As someone who last tried No Man’s Sky out about 5 years ago, it looks like it’s time to give it another shot.

  • ushmel@piefed.world
    link
    fedilink
    English
    arrow-up
    70
    arrow-down
    1
    ·
    3 months ago

    They’ve released a ton of content and game enhancements since 5 years ago. I just picked it up a couple of months ago and I’m floored by how good this game is. Yes, it’s all randomized/procedurally generated and that’s why it’s so vast. The story is okay but not AAA amazing, but definitely check it out if it’s been a while.

    • Extarion@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      13
      ·
      3 months ago

      Might hop on with a few friends in a few days, I’m already excited to see the current state of the game!

  • FlihpFlorp@piefed.zip
    link
    fedilink
    English
    arrow-up
    7
    ·
    3 months ago

    I hoped on lemmy to look up some news since I saw the steam artwork changed and here was this post at the top

    Haven’t read the notes yet on what we get but I’m excited

    • NuXCOM_90Percent@lemmy.zip
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 months ago

      I fell off E:D a couple years back because of a lack of progress and how FDev treats the suckers who bought the lifetime expansion pass (also I am not entirely sure if my VKB+Thrustmaster mess will work in Linux and am procrastinating…). But apparently space legs are still restricted to basically the tie-in FPS from EVE?

      But nah. Hello Games did a HORRIBLE job of marketing this but the game that should REALLY be angry is Starfield. Because the Corvette system is just their ship builder but in a game where you can actually fly them.

  • Dr. Moose@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    3 months ago

    My biggest comfort game that just keeps getting more comfy! Been holding out on VR experience for Valve’s VR device but it seems like it’ll be far off - might as well jump back in.

  • Psythik@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    5
    ·
    3 months ago

    Okay but is the game fun yet? I hate all the procedurally generated bullshit. If you’ve seen one planet in this game, you’ve seen them all. NMS is somehow even more boring than Starfield. At least that game gives you something to do. A boring story is better than no story.

  • ZMonster@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    8
    ·
    3 months ago

    Look at these comments 🤣

    Oh boy do people love hating NMS. I get it. But like it or not, there is literally no game out there doing what this game does for its players at absolutely no additional cost.

    For those who aren’t aware: The problem with this game has always been its fans. Not the players, but the fans.

    "ThIs GaMe WaS aLl HyPe¡!” Then why did you hype it?

    "iT wAsN’t WoRtH tHe PrE-oRdEr!” Then why did you pre-order it?

    “It’S nOt EvEn A gAmE” Murray literally said it wasn’t a game, in 2015.

    • crimsonpoodle@pawb.social
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      1
      ·
      3 months ago

      Not to mention it was a rag tag game dev studio who through that hype had their dream come true, did they’re best to deliver it, and have continued to work on it for over a decade now. People are human; and they’ve more than shown it wasn’t ever intended as a grift.

      • ZMonster@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        3 months ago

        No doubt! I didn’t really get into it until after update 4 or 5. But now it is just amazing that they keep going.

  • ssillyssadass@lemmy.world
    link
    fedilink
    English
    arrow-up
    42
    arrow-down
    2
    ·
    3 months ago

    I just wish there was more to it. Every update adds more to do, but no reason to do it. Now we have a puddle as wide as an ocean.

    • RememberTheApollo_@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      3 months ago

      Hah. Same complaint I had about Elite:Dangerous. Lightyears wide, one inch deep. Gotta hand it to FDev, though, they really try to keep community goals happening.

      • SkyezOpen@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        3 months ago

        The combat and ship customization (parts, not cosmetics) keep me coming back to ED over NMS. The core gameplay is somewhat samey with your options being combat, mining, trading, or exploration, but there is a bit more incentive. Players can now colonize their own systems, and powerplay is some complex bullshit that I occasionally participate in.

        NMS is kind of a chill vibe, which I don’t mind, but I’m not creative enough to build ambitions bases so once I collected everything I was kinda burnt out. Also fuck fleet stuff.

    • yarr@feddit.nl
      link
      fedilink
      English
      arrow-up
      28
      arrow-down
      14
      ·
      3 months ago

      There are two types of gamers:

      Some see an open world sandbox and say “Wow, I can do anything!” and pick their own goals.

      The other type says “WHAT it’s pointless!” and wants some kind of arrow pointing at the next objective.

      • Colalextrast@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        1
        ·
        3 months ago

        I was about to dispute this, but I think its essentially correct. I for sure fall into the second camp, and while I despise the minimap bloat of a lot of newer games, I do want something that is going to guide my actions a bit. I want to like No Man’s Sky so much, but playing it feels like work. Endless tasks with no satisfaction except whatever personal pride you happen to glean from a job well done.

