I just finished my second playthrough of Dead Island 2, and for some reason this game really resonated with me the way few other games ever have, and just like with the first playthrough, I’m kind of bummed that there’s nothing left for me to do in the game.
The story was the weakest part, but the gameplay, music, sound production, voice acting, “set design,” – everything-- was absolutely incredible, imo. Attention to detail is huge for me, and when I can read what it says on a tiny box of pills–that says passionate devs and quality publisher to me. I also LOVE how the zombie damage is depicted, with different weapons causing different wound shapes, and the guts jiggle independently of the body. Most satisfying zombie killing ever.
So what games did you yearn for more of when you finished it?
BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT (link)
If you love old early 3d boomer shooters, deep-fried memes, and brazil, you will thoroughly enjoy this one. Looks like a string of trippy community maps some rando would patch together, but it’s actually well-made and executes the shitposting perfectly. It runs on quakespasm (source port for quake), and is pretty much a total conversion mod for quake.
Probably not the type of game you were expecting, but it’s really short and there are very few things like it. It’s cheap and can run on basically anything. Would recommend
What’s a boomer shooter?
Basically any game that relies on Quake, Unreal Tournament or Doom 92’ style mechanics and usually was released from the early 90’s to the late 00’s. TF2 would be an example of a 00’s game that would fit the definition, and DUSK might be a good example of a recent retro revival.
Motherfucker.
RDR2
I never should have left Horseshoe Overlook.
Keep a save at the beginning of chapter 2 so you can go back to the good times.
Spoilers
The game would be severely diminished if it’s story changed. IMO, the “good times” has more to do with Arthur being an “unreliable narrator” than the actual material circumstances.
This is illustrated best by Arthur recognizing Micah for what he was, while remaining childishly blind to Dutch’s character. Arthur’s constant doubt and reluctance was the truth bubbling up, just below Arthur’s consciousness.
The reading that Mica, Bill, and Javier are evil while Charles, John, and Arthur are good depends not on one group being more dishonorable, cruel, or murderous, but rather who stayed “loyal” to Dutch.
I think it’s brilliant the way the story uses the “ludonarrative dissonance” as tension not between gameplay and story, but perspective and reality.
Jack Move a very endearing RPG about a cyberpunk future
Bloodborne for sure. Everything about that game, minus the 30fps lock on PS4, is fantastic in my eyes.
Both “Dishonored” games
The first RDR.
To the point that I still haven’t beaten the second one, intentionally. I’ll do so whenever RDR3 is on the horizon.
Any life is strange game. They’re comfy to me and I never want to leave. But I often can’t play stories over again, so I have to leave :(
The Legend of Zelda: Ocarina of Time
Good call. Oh to be 12 again and stuck in a temple
GYLT
I played it on Stadia because I was just checking out the service and it was on the main page. I ended up completing it in 6 hours.
Subnautica. There wasn’t really anything left to do, story-wise, but I wasn’t ready to go.
Aw man I loooooved that game so much and never beat it. I never even got into the final biome. I should play again and try to fully beat it. I beat Below Zero but that wasn’t as good as the original. It was still good but missing some things that made the first game incredible.
I’m still waiting for another game that will grip me like Subnautica did, Witcher 3, Far Cry 4 were my other obsessions, these days I install a game and play for a bit and then get bored of the repetitive game loop and uninstall, might also be because of all the current stress in my life that I cannot properly unwind and spend hours gaming
GTA IV
It was strange - I’m not much of a gamer anyway, but I’d never felt that way before after finishing a game. I really fell in love with NYC, even though it’s not at all the kind of place I’d want to live in.
Still, I had this sad, melancholic feeling hanging around for probably a week after.
Hey cousin! Let’s go bowling!
Still the only GTA I finished because ths story was so much fun. And yes, I went bowling a lot.
Reptilian death rays! Gotta be!
I live in NYC, and I missed the GTAIV version of my city when the game was over.
I have two. First is Portal2. I had so much fun in that game. The second is Half-Life: Alyx. That is the game that taught me how immersive a VR game could be. I particularly enjoyed one part where I was in a pitch black tunnel with only a narrow flashlight beam to try and spot the head-crab that I could hear somewhere nearby in the darkness. But the whole game was a fantastic experience.
Alyx is a genre defining game. It’s Half-Life 3 for anyone who bought into VR, and it’s one of the best and most immersive games you’ll ever play. In fact, I’m hoping that it gets its due with the new Steam equipment.
I highly recommend looking into the Goldeneye Mod if you wanted to juice a little more playtime in the system. The facility map is :chefs-kiss:.
Try portal: reloaded and portal: revolution. Those are fan made mods with more levels. Pretty good so far.
Portal: Revolution is awesome!
Honestly, Mario Odyssey was very disappointing to me. The “what if” they kept throwing around for the plot was the only thing keeping me going but at no point did I feel the same way I did with Galaxy or Sunshine. For them to then only give the ending they gave it was just a kick in the balls.
Megaman legends. Yes it was a little kid game (although legends 2 had some seriously dark moments regarding triggers reboot and recalling the master) but it just such a fun little low poly world to run around in and dig under.
And then it’s just gone and nothing else out there is like it.
I wish Unpacking had gone longer, but I’d be afraid it would either mean Sadie breaking up with her partner or packing up for her after she died. It was bad enough unpacking her in that jerk’s apartment.








