Stolen from myself 6 months ago at https://lemmyverse.link/lemmy.zip/post/35616522
I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.
Money generated from Community Chest/Chance goes to Free Parking and players can buy Jail.
I’ve never heard of buying jail, but near the end of the game jail is the place to be.
All money not spent on rent to other players. Buy a property? Free parking. Buy houses? Free parking. Pay to get out of Jail? Free parking. Unmortgage a property? Free Parking.
For games where the game is background noise that you don’t care about because you’re there to have good conversation with friends. Because it makes the game last forever. And there are ridiculous reversals of fortune.
I’ve never completed the main quest line in any Elder Scrolls game.
The majority of my playtime in Oblivion was spent breaking into NPC houses and stealing their shit. I’d stalk targets based on who had the most valuables in their pockets when I’d see them wandering in the cities. I basically played the game as a stealing simulator, only ever completing the Thieves guild quest line and the Dark Brotherhood line when I wanted to be add some murder to my thieving.
I don’t think this is uncommon with the Elder Scrolls games.
Since when Elder Scrolls games have a main quest? /s
I’m kind of similar in that I basically always “subclass” as a kleptomaniac.
The Witcher 3 is just an RPG minigame you can play between rounds of Gwent.
Woman: My child! Please save my child!
Geralt: Care for a game of Gwent?
Woman: nodKingdom Come: Deliverance 2 is just a horse riding simulator in between games of Farkle. A beautiful deadly simulator.
Didn’t knights of the old republic have farkle in too? It’s a good game, and I guess just unfamiliar enough to bolt into a fantasy setting.
No it isn’t! ヽ( `д´*)ノ
Tap for spoiler
Jk, I suck at Gwent
I beat X-COM: Enemy Unknown by sniping the final boss in the first turn with an 8% headshot through a door. In the process, I skipped what I discovered later was a room full of aliens you were supposed to fight before taking out that enemy.
I like to look for secrets in Action Half-Life maps
Persona 3 FES, rush each block of Tartarus, then hyperfocus on the social sim side of the game for the next in-game month. Rinse and repeat.
Final Fantasy XII, go out of my way to powerlevel, but then mix up multiple powerleveling methods in one. Also spending an excessive amount of time reading the in-game lore and accidentally triggering the eternal delay glitch in the game by trying an unrelated cheese against a superboss.
Wait, you’re not supposed to play Persona 3 like that?
We are? 🙃
Plot makes such a big deal out of Tartarus, battles are so hard and characters get tired so quickly (FES player here) that I get the impression multiple visits are required. Given that and finding amusing to do so, as well as liking the game’s social sim side, I’d usually beat each new block in a single in-game day, at most two if Elizabeth gave any new missions.
Lore and writing wise? You’re completely right, I’d think the characters would be expected to go in Tartarus on a regular basis, progressing from miniboss to miniboss I guess.
Gameplay wise? We’re kinda pushed doing it at once very quickly to get some money, and more importantly, to free up some time for social activities. So to optimize a bit the flow, I do the same : go to the end in one day, then go back towards the end of the month for the quests, finding missing people, etc
New Super Mario Bros. (For the Nintendo DS), in the multiplayer battle mode.
There is a multiplayer mode where you fight over collecting stars in 6 different maps, using the main game’s mechanics and powerups.
In one of these maps, there are bullet bill launchers. One of the powerups is a mini mushroom that makes you tiny, and when you are tiny you just harmlessly bounce of enemies when you jump on them instead of killing them. That lets you ride the bullet bill, repeatedly bouncing off it. The multiplayer maps loop, so you do this indefinitely, and every time you get back to the launcher, it will add another bullet to your train.
My brother and I would deliberately avoid collecting stars, and instead try to make the longest bullet train and try to stay in the air as long as possible.
This probably isn’t what you mean, but I usually only make like, 3 or 4 military units in Civ 6 and play entirely peaceful, zero war games. And yes I play on deity difficult
What strategy works best for you? I’d like to win with something other than science or military. If only religion wasn’t super boring to play…
Largely prioritize production for every game type, always get the mausoleum wonder; great engineers are OP for every victory type.
Aside from that, Hercules and Himiko are far and away the best heroes, and controlling city-states is crucial.
From GTA, Saints Row to Cyberpunk, I just prefer to walk.
In Fallout 4, I would toggle god mod and just focus on building settlements.
Beamng drive.
I don’t actually know the point of this game but it’s awesome.
Back when I first played Dark Messiah of Might and Magic, I spent way too much time atop some stairs and jump-kicking an orc down, who’d ragdoll down, get up then come back up, only to get another jump kick to the face. I spent several minutes laughing
When I was ~7 years old, I had a Nascar 94 demo for PC, my main mode of play was running the wrong way and crashing as hard as I could on another car, watching all the pieces flying was fun
I also wonder whether there’s a “wrong” way to play dorf fortress, since I’ve tried a lot of stupid shit (it’s only stupid if it doesn’t work, so…)
Lastly, there’s Skyrim with, uh, specific mods
Dwarf Fortress, so much. But I agree; I don’t think that type of play is unintended. It’s a fantasy world simulator first and game second (if at all). There are absolutely no objectives in the game at all; it’s entirely self generated.
