

LET ME IN
Edit: It took 3 hours but Steam servers are stable now, I finally bought it. See you on the other side
Ya that was the first thing I was going to do this morning was buy silksong. What a struggle just to get it to check out. Now I can’t pay for it 😅
many people managed to buy the game but Im getting no luck 😭

I got it into my cart!
I can’t open my cart, but it’s in there
Luckily it is not a finite resource.
New Team Cherry silkpost:
We’ve run out of Silksong stock!
Please check back in [seven years].
See you soon!
But muh preorder!
actually, I can’t buy it on humble bundle right now, I think they ran out of steam keys.
Just genuinely curious, why buy from humblebundle?
Because steam wasn’t working lol, so people were looking for alternatives.
Sometimes you can get deals even on launch pricing. I remember buying fallout 4 on green man gaming at launch for $10 off.
Seems they’re back now
Lucky you, Im getting an error when trying to add it to my cart right now
Edit: Steam servers are down again, I’m back to getting the “Something is wrong” page. Aaaaa!!!
Same, right back to it but now there’s a ghost item in my cart. Maybe this is worse than having it
Can someone explain the fervor over this game? I played the first one and bounced completely off of it. It was slick for sure, but obtuse and kinda janky.
There’s just…so much content out there about Hollow Knight if the answer to your question is of actual interest to you. No shade to you if it wasn’t up your alley, but the only kind of response you can get is someone else’s opinion. Like, I gave Bloodborne my best effort (30-40 hours of it) but eventually had to give it up, despite loving Demon’s Souls and Elden Ring. But I love hearing about others’ passion for it all the same and accept that there’s a something there that didn’t click for me.
FWIW, this is the video that convinced me to play Hollow Knight: https://www.youtube.com/watch?v=Jm9Q4YLaWLk. It’s a long one but it makes a good case.
I gave Bloodborne my best effort (30-40 hours of it) but eventually had to give it up
That’s sad to hear. It’s the game From Software put most effort to design wise. It was incredibly clunky on release, probably feels even worse after playing later From titles. Wish we had a remaster but we likely won’t. Even playing on an emulator won’t help because of how From developed their games back then. Still it is the best game From Software made.
It was an absolutely solid - if a bit too difficult for a “casual” player - metroidvania with a lot of great art and gameplay decisions behind it from a truly small, independent team. The price was “indie” level even for its time. Absolutely affordable compared to what was available even then. If you vibed with the game, it was a wildly enjoyable time sink for what the developer asked for. Silksong was announced as a potential DLC from the get go; it was pushed back to a full game. Seven years later it’s now here, with that many years of built up good faith in Team Cherry that they would only release it when they felt it was fully ready. Also, Hollow Knight got a couple high quality, free updates since its initial release.
I personally thought Hollow Knight was above average - brought down by how obtuse its direction was while playing. I never got into the “extra” things, but most committed players wildly enjoy(ed) it. *Finding Silksong a smidge more accessible even though I understand some of the more regular complaints I’ve read.
I’m currently waiting for them to release a patch for it; my controller is a little fucked: The controller vibration seems to have stopped working. Also, it bugs out for me if I disconnect the controller when the game is running and reconnect: some of the buttons stop working.
UPDATE (2025-09-05T06:54Z): It turns out that the lack of controller rumble is fixable by forcing the use of Proton instead of running the native build [1].
References
- Type: Post. Title: “PSA: If you are experiencing no controller rumble in Silksong, then try forcing Proton in the game’s properties on Steam.”. Author: “Kalcifer” (“@Kalcifer@sh.itjust.works”). Publisher: [“Lemmy”. “sh.itjust.works”. “Linux Gaming” (“!linux_gaming@lemmy.world”).]. Published: 2025-09-05T06:43:42Z. Created: 2025-09-05T06:43:06Z. Accessed: 2025-09-05T06:58Z. URI: https://sh.itjust.works/post/45439004.
If you are playing on Steam, try the native version but force Steam Input to enabled.
IIRC, I did try that, but it caused my controller to cease functioning at all. Take that statement with a grain of salt though — I’d need to test again to verify.
Activision would kill baby to have people want their game so much that it crash Steam server.
Also the regional pricing is super cheap here($11), this gonna sell 10 millions.
Edit: in the payment processing screen and it just fail to process. Whelp, it’s 10:30pm here, might as well get it tomorrow. Good luck everyone!
Edit: so apparently it break every major platform except GOG and Humble. That’s crazy!
I don’t like Activision as much as the next Lemmy user, but let’s not kid ourselves. CoD still sells a shitload every year somehow.
Yeah, I bought it the day after its release (today September 5th). Played about 1,5H (so glad I “work” from home).
