• BloodBrandy@ttrpg.network
    link
    fedilink
    English
    arrow-up
    23
    ·
    3 months ago

    I managed to work up an immunity to Poison, so our DM had a drow princess get one last action when she got to 0 hp to attack me with her only attack spell as I had severely pissed her off, and it was cast at 5th level

    But her only attack spell was Ray of Sickness

    • KoboldCoterie@pawb.social
      link
      fedilink
      English
      arrow-up
      96
      ·
      3 months ago

      Plus it’s just far more fun when players get to actually use the character building decisions they made. I think it’s much more fun to base enemy actions on what they can reasonably perceive. If someone has innate fire resistance, let the enemy sorcerer cast burning hands on them once to figure that out. If it’s a fabled and well-known Robe of Fire Resistance that they’re wearing, any half-intelligent spellcaster will know not to use fire spells on them, but the goblins with flaming arrows might not be so savvy.

  • SoftestSapphic@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    3 months ago

    I have a character in a campaign DM’d by my buddy, and they’re a pretty weak build, as he was giving powerups to the party I asked for a much weaker change to my character that would let me make an attack while staying hidden.

    Literally, the first time I got to try out the strategy, it was immediately invalidated, and I wanted to quit on the spot. The one cool thing my character could do I wasn’t allowed to do…

    • Buddahriffic@lemmy.world
      link
      fedilink
      arrow-up
      6
      ·
      3 months ago

      Reminds me of the time my GM buddy wanted lunch at school and offered me 3 capital ships in our SW RPG game if I bought him a taco salad. So I did and then promptly lost two of them in a battle that was more of a cutscene than anything else.

      I was pissed but whatever the one ship ended up being fun.

      So later, in another game, I did the same for a submarine. Again, same session, we found the enemy on land after searching around in the sub. So we get out and have this epic battle where our characters take out a goblin army or something. Then we go to get back in the sub. “You never said you turned it off, so it’s gone.” So what we breached the surface and all tuck and rolled to get off of it, no roll to avoid getting sucked in to the propellers or anything?

      I think that’s about when I just went back to playing magic most of the time at lunch at school.

  • Stromatose@lemmy.world
    link
    fedilink
    arrow-up
    5
    arrow-down
    1
    ·
    3 months ago

    That’s all we’ll and good but in my experience DMing, it takes a lot of work to prepare interesting outcomes for the actions my players might take during a pivotal moment. A player with a guaranteed success at something is usually something I try to avoid so they don’t feel railroads or like doing things that way is the ONLY solution. With 4 players I want everyone to have an equal share of interesting moments but when one person starts being a powerbuilding min/maxer I tend to build events from time to time that won’t let them just steal the whole show.

    Unfortunately, because they are a min maxing powerbuilder they are keenly aware of any opportunity for which they should have been the most OPest of characters and will sniff out how they have been silently slighted. They lock on to the fact that they didn’t get to shine a few times while glazing over the times where they were OP because in their mind, that’s how it’s supposed to be!

    Before you know it they start pouting, complaining to others, backseat rules lawyering, and just generally acting like they are being mistreated rather than trusting the DM to be trying their best to fit their fucking chadly, mind-controlling demigod in to situations with 3 other people who haven’t hyper focused for days on the most efficient use of their action economy.

    I’m bitching sure but end effect was similar to this meme’s bad DM. I just stopped putting effort into letting the flawless demigod look cool because while he was A main character he was not THE main character and if that upset him… Well maybe next time he’ll finally learn why the actual best characters to play are the ones with lots of interesting flaws

  • RedFrank24@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    3 months ago

    I tailor my encounters to what my players like, not what’s going to challenge their dice and IRL luck. If my players are finding themselves having to cheese their build and pick the optimum feats and talents just so they can stand a chance, then I’ve failed as a DM.

    If you’re cheesing your build because you want to feel powerful, just tell me, and I’ll do a campaign where you can feel powerful without needing to cheese your build. You should be able to make the character you want to roleplay as without feeling like you’re inadvertently gimping yourself.

    It’s why I like Genesys and Powered by the Apocalypse, because those are RP heavy systems that don’t require you to spend ages messing with stats in order to play the character you want to play.

    • squaresinger@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      3 months ago

      Some people like to cheese their build to feel clever. But then again, solving riddles has a similar effect.

      Tbh, I don’t really get why this is an issue. As a DM I balance the game however feels good for everyone. My main strategy is that being more powerful shouldn’t make the game easier but should give you more freedom and options.

      And the game should never be too hard. To most people, losing a character sucks really hard, so character deaths should always be consentual.

      • MajorasTerribleFate@lemmy.zip
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        3 months ago

        I’m that weird exception about character death, partly because I like building new characters, and partly because I like seeing characters get cool ends. Like my low-mid level bard who, while the party was on its last legs in a boss battle, leapt at the dragon’s face from an elevated position to attack at its face, mouth, throat, whatever he could get. IIRC, that bard and the dragon both died from that choice.


        Edit: The campaign was at that point based in a small-medium town in a cold region. I remember the town had like 4 notable families, ones whose names meant something to folks in the area, and my bard was of one of the upper couple ones. So his death was definitely storied, crazy Uncle Artanis who died saving his friends and the region from a dragon.

        My replacement character was a half-orc cleric who had trouble figuring out how to respect both halves of his heritage, and, in a big BSOD moment, rather than execute the defeated members of an orc tribe who refused to change their ways, he cast off his magic gear (armor, weapons, rings, whatever he had) and just walked off into the snowy forest, never to be played again. Which was just the only action I could imagine for him; he had “life” inside my head, and it was what “he” chose (I do not have DID).

