“I literally couldn’t have done anything!” Have those people actually thought about NOT GETTING IN THAT SITUATION IN THE FIRST PLACE
These exact types of players are why it is actually shittier to be IN a tank than outside of one and why everyone just plays as Engineer in Battlefield.
Also dudes who get killed 50 times in the same spot, to the same dude, who then bitch about campers. My brother in christ, you know exactly whwre they are! Flank them! Use a grenade! Literally anything other than what you keep fucking doing.
Also dudes who get killed 50 times in the same spot, to the same dude, who then bitch about campers.
Oh my god these ones drive me up the wall
I mean Battlefield players actually have a tactically focused brain. Delta Force has a problem where NOBODY plays Engineer so sometimes I’ll spawn into a game and then see that the enemy team has TEN different vehicles on the field and are completely running over my team. And then I look in the scoreboard and there are only THREE engineers out of 32 people.
If I’m gonna be honest, gamers just seem to want a “nuh uh” button for literally any mistake they do.
If I’m gonna be honest, gamers just seem to want a “nuh uh” button for literally any mistake they do.
They should stick to singleplayer games that allow you to quicksave and load, since that’s literally what it’s for. 🤣
They’re the kid who you zorch with a laser cannon only to have them pop up and say they had a deflector shield or they dodged it when you know for a fact they already used their shield a minute ago and were standing still at the time when you lined up your imaginary shot.
If I’m gonna be honest, gamers just seem to want a “nuh uh” button for literally any mistake they do.
You could not have described Survivor players in Dead by Daylight any more accurately.
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Got a map you don’t like? Disconnect!
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Got a killer you don’t like? Disconnect.
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Took the first hit of the match? Disconnect.
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Killer downed you and left you on the ground for a few seconds while they chased the flashlight saver that was hovering nearby? Yeah, disconnect for that too.
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Made a mistake and accidentally used Dead Hard too soon, or Dramaturgy gave you Exposed instead of Haste, or missed a single skill check? You got it, got ahead and disconnect for that.
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Playing against Skull Merchant? Just disconnect! Completely forget that BHVR nerfed her so bad that they said it was to purposefully get people to stop playing her (which is a paid DLC character, BTW).
They disconnect at literally every minor inconvenience. Before I quit playing when the infamous The Walking Dead livestream happened where they got DDoS’d live, Survivors would quit 8/10 matches I played. Just randomly, sometimes right at the beginning, sometimes after they made a mistake or got stuck on maps geometry in a chase, sometimes after I left them on the ground for 2 seconds while I checked for a flashlight saver around the corner. Its ridiculous.
These people are so entitled that they don’t care that them quitting ruins the match for the other 4 people still in the game (or less, because when one Survivor disconnects, they all start to disconnect like schoolgirls going to the bathroom). BHVR even added an “Abandon” mechanic for Survivors, where they can just leave the match with no DC penalty if all Survivors are downed at the same time (basically when they are losing). But the same mechanic for the Killer only works when Survivors don’t progress their objective for 10 minutes or all disconnect, which is when the Killer is winning. BHVR lets Survivors quit when they are losing, but they only let the Killer quit when they are winning. Also, if all Survivors disconnect, the Killer is forced to play out the rest of the match against bots, or you have to take a loss and Abandon the game. Survivors Abandoning used to be considered a win for them, BTW, but they finally updated it to count as a loss.
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Makes you wonder if you really needed to be strategic mastermind to excell on the battlefield in ye olde times. Surprisingly few people seem to have the idea to not walk straight at the enemy.
I play a lot of Squad, which is basically a more team-focused (and realistic) Battlefield. It requires much more thought, but still most players don’t need to have good strategic thinking. You just need to play with the team, and some people on that team need to think. With good leaders even bad players can be useful.
Still, even on Squad you end up with people just running straight at objectives. There’s no ideal fix for that behavior, other than changing the way objectives work and not having small areas to capture, but then what’s the goal? You have to have something to fight over.
We should stop nerfing them in real life too! The Russians can’t seem to win even once.
I wonder if there could be a game where players decide the balance at the start of the game. So everyone has sliders with all the damage values for all weapons, and the game sets the balance to a median of all the votes.
furious scribbling
You could have a point system. Oh! Maybe each player could have their own individual sliders. Of course, you’d have to have less guns for it to really work well but the game would balance itself…or be incredibly broken. Both are fun
Noob, did you even try to knife it?
That’s what I like about Helldivers 2, AH looks mainly at the numbers to decide what gets nerfed or buffed, not at big mouths.
Not to say they can’t do a better job at it, but still.
Lmao time truly is a flat circle. People used to (they might still, but I don’t follow anymore) say this about Blizzard and Overwatch, except not in a positive way
The mechanical divide between being PVE and PVP makes a big difference here.
It would have, if Overwatch had actual serious PVE modes
This describes Planetside 2 quite nicely.
Mmm, shoving magriders into places they shouldn’t go (like infantry fights) is kinda fun though.
I still have LoL balancing PTSD… 4 years clean BTW!
git gud
Wait for someone to leak the classified plans of the tank onto the War Thunder forums proving the Devs are deliberately making the game unbalanced by not including the clearly inbuilt weakness.
