E.T. The Extra-Terrestrial
There’s a great making of documentary for this game where it’s revealed that this game was essentially all coded by one developer in a weekend
I just watched it! Or at least one like it, pretty sure there’s more than one. He did it in a month while it usually took 8 months. He was paid $200,000
Ah I remembered it being short production time but a month makes more sense. The stuff in that doc about how the devs smoked cannabis the entire time too was nuts.
Mario hoops 3 on 3 for the DS. I was young kid and didn’t enjoy it one bit.
That’s because that game requires mad skills with the stylus lol. It required ridiculous precision to make your shots, so most of us would resort to spamming dunks.
But I had one friend who was actually good with shooting and could destroy anyone in multiplayer and was the only one who unlocked every character.
The 4 player multiplayer was also fun because it was just item spamming with no hoops so you didn’t have to worry about shooting, passing, etc.
Maybe I’ll try it again 😁
Rocket League.
I have sank so many hours into this game, it is in triple digits. People have their opinion on shitty game studios today, but I find Psyonix practically irredeemable. Where do I begin? The community is very, very toxic and elitist that playing a casual match is a challenge of itself. You’ll be wanting to leave a match so badly, not because your team is down by goals, but because of how said team of yours got down by goals. You’ll be team-rammed, griefed and other bullshit and it’ll all somehow be your fault in their eyes.
The worst part of all of this, is Psyonix is dogshit about enabling this behavior. You are penalized for leaving casual games early, leave enough of them, then it’s 5 minute time-out and it escalates the more times you leave matches. It’s funny how the text in the banned prompt says “leaving a match creates an unfair balance for your teammates” or some bullshit garbage. No, I disagree, because people don’t need to stomach a bad experience when their teammates decide to go rogue or the other team is busy fucking you up with deliberate demolitions. THAT is what is called being “unfair”, Psyonix, you stupid fucks!
And Psyonix has a very absurd way with banning words. You can’t use “rammed” for some reason, that’s a bad word in their dictionary. Yeah they censor the hell out of many words, a lot of them obvious, but a lot of them very questionable and trivial. Psyonix only listens to the elitists and nobody else, if not, money because they’ve really been gutting out any enjoyment Rocket League once had with earning things and even having optional DLCs that were valuable.
I still, to this day, hope that Psyonix goes belly up. Not because of backstabbing the thousands of players that were there for them since Day 1 and then slapping them all in the face by going Free-To-Play and then scurrying off to Epic Games. But also because of the hours I’ve had to endure filled with lots of bittersweet experiences, most of them teetering towards negative ones, because Psyonix endorses the bullshit behavior.
Fuck you, Psyonix.
Hot damn, spicy!
I don’t recommend you play DotA. You can be kept hostage for over two hours there by griefers! Though I think it’s a lot less hardcore now the way it’s balanced, and there’s behavior score.
It’s a hard thing to balance game ruining behavior in public games, especially when there is ranking/ELO.
I had over 10k hours in DotA. But pubs just became psychological torture at some point. A pro actually said, the way he reaches the top in the public ladder is to be psychologically on top of your game. And basically babysitting the psyche of your entire team, as they are similar rank to you skill wise, but might lose their shit after one mistake, or whatever, which happens on both teams.
My conclusion was that these games are great, but best enjoyed with pre-set teams or private leagues.
Rocket league was kinda leisure for me, as the games are so short. Also lots of fun to just practice flip resets, air dribbles, and so on in the freeplay training mode. But it’s still frustrating and mundane, when you’re forced into a certain playstyle in order to win no matter how your teammates play, rather than playing off of each other more.
It took Rocket League and another multiplayer game called Super Animal Royale, to cease playing multiplayer online with randoms. Friends only.
Oh and I’m permanently banned from both of those games too. At least with Rocket League, my Steam account is banned which contained a handful of DLCs I wanted and a couple of lucky trades I got when the rocket league garage was available, a site players could use to trade items with. All down the drain. All because of putting up with countless assholes on there.
So no, I will never touch games like DotA, LoL and whatever else because I’m just going to remember the tail-end time with Rocket League where it was just back-to-back miserable experiences, even when trying to be spacious in how much I play it. When things go right in Rocket League and nobody is being a prick, it is an absolute blast of a time, win or lose.
Played rocket league to de-stress from Dota. Now, none of that. My brain and heart and sanity just can’t take it. Mostly a solo game kind of person these days or co-op.
Most bad games aren’t really a terrible experience. Usually, it takes a few minutes, maybe an hour max, to realize “wow this game is bad and not worth putting any more time into”.
I think the worst games are the ones that can suck you in with the promise of being good. For me, that was Catherine.
The game has 3 main phases. The main “gameplay” is 3D block pushing puzzles that are presented as dream sequences for the main character. They start off simple, but add mechanics and complexity as you would expect from any good puzzle game. Then there is the time you spend with the main character awake hanging out at a bar, talking to other characters as a social sim game. The characters seem varies and like they could be interesting. Finally, there are animated cutscenes that are pretty good looking that show what your main character does throughout the day, between waking up and ending up at the bar every evening.