        There’s gotta be a sweet spot between “I dunno, do whatever” and “here’s a map of everything interesting, do it all”. I think Breath of the Wild had a okay balance, but still not great. Maybe something more like Morrowind’s “here’s verbal clues, now go figure it out” approach

        • Aussiemandeus@aussie.zone
          link
          fedilink
          English
          arrow-up
          4
          ·
          3 months ago

          I like wow classic without the questie add on.

          Quest reads i need you to go north of place and find x and bring it back to me.

          So and so in y is looking for 15 of this item, find 15 of them i heard they are seen around z sometirms. Take it to them and I’ll give you a cool stick when you’re back.

          No map markers just a map that you have to explore to unlock location names and a massive world.

          The downside is it can take a long time to know what is where and where you’re going for shit.

      • ssillyssadass@lemmy.world
        link
        fedilink
        English
        arrow-up
        22
        arrow-down
        5
        ·
        3 months ago

        Cool false dilemma.

        It’s one thing to be given a sandbox, and another thing to be given a toy box. Maybe your imagination lets you take it as far as you need, but some people need more of a purpose to justify putting time into it as opposed to something more productive.

          • ssillyssadass@lemmy.world
            link
            fedilink
            English
            arrow-up
            20
            arrow-down
            2
            ·
            3 months ago

            Minecraft is a great example of what the survival genre looks like at its peak. Everything you do serves to help you accomplish your next goal, all the way to the final goal of beating the Ender Dragon. And then there are optional sub-goals you can set for yourself, like doing alchemy, making a mob farm, getting a Heart of the Ocean, getting an Elytra, beating a raid, finding treasures, automating your own production. All contributes directly towards making you survive better.

            In NMS you reach the goal of surviving when you first unlock your ship. Once it’s fully repaired you embark on a fetch quest to walk and fly around gathering materials to craft the mystical orbs that mark the completion of the story, stopping once in a while to gather fuel for your ship, materials to fly to new kinds of star systems, and to talk to NPCs for some lore. But it’s not like the gathering of these materials really takes effort. There’s no spelunking, or braving a netherworld, or fighting back poisonous spiders while charting out old ruins. The most you get is that you need to craft a more powerful laser, and a special glove to collect some special resources that are, in fact, so abundant as to make gathering them no challenge at all. And everything else that’s in the game just exists on the side, optional distractions that don’t feed into the core loop. The only things that really affect your main game loop would be freighters, because they give you a bigger inventory, and this most recent update that adds mobile bases.

            Minecraft also has a benefit that, when you run out of things to do, when you’ve beaten the dragon, collected everything, built your monuments, and done all that over and over until you’re bored, the game enables limitless new experiences through being so very customizable. Mods that turn the game into Factorio, or Diablo, or DayZ, or change how the world generates or how it all functions on the most basic level. Or if mods aren’t your thing you can join a server, and play with other people in all kinds of minigames. Standard SMP, or PvP stuff, or custom-coded challenges, what have you. NMS doesn’t have any of that, and while it does have multiplayer that doesn’t really change anything of the core gameplay. It’s still just “fly around and gather things,” but this time with another person along for the ride.

            • CaptnNMorgan@lemmy.world
              link
              fedilink
              English
              arrow-up
              11
              ·
              3 months ago

              Good shot dude! I really want to like NMS, but it’s hard to go back to it. You’ve articulated the differences amazingly

            • Malle_Yeno@pawb.social
              link
              fedilink
              English
              arrow-up
              5
              arrow-down
              1
              ·
              3 months ago

              I think this is comparing apples to oranges. NMS doesn’t place a lot of emphasis on its survival elements because it’s not trying to be a survival game, its emphasis is on exploration. The survival elements are there as constraints that let you differentiate your exploration experience (ex. Hey maybe put on some radiation shielding mods or else you’ll be constantly applying uranium and life support). Yeah, you can speedrun the main quest because the main quest isn’t really supposed to be a massive burden. You can land, collect all the Special Red Rock that you need, and then jet off. But why? You took the time to come out to this planet, why not explore it?

              Odd to read your description of the side content as distractions. Beyond how there are systems acting as complements to exploration (exocraft for ex) or are there to explore themselves (ex fossils), which id say directly tie into the core loop, it’s just weird to me to view gameplay as distractions. Morrowind directly invited the player to go explore things besides the main quest, and it’s regarded as an excellent move for encouraging player freedom. This just seems like an analogue to that where the game is inviting you to explore other systems to see how you like their fit.