I bought it on humble because steam was broken. They ran out of keys shortly after I purchased it, had to wait a few hours until they restocked them. They temporarily took silksong off their store during this time.
So gog might be the only one that wasn’t broke
Maybe they allocate a bit more resources before the obvious big games, and the surprise popularity of this one just caught them all off guard.
It was the most wish listed game on steam I don’t think it caught Steam off guard, Steam just doesn’t care. The servers break every summer sale as well and they’ve never tried to fix it.
I heard gog had issues too and apparently humble ran out of keys
Activision/Blizzard have frequently had game launches where their servers were unavailable due to demand.
But that’s probably more due to terrible network infrastructure, than overwhelming demand!
Ya, that’s where they crash their own server, people able to get the game but can never log in or find a match or something due to their own unprepareness. This one crash all the major storefront.
Activison: There is no such thing as too successful!
Every online retailer since this morning: Bet?
10 million copies is a huge understatement, it’ll surely sell a lot more than that.
The peak of my career also was definitely when we crashed Steam for a few hours during our EA launch - even though the Steam devs were prepared.
I’m also really happy that Silksong is getting so much love from players. The team behind it truly seems to deserve it.
GoG has been having issues too but not as bad as Steam ironically
Hot damn, not bad
But yeah every major studio sees these games and thinks underpaying devs, union busting, and AI garbage are gonna get them there somehow.
Meanwhile Steam keeps making self-made millionaires who busted ass on a passion project people adore for years. Like the Balatro guy, it makes me happy to think about and I hope he’s doing well.
I heard him, the DF brothers and Concerned Ape are all collaborating on a line of programmer desks.
Busted ass means farting lol, I think you meant busted their ass.
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Yes that’s what I said, did you read what I wrote?
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There’s a difference. See https://www.urbandictionary.com/define.php?term=bust+ass (ignore the first entry, it’s incorrect :))
I mean, yes, every studio wants to hit the jackpot and release a solid game that becomes a Movement that can fund about 8 years of development turning a stretch goal DLC into a full game.
Like, I get the intent. But all you did was say “devs should make good games”.
The difference is that devs arent the ones in control in most AAA studios.
Is it?
We have PLENTY of examples of why “made good video game” does not equate to “good at negotiating business contracts and having an HR team”. Blizzard being a “great” example of that.
Also: I know the meaning has long since died but Team Cherry are NOT a “AAA” studio. They are a small indie team with officially less than ten headcount (but that tends to not include contractors). They aren’t going to make a GTA or Call of Duty.
I dont understand what you’re trying to argue. The person you responded to made a point about Major studios trying to make a hit… but focusing on business principles over actual game production.
You responded by boiling it down to “Devs should make better games” which wasn’t close to approaching the point they were making.
My point was that devs are not always the ones in control, and trying to simplify a point about business majors running studios into the ground is somehow about the development team being bad is missing the point by a parser.
No one said Team Cherry was a AAA studio. At this point of the comment chain, no one had said anything about them at all until you brought it up. No one is trying to disparage your fanboyism.
…
This is a thread about Silksong. A game that is a sequel to Hollow Knight. Both were made by Team Cherry.
But sure. If every single major studio were actually a tiny indie studio that could be run indefinitely because of previous success AND required no corporate management at all and consisted entirely of Good People then we would live in a utopia.
Is this your first time on an internet forum? Or the internet in general? Topics often drift. Just because the post is about something doesn’t mean every single thing in the comments is going to be explicitly about that.
Because aaa developers are in the business of the business of making games. As in financing, shuffling money, stock appreciation, selling assets at opportune times, etc… They are no longer interested in making games, they’re trying to make infinite money through an established ecosystem.
I have no clue what Hollow Knight is other than than individual people being pumped for this silksong thing. No advertising. No “hype train”.
Here’s hoping success stories like this shake some sense into the AAA gaming industry.
Unless someone brings it up during their next golf game, the executive class will literally never hear about this game.
I appreciate the class conscious sentiment… but this game has 500k players right now. So ~$10,000,000 in sales in 24 hours… for a game that probably had a budget under 200k.
It’s funny that Hollow Knight is also in top 20 on Steam right now with 50k players.
I doubt it was under $200k. Paying 3 devs for 7 years is likely $75-100k each per year, or around $700k on just one salary, which they paid with their sales from HK. Then they had to pay the composer, localizers, bug testers, etc etc. it’s definitely still low budget, but not as much as the first one.
Okay lets make it a 2 Million budget with 10Million sales in 24h. The point remains… greedy fucks are going to notice this.
The hype for silksong has been going so long that it’s become a meme🤡. Just because it’s not as obvious anymore doesn’t mean it no longer exists.