Like, what’s more fun than chopping down all the trees, getting the elves raging mad at you, then holing up in your giant underground+inverted pyramid “hourglass” base while completely ignoring the siege going on above/below you while digging deep to get magma pumps set up all the way to the inverted pyramid so you can flood the surface with magma and kiil all the elves with fire, without having a single military dwarf the entire time because you can’t be bothered to figure out the military menus/training when it’s not as much !!!FUN!!! as mechanical defense options (lava traps.)
Is that a game, or just a sandbox? idk, but I love it. I haven’t played in a while b/c of life commitments (kids, mostly), but I look forward to playing again.
Apparently military is a lot simpler, now, but I can’t be bothered. Traps are so much more !!!FUN!!! and I totally haven’t drowned my complete base with a failed water trap design killing all my dwarves. Not recently. (Mostly because I haven’t played recently.)
without having a single military dwarf the entire time because you can’t be bothered to figure out the military menus/training when it’s not as much !!!FUN!!! as mechanical defense options (lava traps.)
Are you me? Lol
Since magma would often kill my FPS, I’d sometimes settle for the next best trap: zig-zagging corridors full of dwarven atom smashers to deal with sieges
I spend a solid amount of time in RDR2 camping. I’ll go to town, gather some supplies, and head out in a random direction with no map.
Gather food as I go, hunt for game as I find it, craft supplies, and live off the land.
You can take multiple in-game days to get places and even better is choosing a mountain or similar in the distance and making that your destination.
You still come across plenty of side missions with this approach because of how much is going on in that game, but it feels quite genuine when you do.
I would argue this is an intended play style. They made camping and the natural world extremely detailed on purpose.
One of my coworkers who’s big on hunting and fishing in real life has almost exclusively been trying to 100% the hunting and fishing trophies on RDR2
Not me but my friend. In any game that has a crafting component they will hone in, ignore the story, and just play the crafting. If it has a marketplace they will sell their creations and basically become an NPC shopkeeper for other people.
My friend and I got into Wurm Online and we went way too hard doing this. Like to the point we managed to upset half the server (and I’m not exaggerating, there were many forum threads about us lol).
Has your friend ever tried EVE Online? I guess a better question follows: should they ever try EVE Online?
As far as I’m aware they haven’t tried EVE online. It doesn’t seem up their alley as they hate PvP but maybe I should suggest it if the crafting system is engaging.
I honestly have concerns about recommending EVE, it has changed a lot including a lot more real-money transactions.
Wurm Online, Vintage Story, Eco, and some of the Minecraft servers (typically with “civilization” or somethong in the title) are all very crafting focused games. Beware that Wurm Online is a subscription game.
If you’ve got questions let me know: I haven’t played a lot of Eco and Minecraft civs yet but I understand the basics. I have a decent chunk of hours in Wurm and Vintage Story.
When I regularly played Need for Speed: Most Wanted (the old one from the 2000s), I often intentionally didn’t escape the cops at low wanted levels in order to get to higher wanted levels. Not sure this counts because it’s basically what you have to do if you want to have fun in this game…
Recently I’ve been playing a lot of EA FC 25, and when I’m already clearly winning (or losing), I usually commit a lot of fouls just because I can.
That’s how people play football in person too
Not me, but there’s a great example of this in chess.
There’s an opening called the Bongcloud. You move the pawn in front of your king out for your first move, and then for your second move you move your king up a square. It’s memed as being the strongest opening possible, but it’s actually almost the worst 2 opening moves you can possibly make. Because modern chess does have a large online component and the current best players are young and like memes, it has been played in tournaments, which means that if you play it in an up to date chess programme the programme will name it as the Bongcloud.
A lot of people seem to think that it’s called the Bongcloud because you’d have to be stoned to play it. But almost all chess openings are named after one of three things: a person, a place, or an animal. In this case, the Bongcloud is named after a person - Lenny Bongcloud.
Lenny Bongcloud is a now-inactive user of chess.com. He would always open with the moves described above. That’s because, unbeknownst to them, Lenny wasn’t playing the same game as his opponents. They were trying to checkmate him. He was trying to walk his king to the opposite side of the board as quickly as possible. If he gets checkmated, he loses. If he gets his king to the other side of the board he counts it as a victory and resigns.
So, yeah. One of the oldest known games in the world has an opening the “official” name of which comes from a jokey alias adopted by someone who was deliberately playing the game wrong.
I knew about the Bongcloud but not that origin of the name!
remeember dueds, ghet KING LENNY, the mastir of chess to the othier side, dueds!











