Breath of the wild. I loved Zelda games up until then, and everything after is so fucking boring. I don’t get it.
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This is what I felt like when Ocarina came out on the 64.
The cycle repeats
We had OoT then Majora’s mask.
Then what came after those two masterpieces was the cartoony Wind Waker and Legend of Zelda was never the same afterwards.
Wind waker is my favorite of the series. To each their own
Blasphemy
Same. I love LoZ, but I cannot for the life of me get into BoTW. The weapon breakage is infuriating and overall it’s just kind of… boring.
It feels cozy and comforting to me
Weapon degradation seems to be a serious and genuine complaint that a lot of people have with BotW and TotK but for some reason it never seemed to bother me as it has others. I totally understand the criticism but frankly I always had a full stock of good quality weapons - particularly with the Fuse function in TotK - and never ran low or out of decent weapons on hand.
I think they were implemented to try to force gamers to think about other options to take down enemies rather than brute-forcing every battle which appeals to me, but it seems to have angered a significant proportion of people. From my perspective, it helps to engender the puzzler aspect of Zelda games in a novel way - viewing battles as a puzzle to be solved for maximum efficiency rather than how well you can strike and dodge.
The problem is that I don’t want to use different weapons. Some people play Monster Hunter with a bunch of different weapons depending on the hunt, but I don’t, and the game respects that. In a game like BotW I don’t want to use my cool thing because then it will go away and I’ll be sad.
I think some previous Zelda entries did a much better job at making bosses feel like puzzles, particularly Link Between Worlds. In BotW you can just eat a feast and mash buttons.
That happened to me with halo infinite.
Lol yeah halo is meant to be scripted, choreographed action sequences - not final mission just banshee past everything happening on the ground.
I would have expected someone to say with Halo 4 rather than Infinite.
I’ve always thought that BotW was a good game, but a terrible Zelda game.
My brother tried so hard to get me into it. I was all, “Where are the dungeons?”
BotW and TotK are such weird games to me
They built these big beautiful worlds, and designed some really cool mechanics
And just kind of did nothing with them.
TotK was a bit better, but still fell pretty short.
Also it’s so weird that TotK is clearly a direct sequel to BotW, but there’s almost no actual continuity between the games. There’s a handful of characters that are missing without much of an explanation, and other characters from the previous game act as if you’ve never met them before. I get that for gameplay reasons you kind of have to start things over from square one in some ways, but it just felt weird.
And the weapon degradation never really felt fun to me. I feel like at the very least once you get the master sword and recharge it to its full power or whatever you should have that as an option that just doesn’t wear down, even if other weapons that do break might be better suited for the task.
And having to go out and farm a thousand different fish and master parts and whatever else to upgrade your armor is just bullshit.
The world felt very empty to me. Hyrule is a very old kingdom, so there should at least be some throwback to the older games like ruins, a history lesson, or something, but the game lore is a void. Not to mention the lack of villages, or even just mention where the people, or if they all died then show that. It’s just empty. Like nothing ever existed. Any ruins you do see has no tieback to anything outside of that game.
I am gods biggest Disco Elysium hater. Game sux. Go read a book. Least they don’t progress lock you from turning the page
I dropped that one and never picked it up again
Control. It felt like being lost in an office building. Dull.
I don’t care about the story, but when I played it when it was free on PS Plus, the gameplay is bad to me as I constantly get lost in the building. The protagonist has superpower but in the game it really doesn’t feel like so. I can throw stuff at enemies, then what? There is a fight where in the beginning I fight two or three enemies with guns, and it sucked because I don’t know where they are when I’m hiding behind cover. And taking two or three shots I’m dead. It’s a shitty FPS game in disguise of a Sci-Fi action game.
FPS? You must be thinking of a different game.
at this point pretty much anything that’s not a new puzzle or stragetgy game
Firewatch. I liked the visual style but everyone raved about the writing specifically and I thought it wasn’t great. I don’t want to shit on them too hard because they did try, and you can’t control how other people hype your work, but I found the characters really flat.
I appreciate it for its atmosphere and art style, but yeah the characters and the plot a are quite meh.
I found the characters pretty flat as well. Neat atmosphere, though. I’m not really into that type of game so it was something new and interesting to me.
I also finally made the time to play it at a rough time in my life, and oh boy, let me tell you, your personal circumstances at the time of playing have a huge effect on how the game makes you feel if you give in to it. I actually found it pretty helpful, tbh. It helped me process some shit because it gave me the opening to think about some stuff I was kind of ignoring, even though I thought I’d processed it.
anyways yeah that’s how I found myself crying half drunk in my basement alone playing a video game
still. the writing was meh. it was neat, but it was meh, and honestly, the mehness is kind of part of it. it’s not some big crazy thing. it’s just some average people doing average people things, nothing special about them, and it allowed me to think about my own stuff instead of the characters’ stuff.
