• Cyrus Draegur@lemm.ee
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    1 hour ago

    All the best games I’ve played recently are deliberately low poly models, low res textures, and 100% focused on JUST satisfying gamefeel and fun gameplay mechanics.

    Fuck graphical fidelity and fuck “AAA” studios for wasting our time and money on it.

    I WANT SHORTER GAMES WITH WORSE GRAPHICS MADE BY PEOPLE WHO ARE PAID MORE TO WORK LESS AND I’M NOT KIDDING

  • Dasus@lemmy.world
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    52 minutes ago

    Oh these fuckers.

    So now the horribly expensive games with micro transactions isn’t enough for them? Well of course.

    Nothing is ever enough for them.

    Fucking are we gonna have to do a violent armed socialist revolution just to checks notes keep having graphics in games we have to pay an arm and a leg for?

  • Dariusmiles2123@sh.itjust.works
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    10 minutes ago

    I think it’s crazy that we always want prettier games when you still have visual glitches like cars disappearing in your rearview mirror, buildings and textures appearing late, screen tearing when you make your POV spin.

    I don’t really need way better graphics, but I’d need these things gone as they take me out of my game way more than no raytracing or a slight fps drop.

    I think these things would be easy to solve if we didn’t always get better graphics.

    • tetris11@lemmy.ml
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      1 hour ago

      Object permanence in a game still has yet to blow my mind. Dwarf fortress does it pretty well (abandoning a mine to ruin only to revisit the walls you etched aeons ago as an adventurer), and minecraft of course, but any game with decent graphics seem to just abandon this altogether. You’re just visiting that world, you’re not making any change

  • secret300@lemmy.sdf.org
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    2 hours ago

    What cutting edge graphics? The blurry as smudge that is TAA in all the modern games? Fuck off. What’s expensive is the actual slop that is modern games

  • Blackmist@feddit.uk
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    3 hours ago

    I can only really think of two games that really justify enormous development costs, and that’s Red Dead Redemption 2 and Baldur’s Gate 3.

    If your game isn’t pushing things to that level of expectation, you really need to rethink what you’re doing with that budget.

  • xelar@lemmy.ml
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    4 hours ago

    What about destructible environment, physics, attention to details?

    All what I see nowadays are mediocre products in flashy packaging. Consumers seem to prioritize aesthetics over quality; if a game is colorful and visually appealing, it often sells well. Whats up with freedom of jumping on that crate, blowing up that wall, shooting up the props etc.

    At times, it feels as though I am confined within an enclosure, where the visuals and sounds serve merely to distract me from this realization.

  • wrekone@lemmy.dbzer0.com
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    4 hours ago

    the broader genre of single-player action games has mostly diminished to Soulslikes and gacha games a la Genshin Impact

    I call bullshit. There are all kinds of awesome, successful, action games that don’t fit this mold. This whole piece reads like it was placed by a high level exec that’s preparing to lay off a bunch of graphic artists and devs.

    Art > graphics, but this article sucks.

  • frigidaphelion@lemmy.world
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    4 hours ago

    bruh Im out here still playing Beyond Oasis. Just make a good fucking game and I’ll play it for 30 years. I dont think people making games actually listen to people playing games.

  • Bamboodpanda@lemmy.world
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    7 hours ago

    Animal Well was the best game I played this year and it was made by one dude who built his own engine.

    Balatro is a close second with the best soundtrack. The Dev bought it on Fiverr.

  • Olhonestjim@lemmy.world
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    11 hours ago

    9 times out of 10, I won’t see your brand new AAA title for several years after release. While there are occasional exceptions, I don’t really buy at launch. Your cutting edge graphics mean nothing to me without story, characters, and writing. If you invest in looks without substance, I will never waste my time with you.

  • HubertManne@moist.catsweat.com
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    14 hours ago

    add me to the crowd where graphics is not a major thing. its great ad can make one game preferable to another but im all about character customization both in look and abilities.

  • Linktank@lemmy.today
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    17 hours ago

    I mean, how are they supposed to pay the execs millions of dollars if they have to pay the developers to make the game do the thing?

  • treadful@lemmy.zip
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    19 hours ago

    Damn, nobody in here is excited for the future of graphics? Guess I’ll be the outlier.

    I’m looking forward to ray tracing being commonly available. Having actual reflections in game really improves that subconscious immersion and even could open up strategy in some cases. Imagine using a mirror the see someone coming around the corner.

    Every time I walk into a bathroom and the mirror is just some generic gray texture it pulls me out.

    Realistic lighting, textures, and character models are also pretty great. I want to see the pores on the protagonist’s face.

    That said, obviously the game needs to be fun more than have good graphics, but man do I love the immersion of high quality visuals.