        That was 15+ years ago, and I only recently decided that he ended up forming a community of outcasts, people who couldn’t find a place in the world, and sponsored conscientious adventurers. I like to think that tribe of orcs, if they survived, at least respected his community and didn’t try to raid it.

        • squaresinger@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          3 months ago

          That’s totally ok, and that’s also quite consentual.

          I’m just against killing characters just because of bad dice rolls or stuff like that.

  • Derpykat5@ttrpg.network
    link
    fedilink
    arrow-up
    23
    ·
    3 months ago

    But by no longer utilizing poison against the party because of the monk, the monk has effectively made the entire party immune to poison by virtue of it no longer being present in encounters! Hah!

    But seriously though, cutting out stuff you know the party will hard-counter is just going to make the party not feel as cool. A balance of both is important. Believe me, as the guy in the party who could cast Silence, I know; hard-countering every boss encounter kind of makes the boss feel lame instead of fun.

    • SkaveRat@discuss.tchncs.de
      link
      fedilink
      arrow-up
      8
      ·
      3 months ago

      I feel like too many DMs play against the players instead of with them

      The goal is not for the DM to win and feel cool

      The goal is to let the players win and feel cool

      • Rakonat@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        3 months ago

        The number of online dms I hear complaining about flight speed races and flight spell boggles my mind. You just got licence to make 3d puzzles and encounters. And also show those players why spiders in magic the gathering had the ability to defend against flying creatures through out the 90s

      • Cabbage_Pout61@lemmy.world
        link
        fedilink
        arrow-up
        9
        ·
        3 months ago

        The goal is to let the players win and feel cool

        I wouldn’t use “win” here because that’s not always the case. I’d say’

        “The goal is to acknowledge players decisions and show that their actions matter, regardless of the final result.”

    • Azzu@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      3 months ago

      I don’t understand how silence “hard-counters”… I mean it blocks most casting for a round but it’s only a 20 foot sphere, that can easily be moved out of. Yes it gives like one turn of disabling a caster, but honestly, lots of spells give that already.

      Dilligent casters in a magic heavy setting probably know the dangers of silence and have prepared ways to work around it.

      I just don’t understand how it’s possible, like you say, “hard-counter every boss”. In specific situations, sure. But “every”? That would seem to me like just not a very smart/tactical DM you play with.

  • Gormadt@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    16
    ·
    3 months ago

    Did that and when the monk was engulfed in the cloud of poison taking no damage he felt like quite the badass going for a flurry of blows with advantage (I told him with advantage because the dragon wasn’t expecting him to be unfazed and he kept himself concealed in the cloud on his approach).

    That’s also when the rest of the party found out the monk was immune to poison.

    10/10 would do that again

  • Glytch@lemmy.world
    link
    fedilink
    arrow-up
    13
    ·
    3 months ago

    Let your players do cool shit. Let them be good at what they built their character for. You can challenge them while still giving them opportunities to be awesome.

    • UnderpantsWeevil@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      I’ll say that it’s less of an issue, 9 times out of 10, because what they’re going to be good at is weathering repeated encounters.

      There’s so many monsters that do poison damage - especially in the mid levels - that you’d be hard pressed to run a campaign where they just stop showing up. Are you just not going to send anyone through the Underdark because a Monk is in the party? Stop using half the demons, aberrations, and magical beasts in the MM?

      But for climatic fights, it can add to the drama when the encounter is on disadvantagous terms. Sometimes the cool shit is overcoming the seeming impossible.

  • wizardbeard@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    31
    ·
    3 months ago

    You also don’t need to make every enemy an idiot like a videogame. Monk catches an arrow? Archer wastes a turn figuring that out, calls it out to his teammates start of next turn and targets someone else.

    A green dragon, depending on your source books, should be more than smart enough to notice its breath attack didn’t work on someone and change tactics.

    It doesn’t work in every situation, like with enemies that shouldn’t be smart enough to figure it out, but there’s some great room for fun reminding your players that the enemies aren’t always braindead.

    It also can add an extra layer to combat. Take out the commander that’s noticing this stuff to prevent it. Kill the archer before he can call out the monk caught his arrow, so another archer wastes a turn.

    • _stranger_@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      3 months ago

      I once let our monk deflect a ballista bolt because he said he was going to do the redirecting with his flying kick instead of his hands, so I had him roll acrobatics with disadvantage since his reaction time would have to be through the roof to pull it off.

      rolled two nat 20’s. Not only did that ballista go sailing right back at the machine that fired it, it utterly destroyed it and the three dudes manning it, because after kicking half a telephone pole back at your enemies, you’ve earned the right to walk away from an explosion without looking at it.

      I also made him roll to see if he hurt himself landing and he did, so he had to deal with a bad ankle the rest of the encounter (-3 dex, I am a jealous god)

    • hedgehogging_the_bed@lemmy.world
      link
      fedilink
      English
      arrow-up
      18
      ·
      3 months ago

      Yes! Shoot your Monk is standard GM advice! they took those powers to look badass, just give them one useless archer per combat and they will shine! And throw arrows!

  • Dadifer@lemmy.world
    link
    fedilink
    arrow-up
    3
    ·
    3 months ago

    I can graft parts on my character, so after I put spectator stalks on my head, now all the encounters are summons ☹️

  • TempermentalAnomaly@lemmy.world
    link
    fedilink
    arrow-up
    11
    ·
    3 months ago

    First, hell yes.

    Second, if you like being an adversarial DM, just let them know that’s the type of game you like to run. They don’t have to play and you will have to find some players that like that style.

  • RebekahWSD@lemmy.world
    link
    fedilink
    arrow-up
    12
    ·
    3 months ago

    This was always frustrating. One particular dm did that a lot. Oh, x was showing up so someone took y ability to deal with it? X no longer shows up ever again. Cool. Feels bad.