Tell me you don’t know the Panzerfaust keyboard shortcut without telling me you don’t know the Panzerfaust keyboard shortcut, amirite?
This is how TF2 got absolute shit tier autobalance after a bunch of braindeads complained on reddit to remove auto balance, which the devs did to absolute disaster, and then they “fixed” it by readding autobalance with live team switches so you get screwed even if you don’t die.
y’know instead of just adding a round timer/objective buffer to prevent getting auto balanced right before the match ends.
Also how items like dead ringer, ambassador, righteous bison, etc got ridiculous nerfs because some failures couldn’t handle losing to those weapon loadouts despite all three having obvious downsides over stock and requiring extensive skill to use.
Last time I opened that cesspool, people were still making 5k upvote posts abut nerfing sniper as a class.
What is this, helldivers players lol
Some of the Silksong players too.
And CoD players, and Planetside 2 players, and Overwatch players, and Fortnite players…
Nah, Helldivers 2 has been nerfing the fun part of the game for a little under a year now. They previously did this before and then needed to put out a 60 day plan and publicly apologize because the game was becoming too unfun specifically due to weapon nerfs and enemy buffs.
Now theyre doing it again. Weapon ergonomics got nerfed to be horrible, then they added weapon customization so we could upgrade the weapon to fix the bad ergonomics. Then they nerfed ergonomics again.
Their over-adherance to Glazedivers and Redditors that don’t even play the game (or only play in 4-man squads with minimum level requirement of 150/max) saying it is too easy is ruining the game yet again. So basically, the usual that happens when a game developer listens to a tiny or non-existent audience.
What’s wrong with the guns now? I’ve been having tons of fun in my 2-person squad. Haven’t noticed any issues with the game and it plays fine on my Steam Deck
I am highly doubtful the game runs well on a Steam Deck in any mission difficulty above 5. It doesn’t even run well on my gaming rig and frequently dips below 40fps at 1080p in Diff 10 missions. And my hardware vastly outclasses a Steam Deck.
Anyway, the guns had ergonomics nerfed before we got weapon customization. Ergonomics effects how much “lag” the gun has compared to where you are aiming. Worse ergonomics means you have to wait longer for the gun to snap to where you aim before the gun is pointing where your camera is. Weapon customization was added with options to improve ergonomics. Compare the HMG with 0 Ergo (worst in the game BTW) and the Verdict with 100 Ergo (best in the game). Aim each and watch where your circle reticle is.
About 4 months ago, the developers “nerfed” ergonomics on DMRs and other long rifles, including the Anti Materiel Rifle, Adjudicator, and Diligence Counter Sniper. Now, this was acknowledged by Arrowhead at one point as a “bug,” but it was never added to the Known Bug List. It is still present in the game, and has zero priority of being fixed. The way they are treating it, it may as well be an intentional nerf, and I consider it as such. They know about it, and have absolutely no intention of fixing it any time soon.
As soon as devs start listening to the community for balance issues, there’s a countdown timer to the game going downhill. Users are idiots, and they can’t actually ever agree on anything either way. Letting a vocal minority guide development is always a terrible idea and has never worked in the history of game dev.
Reminds me of Hakita saying that Ultrakill would be garbage if the players were designing the game instead.
deleted by creator
“I should be able to dual weild two handers, interrupt spells, cc an entire screen, do full dps at range, and heal myself to full immediately, because another class can do one of those things each”
Minus the dual wield 2h, that was the Monk during the Pandaria years
Which is kind of the point. I think after TBC each expansion got more and more homogeneous
I really REALLY want a game where its like 40 vs 80, where the 40 have great tech, information and drone systems, but long respawn timers, vs 80 insurgent style players with cold war weapons, little to no armor, and litte information, but have fast respawns. And the game tries to keep weapons realistic rather than balanced.
You can get pretty close with arma 3. You’ll have to join a discord and do manual matchmaking though
There was this really interesting indie game called Atlas Wept. I played the demo and it was really high-intensity fun using new and innovative systems. Loved it. But then critics on YouTube tore the game apart and the dev made the game so much easier that you could finish the game without really interacting with the core mechanics at all, without providing separate difficulty settings.
The game was still feeling good, but I feel like we really lost something, and people would have realized that if the dev had listened to more than just the people who are financially incentivized to be impatient with the games they play.
*coughOverwatchcough*
i was gonna say this is the entire discussion around overwatch balance. “the balance is trash” usually comes from people who do this exact thing with equivalent heroes
‘They have a hero with a shield AND a Bastion? We might as well just forfeit now.’
‘That McCree stun is such bullshit. It’s like ten minutes long.’
‘How’d they win? I was shooting them from less than 20 feet from the point. Well, okay, less than 50, but still…’
‘We keep killing them all one at a time without advancing past the doorway. Why aren’t we winning?’
‘The hog hooked me over the edge for the fiftieth time today. How am I, a simple Brazilian DJ, supposed to avoid death in the face of such terrible game design?’











