I was always astounded by hl2 mods.
There was one in particular that I really liked but it always crashed on me when I got even a little far in it. You spawn in a hotel and have to get away from the combine or something. I don’t remember what it was called. But I really liked the idea of it.
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Witchery for Minecraft. Start out, building your altar room, find as many unique living things as possible and put them within 100 blocks of your altar. Mid game, make sleeping tonics to visit the spirit realm and try not to die from nightmares. Create voodoo dolls, and other nice high level gear, craft some powerful pvp oriented spells. Late game create a ritual room to summon demons to trade with. Don’t forget your protection circles because they move really fast and kill you almost instantly. Late game, become a vampire or werewolf or hybrid. Become nearly invincible outside of fire and sunlight.
Team Fortress and Team Fortress Classic.
That’s true. I don’t know if the original TF was definitely the first game in the “class based team capture-the-flag” genre, but it certainly very early and influential.
considers
In the same vein, I’ve never played it, but maybe the original Defense of the Ancients, which I understand spawned the MOBA genre.
Not that many genres that are created by mods.
Doom 3 OpenCoop. There’s a few mods that convert the single player campaign into online co-op. At the time the competition was Last Man Standing, but I liked how vanilla OpenCoop was. There’s better mods now, and OpenCoop never left Alpha versions. Although the only game breaking bug is with the first teleporter sequence which kicked all clients from the server. Easy enough to skip that segment.
It’s a bit of a scripting nightmare since the game uses so many floor triggers for events never intended for multiple players. That’s what impresses me about the mods.
That or The Dark Mod which is now a Standalone freeware title using idTech 4 engine to make a fan sequel to the classic Looking Glass Thief games. There’s a TON of fan made high effort maps to play on.
Young me (and current me too) was always blown away by the Game Genie on the NES. Simple piece of tech that could do so much with so many games.
Caveat, I don’t play a ton of modded games, but Dwarf Therapist for Dwarf Fortress is such a good mod. Makes the game playable, lol.
Expanded Stardew Valley! So much added stuff!
Came here for this!
Rounding out my top three for Stardew are the pause and teleport mods
A Link to the Past/Super Metroid combo randomizer. Both games smooshed into a single ROM, with certain doors taking you from one to the other. Item pools are then shuffled together, sending you on a big scavenger hunt to find Metroid items in Hyrule so that you can explore Zebes to find Zelda items so that you can explore Hyrule.
Unfortunately it’s somewhat lopsided due to how much bigger ALttP is than SM, but the technical novelty of it is amazing and worth a playthrough.
Super Mario 64 that added lugi as co-op
Fallout UK
Keep chunks loaded on Dinkum was pretty great since it allowed my auto mods to keep running while I was in the mines.
Allowing you to collect all three triforce pieces in Ocarina of Time using arbitrary code execution.
Oh that’s neat. I remember someone just saying “Cut out 3 yellow triangles, tape them to the TV, and have Link jump and get them.” Lol!
If you’re curious, here’s the setup and execution: https://youtu.be/2x_pqyrf9lA?t=706
And the end result: https://youtu.be/2x_pqyrf9lA?t=2815
Mechwarrior Living Legends is a mod for crisis that builds a compltely new game ontop of it and had a thriving multiplayer community for many years (not sure how activity is these days)
Withers big naturals








