

I’d love to know how much it costs to build each cybertruck, and visualise the other revenue loss of storing these, designing the machinery to build this shit and anything other costs that were factored into sales.
I’d love to know how much it costs to build each cybertruck, and visualise the other revenue loss of storing these, designing the machinery to build this shit and anything other costs that were factored into sales.
Also worth addressing that people are using large language models exactly because the ad driven web was enshitified enough that people clambered for this new option.
There will be at least one LLM that’s good for web searching and doesn’t give in to advertising, and in the meantime, we’ll just need to keep jumping ship whenever one becomes awful, as we did with the old web.
I have a surprisingly forgiving opinion on AI. There are many cases that I think it’s purpose is stupid or defeats the point but it has the potential to cause such a large break to employability and capitalism in general that it has it’s upsides.
People are right to take issue with the fact that it is causing people to lose their jobs or be unemployable by no fault of their own, but underlying that issue is the fact that society shouldn’t function on the employment being necessary (which I am aware is an opinion).
Even in its absurd energy and water usage, this is largely an issue with how we currently get our energy and water. Having our technocrats suddenly more invested in new and better forms of energy, even just for powering AI has the potential to be a path to better clean energy options.
AI is fundamentally a neutral tool, but as much as it may be sued for evil, it may accelerate flawed economic and environmental systems to a breaking point where a redesign of those structures will be required, which could be the greatest opportunity to implement better structures that we’ve had since the industrial revolution.
Back in 2013, I bought an old PS3 + GTA5 for £150 or so just to play the game, then once I had it, picked up two more exclusives, before never touching it again pretty quickly.
Getting a console for GTA6, plus the game, this time may set me back more than my expendable income after rent and bills. It will absolutely sell consoles but I’d wager people are actually able to buy a console much less than in 2013.
I had it from release and honestly, even day 1 it smoked the competition in the city sim genre, releasing with features and scale than Sim City ever had.
The DLC often introduced more systems, but they did feel ‘extra’, the game was perfectly functional before parks or tourism or natural disasters etc.
The reason CS:2 felt so necessary is because the first was bloated and had underlying issues in it’s simulation logic, like unrealistically inefficient driving, or a large expansion to residential areas causing all the new residents to die of old age at the same time, crippling the city. Every part of the GUI and logic just felt clunky compared to modern, polished games.
I moved to a city where the office / recording studio of some YouTubers I was inspired by when I was a teenager are based. Whenever I’d walk by the plaza where their office was based, I’d keep an eye out for them.
Green flame blade is a great horde killing spell while still feeling cool. IMO everyone picks booming blade because it’s more useful against single targets, which is more fun against a larger range of enemies, from bosses to your equals, plus thunder is rarely resisted compared to fire.
Some people implement minion rules where overflowing damage from killing a weak enemy flows on to the adjacent enemy, which of course is simplified and incorporated into green flame blade. One of the hardest things to capture in the standard D&D rules is that in fantasy, the warrior (Aragorn, Holga, Achilles) typically cuts down hundreds of mooks while the mage battles the giant powerful monster who cannot be defeated by a sword (Gandalf Vs Balrog). In D&D, either it’s totally inversed or the mage is better at both, largely because spells like fireball suit both situations better.
Green flame blade is a very easy option to balance this scale, albeit via magic.
The flip side to this article is that most of the criticisms, while really valid, talk about the intended play style for life sim games to be to live through the key points of their character’s lives with immersion.
For literally 20 years, I’ve barely seen it used for this purpose, instead people make themselves, their friends, their dream house, they cheat in money and turn off aging etc. Actually stopping to roleplay your character making friends is the activity most people do when their bored of the regular things they do.
Still, InZoi seeming to not simulate the lives of any of the other NPC’s is a big loss. Even if you’re not interacting with that part of the game, knowing it’s there is great. The Sims 4 (or 3, I forget) strove to reach the dream version of this: You buy a cheap property in a fully open world and ‘functioning’ town and you could walk from your front door to the town center, and the neighbour you see may also drive to town and you’ll see them there. Then as you play, you go from working in the gym to owning it, and can now modify it like your property because it runs on the same rules, the same goes for everything else. The Sims didn’t manage this but their later games clearly launched with this as their design’s guiding light.
I’m mostly interested in the game as a character creator and house builder, but that’s because I don’t expect any game to do a good job of what the article writer wishes for, The Sims included.
Sometimes The USA line goes up when the world line does, but sometimes it’s totally inverse, as the world quickly dumps US stocks and invests elsewhere.
The Reddit alternative from before Reddit was big. At one point they were comparable in size and had a friendly rivalry, I believe in the late 2000s. Digg is no better than Reddit, they have had numerous migrations to Reddit from admin issues, if I remember right.
Someone in my work had this happen to them, but it was the “sick of ads? Pay for premium” advent.
It could still be part of a deliberate action but that must be the worst advert to try to sneak ads in.
SimCity getting absolutely annihilated from existence be releasing a corrupt flop of a game just before city skylines offered a much better base game out of the box is something I wish would happen more with games that singularly rule their subgenre (The Sims, I’m looking at you).
I wouldn’t be surprised if basically every person with over 1k hours in a game isn’t seeking some sort of escapism, not counting the anomalies like people leaving servers running etc.
I suppose every minute in a game is escapism of some sort, but escapism from dysphoria or something else significant, I think would be common.
Or anyone can tell anon is alone in one glance.
This is what the US have encouraged Taiwan to do. Taiwan wanted to purchase a few incredibly expensive fighters and ship from the USA, but basically all war simulations just had China target these and secure a fast win. The USA instead encourage Taiwan to take the “porcupine” technique, spreading many small weapons, particularly handheld anti-aircraft type weaponry across the country. The plan is to make invasion too inconvenient. The flip side is that without a reliable way to show a display of strength, anywhere the larger aggressor does pick on (USA to UK China to Taiwan) can focus on one part of the country and reliably cause massive damage there.
The chances of a future where the UK and USA go to war where those military bases aren’t long since gone is nearly impossible.
For me it’s the weird ones. I never get ID’d buying alcohol, and it’s got to the point where I often don’t bring it out (I don’t drive). But then I’ll be buying a wood file where I need to be 16+ and get ID’d.
I think being assertive and more socially active meaning you’re more likely to be a bully is a bit of a myth. Although the cliché school or work bully may be assertive and socially active, there are many unpopular and awkward people who bully those around them, and it just goes unnoticed.
How do you mean? I know it’s pretty standard to pirate the Sims games because of their dlc costs, but I don’t know any way to get it legally and on steam.
Just to ask, nobody understood the full picture of what they were making? Or was there someone who created the concept but intentional obfuscated it from everyone else via bureaucracy?