Hollow Knight is amazing. If you’re into platformers or metroidvanias it’s a must play.
I wasn’t really into metroidvanias, but I still loved Hollow Knight and put hundreds of hours into it.
How long until it gets good? I spent about 90 minutes on it last week, because the Silksong hype was rolling hard and I didnt want to get left behind, but it just felt like fumbling around and nothing really happening.
Is it just not for me or did I not reach the good bits yet?
I’m enjoying following a walkthrough just to know where to go.
enjoying
For me, that point is when I’m frustrated enough by the game…
After the first boss fight. The game then removes your training wheels and you do whatever you want, in whatever order you want.
It tough at the beginning until you get the hang of it, like playing Doom on Nightmare mode.
If you don’t like Hollow Knight by the time you get to the big tower in the center of the city, you aren’t going to like HK. Been a minute, but by then you should have one or two mobility skills and have fought 2 or 3 bosses.
The game REALLY opens up when you get even more mobility skills and has some of the best traversal in my opinion. And the bosses… I think a lot of the bosses are samey and meh (unless you fight the hard modes) but the “DLC” areas are REAL good.
But yeah. If you aren’t vibing by the time you are climbing the tower then you just don’t like it. And that is perfectly fine.
The biggest tip to newbies though: Listen for the sound of someone muttering and look for paper on the ground. That is how you find the map merchant. I think it is immensely stupid that you have to find the map merchant to get an area map but… that is the game.
I would say if you’re through Fungal Wastes and you’re not feeling it then it’s probably not for you. I usually don’t recommend the city as a decision point on the off chance someone stumbles into deepnest first. Once you go into Deepnest you can’t come back the same way, so you pretty much have to do a ring around the rosie and enter the city from the east. Which is a cool first time experience but definitely not for everyone.
It also doesn’t click for me at first but when it click it click. I have to spend i think about 1 or 2 hours playing it not enjoying it, and then the game just suck me in till i wander every corner of it, played it twice to get a good ending.
But if it doesn’t click, i think it just isn’t for you.
Also, it’s punishingly difficult
I certainly was when I was younger… Good ole Game Boy Color. Glad to see older genre’s are still going strong!
Wait… Older genres? Never thought of it that way but it is true that there are some new ones. When is a genre old? 20 years, 30 years?
Hm. I’d never considered that.
I mean “arcade” games are older than most internet users. FPS and MMORPGs older than half for sure.
Platformers are kind of arcade, but not just arcade. They defs hold a special place in the hearts of anyone who experienced the peak of online flash games.
I know VR is technical a platform not a sub-genre but there has to be something uniquely VR that is objectively a “younger genre”.
Would Pacman VR still be an arcade game? Not sure lol.
Dude, platformers like Hollow Knight were popular in arcades back in the 80s and d early 90s. Contra (87) and Metal Slug (96) are the first two that came to mind but there were tons of others.
They were literally arcade games and adapted to new mediums like home gaming systems and computers.
The 2D sidescroller base that’s at the foundation of Metroidvanias is quite a bit older than that, though, so I think it’s fair to call it an older genre. Even though it is fairly evergreen.
Steam (and PC in general) just lends itself to indie games more, which is good. It could do better, but overall there’s a lot of great games that get the recognition they deserve. Triple A finds most of it’s success on consoles, where they can easily market it on the front page of the console, rather than just on the store.
But PC is (unfortunately?) really getting mainstream now, so we are starting to see a lot morals thrown out the window by consumers just to play the latest AAA slop too.
What other platforms besides Steam, GOG, and Humble are there? Epic?
Edit: Oh, you mean for non-PC, I guess?
Yeah, PS, Xbox, and Nintendo all have server issue due to this.
“What other platforms are there?” “Oh, you mean for other platforms?”
Uuuh…
Originally I was assumeling only PC, I keep forgetting things like PlayStation even exist :)
Edit: oh, now I realize what I said that was so dumb. So that’s 2 dumbs. Go me!
https://slrpnk.net/comment/17826233
Called it.
I am sitting here going “WTF is this Doc talking about, it was a Bluesky post.”
Then i saw the one and only comment regarding servers.
Played the first half hour of it and love it. Can’t wait for the weekend to really dig into it.
People are simping hard for a mediocre sidescroller
Have you played the fist one? I had it as a free game on psn for ages but never played it. Gave it a go last week (didnt even know about silksong or anything about the game other than the genre) and was immediately hooked. I’ve played every day since then and am nearly at the end. I’m now very hyped to complete and buy silksong.
Regardless, I understand your comment. People get excited about good games. Genre, art style, or how many D’s its got doesn’t make a difference if the game has substance. Fun isn’t bound to genre.
lol - who’s doing SRE?
