Sword Art Online?
Sword Art Offline
I’d love to play WoW with this.
You can do basic 5 man content with AI players nowadays.
There’s Solocraft private server for vanilla - lets you run a team of bots so you can do dungeons, on your own.
Yeah, they ripped that concept straight out of Final Fantasy XIV’s playbook… FFXIV implemented a system where you can solo dungeons by taking a group of NPCs with you. The NPCs level up from raids, so players who prefer soloing will be able to grind an entire party.
…And FFXIV had ripped it straight out of even older games like EverQuest (where it is common practice to multi-box and have control of an entire party at once.)
That seems to be the lifecycle of feature implementations for MMOs. It’s sort of a given that MMO players tend to be familiar with other MMOs, so word naturally spreads when one MMO creates a cool new system. And other MMO devs are able to basically see that other game implementing it as a feature test, to gauge how popular it may be in their own game. So when one MMO adds a cool new system, the other MMOs typically do the same relatively quickly. They’re all just copying each others’ homework.
Yeah, they ripped that concept straight out of Final Fantasy XIV’s playbook
TBF, Blizzard is at their best when they’re stealing shit from others.
One review I just read on steam said “great if you have dad game hours”
OMG, fuckin sold! LMAO
Right?
I am a dad to one year old twins and I feel this comment in my bones.
God help you and your family.
Massively single-player. I like it.
I wish I could play single player old school RuneScape on my SteamDeck so bad. Sitting mining rocks while I watch TV in bed would go so hard
When did .Hack//Sign come out, again? 🤔
It’s so fucking weird that this game/anime is all I’ve been thinking about for the last week and now to see it mentioned in the wild, unprompted.
Guys, quit mind reading/algorithming me. This and the ghibli shit. No one should have to vibe this much with the internet.
I’ve been playing through the first one. It’s definitely a good time.
.Hack//Infection did a great job simulating an MMO for its time
Goat simulator had an mmo simulator.
There was also an achievement for licking a friend, if you played at the same time as one of your friends, they may pop up as one of the ingame NPCs.
It certainly sounds interesting
Dragon Age: Inquisition feels rather like a single-player MMO.
Yeah I’ll be buying this. This is the game I’ve had in my head for the last 5 years
I have not played either of these, but the premise of a dead post-MMO world, PAGAN: Autogeny, seems personally more interesting to me.
That looks like it’s probably a great game for someone like 5 years older than me tbh. I think I just missed the nostalgia train necessary for that kind of game
I picked this up the other day and it’s great! The SimPlayers go on their own little adventures, party together, and fill the chat with nonsense. I had this one guy accuse another of being a bot.
It’s really worth trying if you’re into the traditional mmo gameplay (grinding). But without the fuss of dealing with real people and their own schedules that fight against your own. For anybody who wants to try it out, there’s a demo which covers the first area.
No one talks in real mmos anymore so this would be welcome
Unless you go on an ERP server
I don’t think Runescape has those
Bro, let me Rimmington your Falador while you Edgeville, and then I’ll Karamja my Wizard’s Tower in your Waterfall Dungeon.
If my boyfriend talked to me like that, he’d already be pregnant.
Hell yeah, Slayer!
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it’s just an RPG
I’ve played a few singleplayer MMOs over the years, but none of them are like World of Warcraft. Kingdoms of Amalur: Reckoning came closest, but that’s probably because it was going to BE an MMO, originally. No tab-targeting like WoW though. No jumping either.
I have 300+ hours in oldschool RuneScape ironman where I can’t trade/pick up item from other players. It’s fun.
Me when I can’t see what’s in front of me
Eh, ESO is a great RPG IMHO, terrible mmo though
MMOs have a lot of game design quirks and gameplay loops that either don’t exist in singleplayer RPGs or exist in a different way that doesn’t scratch the same itch. But some of us hate the constant money begging MMOs do or the toxic playerbases and would like to avoid that. Or we just don’t have the time to sink into a real MMO.
This is exactly what I meant when I said “shitty interface”, I just couldn’t find the right words. Can’t stand those design quirks and gameplay loops. They remind me of spreadsheet simulators. The kind of people who like those mechanics remind me of the kind of people who buy scratcher tickets. I prefer games where I can get lost in the world and forget that I’m playing a game.
Thanks for expanding on what I was trying to express. I can understand how the addiction factor could make a lot of people enjoy these kind of games, but it’s not for me. Cannabis and Kratom are my vices of choice.
Didn’t Shroud of the Avatar do this first?
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kingdom of amular or something technically too, it was like an mmo that got turned into a single player game part of the way through development, could be another game from the ps3 im thinking of
And it was great!
Nah you’re right. KoA was exactly that. More recently we have Wayfinder having a similar story.
Best time I ever had playing WoW was the single player project. The bots are fairly convincing most of the time. Even though they may trash talk, you never need to worry about being full on harassed.
I hate it when articles have links that look like they might take you to a relevant page about the linked text, like the game’s steam page, but instead take you to another older article about the same thing on the same site.
Meanwhile, I loathe in-article links to the store page which are disguised as links to other, earlier coverage on the subject the article is discussing. Different strokes for different folks, I guess.