• cannedtuna@lemmy.world
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    24 hours ago

    And you just know the globe rotates when you hover over Habitats, and the drawers pull out when you hover over those

    • ggtdbz@lemmy.dbzer0.com
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      23 hours ago

      I had this as a kid. It absolutely did all of those things, and the intro cutscene showed this menu as just one nook in a giant museum with other things to see. I had a few of their other games as well.

      I can all but guarantee that a lot of the curiosity and enthusiasm for learning that I had as a kid was directly thanks to these edutainment games. Compared to my overwhelming adult apathy it really stands out.

  • Eat_Your_Paisley@lemmy.world
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    22 hours ago

    This is not the era of the internet I remember fondly. I liked the static internet of the 90’s then when it started getting more minimal in 2010’s when flash was on its way out.

    • FrChazzz@lemmus.org
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      11 hours ago

      Oh man I remember having a few friends that put so much crap on their MySpace pages that they’d crash my computers. When Facebook showed up with its simple UI I was happy (of course, in the years since…)

  • sonofearth@lemmy.world
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    1 hour ago

    TBH I prefer the modern minimal UIs. It is easy to understand. Although I don’t mind having an option.

    • FrChazzz@lemmus.org
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      11 hours ago

      I hide all my apps and so my home screen is completely blank, save for the wallpaper. On my Linux machines there are no icons on the desktop (except I added a calendar applet to my laptop, and the icon for my external drive appears when I plug it in). I can breathe. It’s lovely.

      I once saw a colleague at a work event who had a home screen completely full of icons that, when more closely inspected, were actually stacks of icons layered on top of one another. I was so anxious just looking at it.

    • Simulation6@sopuli.xyz
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      20 hours ago

      You must love Apple Glass. It is so minimalist you can’t even see it half the time.

    • Psythik@lemmy.world
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      19 hours ago

      These UIs were useful for getting people used to how to do things on a computer that they used to do in real life. A file cabinet to represent the directory structure, a notepad app that looked like a notepad. A photo gallery app that displays your photos on a virtual film reel. Stuff like that. (See the UI to the original iPhone for a perfect example of this kind of design.)

      Once computers became ubiquitous, people eventually started using them more than file cabinets, card catalogs, pen and paper, etc., eliminating the need for UIs that represented their real-world counterparts. Everyone stopped using the old methods to do things, which eventually evolved into the minimalist UIs we have today; using real-world representations was no longer necessary, because people stopped associating computer tasks with their oldschool counterparts.

  • eyes@lemmy.world
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    5 hours ago

    Man the eyewitness learning games were fantastic - I loved the dinosaur one where you’d find bones in the museum and reassemble them and then have them wander round the otherwise empty liminal space of the museum.