              As for what is offered to you after the end game… You get to keep exploring, like you’ve been doing and the game has been encouraging you to do the whole time. I don’t know what else to say – you got a can of beans, why is it a problem that it didn’t come with any tomato and some salad at the bottom?

              (Though I’ll grant you that NMS would be kick ass with some mods, id love to see that!)

              • thejoker954@lemmy.world
                link
                fedilink
                English
                arrow-up
                5
                arrow-down
                2
                ·
                3 months ago

                But you end up “exploring” the same stuff over and over.

                Theres no reason to actually explore a planet - pretty much everything you want to do/see is taken care of at any random spot you choose due to the single biome planets.

                You’ve got like maybe 6 different versions of flora depending on the enviroment type. If your lucky they give you a color change too so instead of all green tree A you’ll get a red tree A .

                Now I know it can be explained away by the games lore, but when the main goal of the game is to explore it doesnt really help.

                It doesn’t even matter how many galaxies/universes you jump to - it’s all still the same limited number of assets with the same limited color wheel.

      • RememberTheApollo_@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        3 months ago

        Unfortunately the “anything” is limited by what the game allows. If “anything” isn’t what you find interesting, then you’re gonna drop the game pretty quick.

      • mhague@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        arrow-down
        1
        ·
        3 months ago

        There’s two types of gamers.

        People who like sandboxes with the understanding that there are some toys / structures to play with.

        People who just like playing in sand and don’t care if a sandbox is literally just a box of sand.

    • bricker@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      8
      ·
      edit-2
      3 months ago

      Agreed. While it’s still pretty cool and I definitely respect their continued updates, I really only play for a few days every update then move on to something else.

      Aside from the creative aspect to it, there really isn’t much keeping me engaged for long

      • dual_sport_dork 🐧🗡️@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        3 months ago

        Me too, pretty much, but I’m fine with that. Every couple of months we get a new content drop (for free!) and I go experience the new stuff, max out everything new there is to be maxed out, and then I can put it down and play something else. I appreciate that NMS doesn’t try to make itself my full time job or require such an asinine time investment that it forces you not to play anything else.

        I think the only FOMO aspect built in to NMS at all is the expeditions, and even then you can replay them any time you want with a third party tool (on PC, anyway).

  • UnfortunateShort@lemmy.world
    link
    fedilink
    English
    arrow-up
    36
    arrow-down
    3
    ·
    3 months ago

    I really don’t know what to think about this game. It definitely has come a long way, but to this day, it feels… Shallow.

    It’s a sandbox game where building, crafting and trading are not great, not terrible. It’s also an adventure game, but the story is overall very predictable and combat is again, not great, not terrible. It’s a multiplayer game, except no, not really, since you don’t share quest progesss and almost never meet random people (if you aren’t close to the center of the galaxy).

    I’m about 200h into it and still can’t tell you if I like it or if it just keeps me busy. I have high hopes for Light No Fire tho.

    • wia@lemmy.ca
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      3 months ago

      I go back to it like yearly, hoping it will stick and it never does. I dunno why. Too alien maybe? Too empty or soulless?

      Someone about it just doesn’t feel right and I can never stick it out

      • UnfortunateShort@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 months ago

        It’s okay. As the other comments pointed out, it kinda feels like a really cool tech demo. Lots of systems to look at, but everything is disconnected. That’s what makes the game feel shallow. You can completely ignore most stuff without any consequence

    • Supervisor194@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      3 months ago

      First I’d heard of Light No Fire, wow yeah, that looks great. Honestly, I think their style lends itself more to fantasy than SciFi, this could be great.

    • sanpo@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      26
      arrow-down
      8
      ·
      3 months ago

      Well, you’ve spent 200h on it, so clearly you must enjoy it.

      Nothing bad with enjoying a shallow game.

        • UnfortunateShort@lemmy.world
          link
          fedilink
          English
          arrow-up
          6
          arrow-down
          1
          ·
          3 months ago

          I was about to say, I put 2000 hours in League of Legends and I’m not sure whether I enjoyed that either :D

      • Monument@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        4
        ·
        3 months ago

        I play it when I’m really depressed.

        I would say that I enjoy the game and feel that the developers have invested a lot of effort into building a panacea of a game that is sort of low stress and maybe a little repetitive, but it gives me something to do, and I can set goals for myself that are… well, absolutely batshit.
        My current goal(s) are to get my settlements to S tier (pretty close on this one), swap all my frigates over to supply ships (If you repeatedly assign the same ship to the same sorts of missions, it will level up just that stat, so you can have a supply ship that has a high combat stat, etc), and build resource bases so that I can automatically collect every kind of automatically collectible resource in the game. I’ve also visited about 20 universes, and think it might be fun to put a resource collection base in each universe (that I have the patience to visit) and then just go hang out at the anomaly so folks can use the teleporter to fling themselves to universes unknown.

