Hard disagree tbh. Inner DC can be pretty hard to navigate and they definitely needed to knock a couple of those walls down, but the ambience when crawling those tunnels is unmatched to this day, in my opinion. The DC ruins were dangerous, and the Metro had you constantly looking over your shoulder for Feral Ghouls.
I kinda agree with the ambience of the tunnels and broken metro, BUT when you get the ghoul mask, that generally disappears. Also, there’s no reason to not have your cake and eat it too, having missions take place in the metro like arefu can happen no matter what state the “above ground” is like
The mazelike nature of the tunnels, and the fact that you had to use them to travel, added a large amount to the tension. Arefu Metro is a location. The Inner DC Metro is almost a whole different game.
Exactly. Basically every limited world design choice in RPGs is due to console limitations. We all remember the Cyberpunk 2077 launch as a lesson of what happens when you don’t limit yourself.
Hard disagree tbh. Inner DC can be pretty hard to navigate and they definitely needed to knock a couple of those walls down, but the ambience when crawling those tunnels is unmatched to this day, in my opinion. The DC ruins were dangerous, and the Metro had you constantly looking over your shoulder for Feral Ghouls.
I kinda agree with the ambience of the tunnels and broken metro, BUT when you get the ghoul mask, that generally disappears. Also, there’s no reason to not have your cake and eat it too, having missions take place in the metro like arefu can happen no matter what state the “above ground” is like
The mazelike nature of the tunnels, and the fact that you had to use them to travel, added a large amount to the tension. Arefu Metro is a location. The Inner DC Metro is almost a whole different game.
and it was 2007 they couldnt load DC as a whole without the game crashing and burning
Wasnt there some deleted areas that made the area not flow so logically so made it harder to navigate?
Exactly. Basically every limited world design choice in RPGs is due to console limitations. We all remember the Cyberpunk 2077 launch as a lesson of what happens when you don’t limit yourself.