Damage by weapon rating instead of making a separate damage roll. Yes or no?

  • Scallops@ttrpg.network
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    6 days ago

    Neither. Thee amount of shifts above defense determine stress or consequence.

    Or the effect die will determine the consequence.

  • Scallops@ttrpg.network
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    6 days ago

    Neither. Thee amount of shifts above defense determine stress or consequence.

    Or the effect die will determine the consequence.

  • Trumble@sopuli.xyz
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    6 days ago

    I don’t really care, the number of rolls in a game might be too much or too little either way.

  • TribblesBestFriend@startrek.website
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    6 days ago

    I prefer fix damage tie with your roll. Like Shadowrun 4 does, I find that it’s easier on combat heavy game

    However I’ve recently GMed a Slugblaster one shot and inflicting a improvised damage called « low battery » on one of my players was a lot of fun

    • SippyCup@lemmy.ml
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      6 days ago

      Wasn’t that net hits + base? 4th ed would have you rolling dozens of dice sometimes, I’m not sure you’d have time to finish combat if you had to then go and roll damage afterwards. Though you could become so impervious to damage and so incredibly deadly that combat lost a lot of it’s luster once you’d accumulated an appreciable amount of karma.

  • fyf@lemmy.world
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    6 days ago

    There are two kinds of people - those roll for damage and those I don’t care to know.