The biggest problem is the writing. The main character starts off as a pretty shitty, selfish asshole. At first I played hoping to see him learn and grow as a character. When it became clear that wasn’t going to happen I instead started to hope that he at least suffered some consequences for his actions. But… No, he doesn’t. He just stays an asshole the whole time. None of the other characters really go anywhere either. And while the gameplay started off good, it quickly burns through all of the block pushing mechanics they thought of and turns into a repetitive slog. It really felt like they only made the first 1/3rd of a complete game and decided to just copy and paste that to pad out time instead of actually finishing the game.
I think this might be a puzzle game getting too niche for its own good with a wider audience, in your case. I only played through to the one ending, but it had enough trappings of a VN for me to guess that you get most of your character growth or punishment after redoing the common route (basically the prologue leading up to where you get locked into one ending or another), once you get set on course for a particular ending and play it out. It’s common enough in visual novels for me to expect it and not be bothered or caught off-guard by those faults, but that’s obviously not going to play out with a wider audience if they’re not made aware of those conventions.
When I was in elementary school one of my classrooms had Stratego among the board games meant for bad weather days or waiting after school.
I had previously played Stratego and liked it, but every single other kid in this classroom read that the ‘Spy’ piece could kill the ‘General’ (the most powerful) piece and concluded that the ‘Spy’ could therefore kill any piece on the board. I was shouted down by everyone for pointing out the actual wording of the rules and that a ‘Spy’ is called that because it’s obviously supposed to be a sneaky piece.
Nobody agreed and just played the game with the ‘Spy’ as a rampaging super piece killing everything. That was pretty miserable.
Stratego is a great game I’d completely forgotten about. Using your sappers to defuse bombs
Also an infuriating game
We like to play it with random piece setup so everyone doesnt just stick the flag in the corner surrounded by bombs. Its way funnier when its random.
E.T. for the 2600. It was so bad it quickly went on sale. As a result it became a birthday present. I tried to figure it out but it was simply terrible. It quickly went to bottom of the pile.
I ended up with multiple copies of E.T. because one of my friends left it at my house and no one would fess up and take it.
Anything from Illusion. Something something Rapelay.
Recently: avowed 😣
I really wanted to like Avowed, but I did not.
7-yo me hated the original Ghostbusters game on NES. So much so that I devised a plan to get my birthday money back.
Toys R Us would only refund unopened games, but you could get an even exchange if a game was ‘defective’. So I made up some mumbo jumbo about how something didn’t work in the game, and my mom got it swapped for me (she was nervous for some reason). Took the unopened game to a different Toys R Us location and got my money back. I felt like a criminal mastermind.
I can’t really remember what I didn’t like about the game…probably I had a certain expectation as a big Ghostbusters fan that no NES game could meet.
I’ve done similar tricks with returns.
I stole a CD once that had no CD! Then I bought a dvd that had two lmao. Fast production, shit happens.
When I worked retail, someone came in, complaint there was there no disk in the case (PlayStation 3 or something), exchanged that thing with no further questions.
Ghostbusters for the NES was really bad, it wasn’t just you.
Aww, I actually liked that game. That and back to the future
you should check out the 2009 ghostbusters game, many consider it to be the true ‘ghostbusters 3’
Thanks, I believe I will!
Nobody should answer “Monopoly” because it’s intended to be un-fun, as an object lesson in why monopolies are bad.
Monopoly is not intended to be un-fun, it’s intended to be unfair, which is different. People find it un-fun because they changed the rules to make it less unfair, but if you play the game by the rules it’s not bad, but the winner gets picked at random very early in the game, and there’s nothing you can do about it, which would be bad for a long game, but Monopoly is meant to be very short if you play by the rules.
It’s pretty fun IMO, but I enjoy the chaos whether I win or lose!
It was originally that, when it was called The Landlord’s Game. But I don’t think that’s what modern Monopoly is supposed to convey. It has pretty much become the opposite of what it originally was.
Lunar Genesis/Dragon Song. It looks like ass, the story is told with the eloquence of a farting butthole, and the gameplay… Mein gott, losing HP for running on the field isn’t even the Game Arts’ worst design decision in this game. There’s nothing to save here.
I’m not that much of a gamer, but I remember many years ago I bought a Spawn game for the PSOne because I wanted to buy something and Spawn was still somewhat cool (don’t know if it still is, really). It was slow, ugly, with awkward controls and whenever you confronted an enemy the game play changed into something like Tekken or Bloody Roar, but with much worse controls. After you defeated the enemy it changed back to a 3rd person perspective. I didn’t even make it to the first boss, I simply put it away and went to play Syphon Filter for the 30th time.
10-player game of munchkin. Could feel my soul trying to crawl out of my mouth after the 3rd hour.
I played Munchkin once and hated it. The barrier to entry on that game is way too high.
Our game group imposed a 4 player max with that game after several 5 player games ran for way too long.
Oof yeah, this one should have been called “Crabs in a Pot”
The problem with Munchkin is it is fine as a short game. Unfortunately to only strategy is to make the game longer by preventing someone else from winning. If it lasted a set number of rounds and then whomever was the highest level won it would be a better game.
Primal on ps2
Say what you want, Jen will always be cool for me 😌
“Calisto” is literally the only reason i jist replayed it xD and scree even though he’s a shithead
RoboCop for the NES. Just terrible.
It was bad, but not even close to the worst NES game I owned. I actually nearly beat that game.












