• F/15/Cali@threads.net@sh.itjust.works
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    5 months ago

    I can’t stand most platformers, but particularly older ones. It’s maddening to play within such small visual areas. If I have to consistently guess what’s on the other end of a jump in a game about controlling my jumps, you’ve fucked up completely as a developer. Donkey Kong is awful at letting you know what exists in front of you within a timely manner.

  • I played Donkey Kong Country on a Gameboy Colour (I had a SNES but never got the SNES version) and I thought it was one of the best games ever 😭 still remember tryin to get past that mine cart level lol

  • dejected_warp_core@lemmy.world
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    5 months ago

    I won’t deny the technical achievement that this game was for Nintendo, and the coup it was for Rare (at the time). And i would never take pot-shots at anyone’s joy of nostalgia around this game: Not all of my own favorite picks are winners. But I absolutely agree with this greentext. I recall getting this game new and just feeling underwhelmed by it.

    • tigeruppercut@lemmy.zip
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      5 months ago

      Agreed. I played through it and it wasn’t bad by any means, but the graphics were pretty much the only interesting thing about it. I don’t think I ever went back to it after beating it once, whereas I played through Mario World a lot. And trying to do the collectathon 100% crap was boring as hell, because so many random hidden bananas were off the top of the screen or just down pits, so I hope you like dying a bunch to figure out which pit doesn’t happen to kill you.

  • moakley@lemmy.world
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    5 months ago

    I was a Genesis kid, but I played most of the SNES classics while it was still the 90s.

    Donkey Kong Country has always been criminally overrated. Even on a CRT television it was just not that good.

    In fact I’ll go so far as to say that between the SNES and the N64, Rare made exactly two great games: Goldeneye and Diddy Kong Racing. Everything else was middling.

      • moakley@lemmy.world
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        5 months ago

        I’d say those were solid games, but not great.

        Rare games just had this style that made everything feel a little off.

        Like eating a Subway sandwich. The ham doesn’t just taste like ham; it tastes like ham + Subway. The turkey tastes like turkey + Subway. Banjo-Kazooie was the worst about this. It just had so much of this extra “Rare” flavor on top of it.

        And like, you don’t notice it at first until you try the breakfast sandwich, and when that tastes like egg + Subway, you can’t eat there anymore because that’s all you can taste.

        • Scubus@sh.itjust.works
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          5 months ago

          … that “style” is what makes modern games suck. They lack that authenticity. Rare’s games had personality.

          • moakley@lemmy.world
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            5 months ago

            Modern games don’t suck. That’s a silly thing to say.

            Rare’s N64 platformers especially wouldn’t hold up today.

            Go play DK64 today and tell me it’s better than a modern game. But you have to play it all the way through, all the bullshit repetitive item collection, going through the same rooms with every character to get every boring banana.

        • LOLseas@sh.itjust.works
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          5 months ago

          Yeeeeeaaaaaauuuhhhhhh but then you paired it with Diddy Kong Racing. Replace that with Perfect Dark and then you’re valid.

          • moakley@lemmy.world
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            5 months ago

            Diddy Kong Racing is a masterpiece. I don’t think you played it all the way through.

            • LOLseas@sh.itjust.works
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              5 months ago

              I didn’t play it, watched a friend at his house play. Just wasn’t my thing. Felt too close to SNES Mario Kart, which was way better.

              • moakley@lemmy.world
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                5 months ago

                I’d take Diddy Kong over any version of Mario Kart, any day. It’s less random, with more streamlined items and tighter mechanics.

                • LOLseas@sh.itjust.works
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                  5 months ago

                  long sigh look. SNES Mario Kart kicks Diddy Kong on its worst day. Especially in the multiplayer battle arenas. It’s just me spitting hard fax.

    • Pacattack57@lemmy.world
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      5 months ago

      No their games lack innovation. The games are essentially the same as they were 3 decades ago but with better graphics.

      • jeff 👨‍💻@programming.dev
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        5 months ago

        Damn, what a wild take.

        Nintendo might not be as innovative as some indie games but they constantly innovate and define new genres.

        I mean, look at the consoles. Wii, Wii U, and Switch are all crazy innovative.

        Some of their more innovative stuff might not be as popular, e.g., ARMS and LABO. Even their mainline series have some innovative mechanics for the genre.

        Serious question. What company is more innovative than Nintendo?

        • Pacattack57@lemmy.world
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          5 months ago

          I was referring more to their games. They haven’t defined a genre in over 25 years. I’m not saying they don’t make decent games. I’m saying the games are lack luster and more of the same of their decades old catalog.

          Again not saying they don’t do some cool things from time to time but they do more turds than golden eggs.

  • Endymion_Mallorn@kbin.melroy.org
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    5 months ago

    I’m glad to see pushback on DKC, like I was about DK64. DKC2 is the only one I really enjoyed, the rest aren’t great. Being honest, I think Rare has been overhyped for years.

    • Spice Hoarder@lemmy.zip
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      5 months ago

      Konker is a fun concept, but it’s honestly a pretty bad game. And I’ve played it through and through a few times. It feels bad giving any sort of criticism to developers who absolutely pushed the hardware limits of their consoles.

      • Endymion_Mallorn@kbin.melroy.org
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        5 months ago

        Part of why Conker doesn’t feel like a good game to me is that the story feels totally disjointed. The emphasis on shock value overrode everything of value.

    • kalpol@lemmy.ca
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      5 months ago

      I have a solid memory of my roommate and I hitting Mine Cart Madness, and when I finally made it through we whooped and hollered so much the upstairs neighbor got mad and came down to shush us, at 4 PM on a Saturday

  • don@lemmy.ca
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    5 months ago

    There we go again with that generational divide horseshit. Plenty of people from baby boomers to (probably) Gen Alpha have liked it, for various reasons. Stop trying to pin your ridicule on whatever generation you happen to dislike.

  • Guy Ingonito@reddthat.com
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    5 months ago

    The sound design was amazing. I can still hear the boing from jumping on a tire. The success jingle echos still.

  • 5in1K@lemmy.zip
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    5 months ago

    I remember the reviews of the first re release for the GBA, they were similar to this one from 4chan.

    • buttnugget@lemmy.world
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      5 months ago

      This is the one right before that on SNES. I think it’s Donkey Kong Country? Let me look it up.

      Yep, that’s the one. At the time, the graphics were revolutionary. It’s not a huge surprise it doesn’t look as good on a non CRT, but that’s an unfair retrospective criticism me thinks.

  • InvalidName2@lemmy.zip
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    5 months ago

    On the one hand, I didn’t like it that much when it came out. It’s not that I hated it or hated on it, just wasn’t my thing. Mario games were far superior platforming experience all around, in my opinion.

    Graphics for the time and platform were great. If you weren’t there at the time and your frame of reference is modern (32-bit or later) graphics, of course they suck. But that’s hardly fair or objective, when it comes to understanding why they were well-regarded AT THAT TIME.

    But, I’ll add this: A number of my friends’ kids were introduced to 8-bit and 16-bit games first, in lieu of exposing them to toxic modern phone/tablet games. And the SNES Donkey Kong game(s) were/are amongst the games that the kids enjoyed and played the most. So, there’s something to that, if you ask me.