    • Blackmist@feddit.uk
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      3 hours ago

      I think at a high enough level, the likes of raytracing could actually reduce costs for the developers.

      We seem a long way from that though.

    • مهما طال الليل@lemm.ee
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      7 hours ago

      Imagine using a mirror the see someone coming around the corner.

      I don’t need a mirror to see someone coming from behind me in Super Mario Bros. Sometimes it is a matter of perspective, point of view and camera angle.

    • vrighter@discuss.tchncs.de
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      10 hours ago

      raytracing is insanely expensive. If you saw what current cards can render in real time, you would see a very very noisy, incomplete image that looks like shit. Without ai denoising and a lot of temporal shit (which only looks good in screenshots). It is very very very far from being able to render an actual frame with decent performance.

    • kosanovskiy@lemmy.world
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      13 hours ago

      I am. I love great graphics and more offten than not play at 40fps 4k native max settings than 60gpd and reduct graphics. I mostly play single player or co op games though so I’m I’m the minority. Thing is cheating the graphics dragon is an expencive hobby which game industry is trying g to cheat and fake with AI and upscaling. I’m all 4 best graphics, what i am not for is fake graphics tricks and unoptimized pules of AAA garbage with a fancy package.

    • darthsid@lemmy.world
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      18 hours ago

      Look when full path tracing becomes playable easily on a 60 series mainstream level card, I’d be all for devs spending their time on it. Until then what’s the point? I have a 4080 and not a single path tracing game runs in playable framerate/resolution

  • Uschteinheim@lemmy.world
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    17 hours ago

    Graphics are not everything, for me it’s game-play first. I’m playing Carrier Command 2 now for a month straight and it has mediocre pixel and low-poly graphics, but the immersion is fantastic. It’s a time sink and I forget when I should quit playing it. Hyper realistic graphics have their audience, but now they’re at the point where a little improvement in graphics has diminishing returns, hence the high cost.

    • Evil_incarnate@lemm.ee
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      5 hours ago

      I used to play carrier command back in the day. It had low poly graphics, but it was great for the time. I used to love flying a Manta to escort a walrus to hit a long distance target. Did you play the original? How does it compare?

    • HappycamperNZ@lemmy.world
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      16 hours ago

      Great, new game to try. Love me some quality time sinks.

      Fully agree on graphics- I want to enjoy a game, graphics are only a component of that, and its not necessarily hyper realistic.

  • garretble@lemmy.world
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    19 hours ago

    Art design will always trump straight up graphical wizbangs anyway. There’s a reason Tears of the Kingdom is gorgeous and impressive over here running on a potato versus a lot of games that need more horsepower to run.

    • barsoap@lemm.ee
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      15 hours ago

      The latest game where I thought “damn this looks good” was Sifu. I get like 200fps on my half-potato (5500XT), and that’s at ultra quality, definitely “let’s turn on vsync to get rid of the fan noise” territory. The reason it looks good is good lightening choices, fluid animation, as well as well-decorated levels. As you can see the textures and geometry are often very simple – a red fire hose box in a a hallway is just a red box. No fine detail at all, and that’s sufficient: It’s enough detail so that things don’t feel empty, your brain isn’t thinking “there should be more here”, a whole uncanny valley of its own as the brain gets kinda queasy if there’s nothing that it can ignore, but not enough detail as to be cluttering, that is, detract from the readability of the graphics.

      Good style and execution will always win out over realism.

      And yes it’s a 30G game, high-res textures and not kitbashing the levels tends to do that. Also, storing stuff uncompressed the download size is 20G.

      (And btw whoever made that video is a good player deliberately playing like ass. You can tell by how they’re taking ages to get through the level, the pitiful score, but still not dying or really taking much damage at all).

    • callouscomic@lemm.ee
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      18 hours ago

      TOTK looks and runs like crap. Also the world feels bland and empty compared to most other open world RPG’s. At least a little effort from Nintendo would go a long way, but especially climbing some mountains with crappy textures and jagged edges looks eerily similar to a lot of PS2 games I still play.

      • FrostyCaveman@lemm.ee
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        16 hours ago

        I agree with you. TOTK (and other open world games) on the Switch is an unpleasant experience. The hardware just isn’t capable of it

        I do however think the developers did put some effort into attempting to mitigate the underperforming hardware - hence the seeming emptiness of the world. It just wasn’t enough. There are games that run well on the Switch - Metroid Prime Remastered is incredible, for example, but we must ask why: the answer is that that game’s world consists of a large number of small rooms, basically the polar opposite of an open world design.

        Art style trumps graphical fidelity, but you do need a decent baseline capability to be able to pull it off.

        Also, if you enjoyed TOTK don’t let me ruin your fun - it’s a subjective thing. Just don’t tell me there’s objectively no problems with it, because there clearly are