Holy shit I finally just got it. By spamming the purchase buttons. But you have several steps. Spam the add to cart. Spam the checkout. Spam the complete purchase. Pain.
Why not just come back tomorrow or something?
Because I’m not patient. I figured that was obvious. 🤣
How many people are you gonna ask?
2
Can confirm. Spammed the shit out of those buttons and it finally worked.
Steam:
Congratulations on your purchase of shitloads of the game!
Your bank account:
I’m tired, boss.png
Your bank:
Your account has been locked due to shitloads of overdraft fees.
Wellp, I have started playing the first silksong again finally after getting stuck in the mantis boss thing. Also I bought this one…
I only just started playing for the first time last week or 2 weeks ago, that mantis boss was tough but i managed it after many attempts. Each time i returned i played better. Little tip for you, in the arena, before starting the fight, wall climb up the left hand wall and attack upwards at the ceiling a few times and a hole opens with those blue blobs that give you temporary extra hit points. They respawn if you die so you can always start the fight with a few extra hits.
Only other tip is remain calm and the fight will feel slower.
Am I the only one that is shocked that this game is popular in the first place? Let alone popular enough to tank Steam?
You’re not wrong, it’s just a mediocre sidescroller with a cult following - it’s the Taylor Swift of video games
Why is it so shocking to you? It’s jenre is popular since the beginning of gaming. It has super popular predecessor. The developers are loved for their love for their game and respect for gamers. It’s been waited and memed for 7 years gaining something of a HL3 fame. There’s no indication that the game is not at least as good as it’s predecessor(10/10 on steam, 90 on metacritic). It will probably be contesting for the game of the year awards with Claire Obscure. With all that it’s 20$.
None of what you said weighs into my opinion on a game, Zero.
I didn’t try to change your opinion. You asked the question why it’s so hyped, I answered. If you want to know more about the game you should read reviews or watch streams(luckily there are too many of those right now).
Found the fanboy
Not at all, I played the first game, found it interesting but didn’t finish, late game was too hard for me. Still, the game was probably the best you could find in this genre and the developers are really sweet. The hype is well deserved and unlike Valve they actually delivered.
No idea i’ve seen a lot of people surprised it’s actually popular. Even had one person try to tell me it was only being meme hyped up like morbius was.
Morbius was anti-hyped lol
The person who told you that is a moron
Damn, I thought all the jokes about breaking Steam Servers were just being hyperbolic. I applaud them though, I couldn’t get into the game but this is a huge milestone
I wanted to love the original, I did love the style and the gameplay, but the hardcore mechanics were just too much for me, they need to give us a “I have a job and a family” mode lmao.
That’s how it always was. In fact, you can run away from a lot of boss battles this timeIf you want “I have a family” mode?
Grind though it a few minutes at a time and build your skills. Otherwise, this game just isn’t for you, watch a playthrough
I just couldn’t get into the gameplay. Which sucks since it’s such a pivotal mechanic. I think a easier mode though would definitely let me go through and appreciate the game a little more though
I’m about 3 hours in and the benches are far more generous than in the first game. Also corpse runs aren’t required; you just lose your money.
Sweet. The sparse benches were really annoying in the first game.
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Yeah, this was one of those games that I could see the craftsmanship but just wasn’t for me.
But strong follow up to a much beloved original IP for a very reasonable price? That borderline shadow dropped? Love it, yall enjoy your suprise Christmas and go nuts. Cool as hell.
Shadow dropped?? I’ve been looking forward to it since like… February?, when we got real confirmation. We’ve been tracking this for years
But I do appreciate you appreciating our day. It doesn’t have to be your thing, but it’s very cool of you to cheer us on. Today has been a big win for a lot of people, and I invite you to celebrate this as a win for gaming in general
We’ve been tracking this for years
How? There were almost no info from the devs.
I mean it wasn’t frequent, but it was candid. They periodically gave updates, demos at events, etc. They definitely were not radio silent
They just never confirmed a release date, they just said it’d be done when it’s done. Until this year, then they said fall, then 2 weeks ago they gave a solid date
Thank you, that’s interesting info, I thought they went into a bunker to cook for 7 years.
Fair enough, we can’t all know everything after all. I pride myself on turning on a dime when I learn things in my blind spot, and I respect you for it too
Ah, I thought the date was announced like two weeks ago. My mistake.
But in any event hope you get some good time in with it this weekend. When the vibe is that unique there’s nothing like a second helping done right.
Ah yeah they finished up a couple weeks ago and gave a hard date, but it’s been listed as fall 2025 since around whenever Nintendo announced the switch 2
30 minutes? I tried buying since 10 est and was only successful at 2 pm



