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Elden Ring. It’s like they just glued inconsistent creature ideas next to each other. Every couple of hundred ingame meters you come across a different biome with different creatures that appear nowhere else and has a boss that visually and equipment-wise completely out of place. It feels like fighting your way through dozens of puzzle-pieces forced next to each other without any explanation why. You have to try to make your own story as to why things are the way they are and any criticism of the game is shot down by the worst stereotypes of gamers.
I legitimately feel like ER is one of FromSoft’s weakest titles. It doesn’t come close to the DS trilogy for me, and unironically I feel like Nightreign is a better game in the same vein, as the faster paced sandbox works far better for the fast, clusterfuck bosses ER is known for.
Elden Ring will always be pretty special to me, but as far as being FUN, it’s not in the same league as Nightreign.
I thought that was just the point of the game? that it’s a fighting game with some minor open world aspect to it between “levels”
honestly I know fuck all look about dark souls and the videos of gameplay that I see give me this impression
Everyone loved Journey but I returned it after just under two hours.
Isn’t the whole game around 1.5 hours long in total? oO so you returned the game after you finished it?
I didn’t finish it but I have no clue how close to the end I got. I didn’t realize it was that short. Either way I did not enjoy it at all even though the internet raved about how good it was.
I enjoyed Journey and I don’t mean to cast it in a bad light, but I think a lot of it is about the ‘era’ its from.
It released when there really wasn’t a lot of indie games on the consoles and most people really only played games from the AAA lineup. So for many players it was a unique high quality ‘indiefied’ experience that didn’t rely on classic tutorials, voice acting, or whatever.
If you had played nontraditional storytelling games from that time or played Journey much later, it may not have the same impact.
That’s an interesting perspective. I think I tried it last year so quite a long time after it was released.
I think it came up in a discussion of “what games can you only play once?” and I had just finished Outer Wilds which was also on that list so I was excited to find something to fill the Outer Wilds hole in my heart but Journey wasn’t it unfortunately.
Undertale. I tried playing it a few weeks ago, but the controls are clunky and the story isn’t really entertaining. It was just boring and annoying.
I couldn’t stand it either, and I grew up with NES/SNES JRPGs and thought it would be right up my alley but for whatever reason the humor didn’t reach me in the slightest and I couldn’t be bothered to finish it.
More recently I tried Afterplace which also has a meta theme but the gameplay is more like a simplified Zelda and I really loved the writing.
I think the game’s good side doesn’t really show until you beat it. And with the context that moral choice game systems were a trend and up to this point extremely shallow (infamous series, army of two etc).
I couldn’t get into it either though to be honest, but I enjoyed reading about the lore and the games it inspired.
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Any of the Five Nights games, fortnite, roblox, and basically any sports game that isn’t something like Skate 1-3.
Outer Wilds.
Have you played it?
Yes, though I doubt enough to fully understand the appeal. I think I may just hate vehicle controls in any game ever made.
Oh vehicle controls are definitely a valid issue to have with the game. They are pretty well designed for controller use. However well designed is not the same as saying they are easy to use. True 6 degrees of freedom controls between orbits are definitely complex.
Sad to have that blocking enjoying the story or more accurately solar system spanning puzzle box.
I have played it multiple times and it has never hooked me. I keep meaning to go back, but I don’t know if I will
I found the story intriguing, but the time loop is way too short. Every time it gets interesting, the world resets, you have to get back into the rocketship and fly back to the place you’ve been before. It’s an absolutely unneccessary padding mechanic.
I agree! The time loop was okay when I was just exploring more or less aimlessly but it got super stressful when I started finding leads I wanted to follow…
Nintendo and Sega’s IP. I did not grow up with them and have never seen the appeal or hype around them.
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Assassin’s Creed
Counter strike.
Any version of it.
Fucking meaningless piece of work.
I mean, it’s a really simple game, but it’s only because of the players’ skills that the game has kept making it one of the most played games of all time.
So, there’s no depth to it. No story. Just a bunch of racially-insensitive idiots shooting at each other.
The CS “2”, is again an iterative. Looks pretty, got new maps and shit and a truck load of gambling-training transactions.
I cannot see the reasons why such a stupid game can keep players coming back to it. Been doing my “research” since I sprouted wispy beard, I can now tell how cold the weather would get just from the pain in my knees, so don’t even think about coming at me, I’ll knife you with my Karambit before you even load, punk!
All hail our Lord and saviour, father Gabe!Do you not understand competition? There are plenty of games out there that are competitive, not to mention sports in general.












