m not playing it until I can make progress- which will be never.
Game development as a service.
damn that’s good, we should have been using it for this game particularly but also pretty much every pvp survival game as well.
My biggest problem with survival crafting games is the balance is always horrendously unfair and is just irritating as fuck, or there isn’t even anything to survive against because they didnt put any kind of antagonists in the game so the building part is completely aesthetic.
The PvP focused ones do both at once! There are no enemy NPCs, and the balance between the human players is stupid AF.
Hahaha, at this point they can coin the term.
They may have been the first, but the sheer amount of failed disaster projects on Kickstarter, Paetron, wherever is staggering.
Some of them end up being “successful” failures, just stringing their patrons along on hopes and dreams and donations until the well dries up. Star Citizen is definitely the most successful venture of its sort, but only because it’s the highest profile with a bunch of known talent in the mix.
Just to give a more shit show example there’s also Yandere Sim. Theres so much to that shit show that I can’t even get into, mostly cause I’m fucked up on Tylenol. Point is there are multiple documentaries on YouTube about how that fucker just kept stringing folks along and self sabotageing for years.
You know, when they mentioned 8k textures 10 years ago, I laughed because it was so overshooting gaming standards that it was laughable. Now I’m think they will be just on track when it actually launches.
When this game is released the setting is going to be ancient history.
Space, the we already did that frontier.
As a very early backer of S42 way back in apparently 2012: It never ceases to annoy me that The Wing Commander Guy has once again managed to do everything possible to NOT make a fucking Wing Commander. This is, what, the third big clusterfuck and the first one where there was nobody to take it away from him and just finish it themselves? But, whatever.
As a big fan of elite games: I am really glad star citizen “exists” to contrast Elite Dangerous and has led to some truly amazing games in the genre. Some of which actually ARE more Wing Commander than not (Everspace 2 is basically the Freelancer that was promised). Now we just need some studio to make a proper Freespace game.
All that said: I don’t like it but I weirdly keep coming back to the thought process that Star Citizen actually IS delivering on its “promise” to the backers… of the past decade or so. Not the OGs. Fuck us.
Because they were never sold on actually playing a game. They were sold on a dream. It is the same logic by which you watch Aisha Tyler do VO for a Tom Clancy game and think that you and your friends are also going to be super sweaty tier seven operators. Or how you watch your favorite group of online youtubers read off their pre-written jokes and pretend to be shocked while playing “friendslop” games. Or… you are a non-sicko who read too many AARs of Dwarf Fortress and thought you would boatmurder too.
Its the idea of spending money to Dream. You know you’ll never actually do what you saw the pretty people do. But you THINK you will and, by owning a copy of Garry’s Mod that you will never boot up, you think you will too.
Obviously the star citizen heads are spending WAY more than 20 bucks a pop and some are buying multiple megaships they’ll never use meaningfully. But it is hard to not see parallels to the people who buy a DCS plane because they want to pretend that one day they will learn how to fly that jet.
And… truth be told, I think I’ve gotten my money’s worth out of the annual charity streams where Drew Scanlon (The Blinking White Guy) and Vinny Caravella attempt to play Star Citizen and spend an hour or two crashing to desktop, getting confused, and accomplishing absolutely nothing. Hell, I think there were a few years where they never even found each other in the space station?
Also, as much as Freelancer hurt, I’ll never stop laughing/being annoyed that he managed to take a sci-fi movie starring Freddie Prinze Jr AND Baby Busey AND Matthew Lillard and turn it into a charisma-free void with no redeeming qualities. Like, you gotta put some fricking effort into that. Those guys could make reading the dictionary be entertaining.
As a big fan of elite games: I am really glad star citizen “exists” to contrast Elite Dangerous and has led to some truly amazing games in the genre.
Elite Dangerous has its faults, but goddamn, did it pull something epic and historical with a ten-years-in-the-making final event.
Scam Shitizen.
I guess if it’s any consolation, our real world space efforts are also largely even more behind schedule than usual, thanks Elon.