    • trashboat@midwest.social
      link
      fedilink
      English
      arrow-up
      16
      arrow-down
      1
      ·
      3 months ago

      During my first time playing it (not long ago), it was pretty obvious where new content was layered on top of old, mainly because none of it really works together all that well. It feels like there’s a lot of stuff to do, but none of it is all that cohesive

      Also the building system is like pulling teeth (on console anyway). I can never get anything placed where I wanted it if my build was at all complex, particularly stairs as I can recall

    • epicsninja@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      1
      ·
      edit-2
      3 months ago

      Your mistake is thinking it’s a sandbox game. In my opinion, it’s barely even a survival game.

      Sure, over the years they have added a lot of systems, but as you noticed, they’re all pretty shallow, and on top of that, have basically no interaction with each other.

  • Korhaka@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    15
    ·
    3 months ago

    Might just be a bit burnt out on games like NMS and Elite. A whole universe of unique but equally irrelevant rocks.

    What fun stuff is there to do at essentially an end game status? NMS probably does manage better than Elite though, at least you can build a house or something. Or make your freighter hangar pretty.

    • Cethin@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      I gave up on Elite shortly after launch. However, I do keep tabs on it on occasion. The end game of Elite is basically choosing factions to support and helping them take over star systems. Honestly, it seems at least intriguing. I can’t say the same for NMS.

  • PoorYorick@lemmy.world
    link
    fedilink
    English
    arrow-up
    17
    ·
    3 months ago

    I want to like this game so bad. On paper it is exactly the kind of game that I love, but trying to play it multi-player with my partner is just an experience in frustration. It seems so perfect for multi-player, but so much of the interface just seems setup for one player only.

      • dual_sport_dork 🐧🗡️@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        arrow-down
        1
        ·
        3 months ago

        It really says something that like the first mod that was ever published after release was the one that eliminates the damn hold-to-confirm mechanic that is on every. Single. Stupid. Interaction. (At least this became an official feature and you can natively disable it on most interaction prompts now.)

        The fact that basically none of the inventory and crafting screens are consistent with each other is one of the main things that still bugs the hell out of me with NMS. Especially when you’re using refiners and so forth, because the dumb popup they give you that only shows you like four options at a time doesn’t even arrange the items within it in the same order as they are in your main inventory. They should have just stolen the paradigm from Minecraft and used it for everything.

        • paraphrand@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          3 months ago

          They took all the wrong lessons from the Destiny UI. (I find the Destiny version to be fine.)

  • CurlyWurlies4All@slrpnk.net
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    1
    ·
    3 months ago

    I keep being enticed back to trying the game again with each new release but the gameplay just doesn’t grab me and there’s such a limited amount of story that it doesn’t get its hooks in me. I guess I’m just not a crafting/survival type.

    • jerakor@startrek.website
      link
      fedilink
      English
      arrow-up
      10
      ·
      3 months ago

      If they have an expedition then play that mode. I really do not understand why they do not keep an Expedition or two running at all times. They add exactly the amount of depth folks find missing and normally I can run one and then I still play and have fun for another 20 hours before the game gets repetitive and I quit for a bit again.

      • AldinTheMage@ttrpg.network
        link
        fedilink
        English
        arrow-up
        5
        ·
        3 months ago

        Expeditions are amazing, but I’ve only finished one because I’m usually out of the loop and start them way late. It would be amazing if they brought old ones back into rotation so people who are new or just missed them could earn the rewards eventually. I feel like they have enough now to make a pretty good rotation without feeling repetitive

  • lightnsfw@reddthat.com
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    3 months ago

    Have they changed up the flight physics in that game at all since like 3-4 years ago? Combat always felt like it was on rails compared to like Elite or x4. I like that there was a lot of other stuff you can do but that really took me out of it.

    • thejoker954@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      It doesn’t really help, but I find NMS space combat feels a lot better to me in VR.

      The added immersion really covers up the “on rails” feeling for me.

    • RockaiE@lemmy.today
      link
      fedilink
      English
      arrow-up
      7
      ·
      3 months ago

      Nope, still the same as it always was. Still has the “easy mode” targeting where if you reverse the ship it will keep itself pointed at the baddies for you.

      It reminds me a lot of Wing Commander: Privateer from back in the day. Games where your guns only point forward just devolve into spinning fights.