• digitalnuisance@infosec.pub
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    3 months ago

    Young millennial/zillennial AAA game dev speaking.

    It is 100% a top-down issue. Most devs are talented people. When you’re incentivized by quarterly returns as management, over a long enough timeline you begin to care less about game quality and more about stock prices and net revenue in addition to whatever else you need to satisfy your bloated ego, even if you started out as a passionate dev initially. The Indie and AA space is currently thriving because these incentives don’t factor in as much for them.

    Just like game design, it’s an issue with a series of carrots and sticks, not necessarily the people involved (although psychopaths do exist and tend to be overrepresented in c-suites worldwide).

      • Duamerthrax@lemmy.world
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        3 months ago

        The worse thing that can happen to your niche hobby is for it to go mainstream. US anime has been consolidated into the Sony/Crunchyroll/Funimation/Rightstuf monster.

      • pory@lemmy.world
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        3 months ago

        Unlike most "everything"s out there, games are doing great. Ignore shovelware and corpo schlock, some of the best games ever made have come out in the past few years. Genres get pushed, art gets made, phenomenal brain-off gameplay loops are polished, stories get told. Which world is better:

        4 good games come out every year but it’s Nintendo and co making them. Also 100k bad games come out every year.

        10 good games come out every year. Nintendo and Ubisoft and Sony churn out 29 shareholder revenue generators. There are nine million AI asset flip cash grabs and porn VNs released that year. People are paying 20,000 dollars a month for catgirl jpgs on their gambling phone games.

        Who cares about “ratio” of good to schlock? You were never gonna play it all anyway. The last couple years alone saw everything from Balatro to Caves of Qud to Blue Prince.

      • digitalnuisance@infosec.pub
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        3 months ago

        ^ ^ ^ This is true, but I also think it’s important to note the role repeated financial and cultural success has on one’s mind and ego when elevated repeatedly by both the market and culture. You are not only just financially incentivized not to innovate, but your ego continues telling you “my ideas are always good no matter what others think” after these successes, even when that’s not necessarily true and you need to be reined in by others so your good ideas can still shine and the bad ones can be challenged. This is how top-down cultural problems in studio disciplines calcify in addition to financial incentives. It’s important as a person(s) running a successful studio to not surround yourself with yes-men, which is not an easy task due to the previously-mentioned perverse financial and egoist incentives.

        • SpicyColdFartChamber@lemm.ee
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          3 months ago

          The funny thing is, I’ve heard about quite a few Indie studios that are just as bad. They do the very same thing we condemn AAA for - crunch, micromanaging, and even harrasment.

          I was very surprised to hear that the person who lead the development on monument valley was a massive dick to his employees.(Repeatedly would use management tricks and neg people to the point of depression and feeling worthless).

          So, I can totally understand the cultural success thing. Though I’d like to believe that we are better than the corporate management suite, I have to remind myself that anyone can be a dick. You can be a progressive left leaning animal lover and still be a horrible parent.

          I have worked only in the indie/AA sphere, and my experience here hasn’t been all that great either. But, I had always believed the problem was in the work culture of my country itself, and that I would probably find it better to work with those outside my country. No, people are the same everywhere, just of different flavours.

          Though I’d still prefer to work with like minded people vs those place capital over everything else.

          • digitalnuisance@infosec.pub
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            3 months ago

            This is also true. I’ve worked at a number of startup indies/AA splinter-studios (studios comprised of former devs of hugely successful AAA franchises), and most of them were horribly mismanaged. The sheer existence of good videogames is a testament to the blood, sweat and tears poured into them by groups of insanely talented people finding ways to work together efficiently.

    • SitD@lemy.lol
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      3 months ago

      I’m just so sad that it seems most execs in the field go play tennis or golf after work and think videogames are for losers. there is a lot of contempt and expectation that losers will just forever dish out money. if it wasn’t for this strange phenomenon that game engines are so available nowadays, we would be screwed. thank god for the indie space

  • adhocfungus@midwest.social
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    3 months ago

    I’ve been curious lately if the original Ape Escape is as good as I remember. I heard the sequels weren’t as good, but I have fond memories of the first game on PS1.

    • Davel23@fedia.io
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      3 months ago

      I prefer the sequels to AE1, with 3 being the best of the bunch (no pun intended).

  • Pacattack57@lemmy.world
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    3 months ago

    I think people don’t realize that current CEO’s are still old. Many of them in their 50s. I don’t think those are millennials.

  • THCDenton@lemmy.world
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    3 months ago

    I don’t know, games are getting really good these days. If you ignore the aaaaaaa slop you’re going to find some awesome stuff

  • Glide@lemmy.ca
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    3 months ago

    The executives, investors and accountants making the decisions that are ruining games are not millenials.

    • josefo@leminal.space
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      3 months ago

      I was about to say the same, most management is still gen x, even boomers (fucking retire please). Some low level managers are millennials, but these are not the people calling the shots. As usual, money hoarders make decisions, and you can accuse us millennials of a lot of things but having any money on us.

      You might want to look, as usual, to indie millennial game devs. There you will see how we call the shots. We are nowhere that good as gen x indies, but we have our thing.

  • SloganLessons@lemmy.world
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    3 months ago

    I get the joke but I never understood the idea that gaming nowadays is “bad”. Just as there are many games that have shitty practices or are just bad, there are just as many that are good. Indie gaming is booming for a reason.

    Sometimes I wonder that if the people that keep parroting this idea are just… Getting old? Getting fed up with gaming? Or maybe it’s just a nostalgia thing? All of these combined?

    Anyway, Clair Obscure just came out and it’s a great JRPG, highly recommend it

  • AnimalsDream@slrpnk.net
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    3 months ago

    It started roughly around the ps3/360 era, when corporate devs began prioritizing turning their games into skinner boxes that were designed to motivate players to keep playing, so they would be more likely to engage in microtransactions, see more ads, or continue paying subscriptions. Of course gacha garbage is a fuller expression of this kind of manipulation now days.

    Still plenty of great games out there, and in some cases we have a real renaissance.

  • F_OFF_Reddit@lemmy.world
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    3 months ago

    It’s the system slowly and successfully corroding your class conscience, they’re taking away your awareness of it so you fight sideways instead of fighting the people above you

  • tio_bira@lemmy.world
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    3 months ago

    Mostly or straight became indie devs or got they asses fired on AAA studios, let’s be honest indie and double A studios are what still keep this hobbie alive today

  • MoonMelon@lemmy.ml
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    3 months ago

    The baby boom in the USA was a real demographic phenomenon but every “generation” after that gets fuzzier to the point where its now just rage bait nonsense or just a proxy term for complaining about changing fashions. Even within the Boomer cohort people had wildly different experiences growing up across such a large span. That said, every game studio I ever worked for was run by Gen X and Boomer aged people.

    When they started in the industry it was small teams, tight budgets, a new frontier with a low bar to entry. Now it is highly corporate, capitalized, shareholder driven behemoth (like everything else). This transform happened when the millennial cohort was in our 20s, we had no influence on this, and it mirrored similar larger-scale transformations in the rest of society.

    I’m fortunate in that I basically retired early, although I wouldn’t mind going back to work with a good group of people, even for cheap. Like the old days again. I still like the work I just hate the business. But it doesn’t matter, the whole industry is in ruins now.