Valve today (12 November 2025) announced their new Steam Machine (x86 CPU, 6x more powerful than Steam Deck) and Steam Frame (self-contained and PCVR streaming VR headset with ARM CPU & “FEX” translation of x86 to ARM) to be released in early 2026. No prices yet.

I’m trying to speculate what effects this will have on the wider Linux ecosystem. Both devices will be running Steam OS and be open so you can run any OS.

First, I’ve read many people state that the Steam Deck considerably increased the number of devices running Linux, so it seems to me that these two new devices will accelerate that trend.

Second, it seems to me that the Steam Frame will significantly increase VR use and development for Linux.

Third, I wonder what the implications of Frame’s x86 to arm translation layer (based on FEX, an open source project that I only learned about today) as well as Android compatibility (they state it can sideload Android APKs) will be. Could this somehow help either Linux on Apple silicon or Linux phone efforts? I’m very unfamiliar with what’s going on with either of these efforts, so I may be way out on a limb here.

What do you think about all this?

Edit: this article may prompt some additional thoughts with its discussion of the openness of the Frame - https://www.uploadvr.com/valve-steam-frame-catalog-whole-compatible/

  • artyom@piefed.social
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    22 days ago

    Could this somehow help…Linux phone efforts?

    I thought about this but the biggest problem with Android is lack of adoption from developers of third party app stores and UnifiedPush, and similarly widespread adoption of Play Integrity API. This won’t solve those problems.

    There’s certainly the possibility that Android apps begin being distributed on Steam. But probably only gaming apps.

    • Mirror Giraffe@piefed.social
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      22 days ago

      Yeah, there would need to be a major player investing in this route, coupled with strong integrity checks, to force banks and identity apps to make a third version of their apps.

    • Botzo@lemmy.world
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      22 days ago

      For sure.

      I am excited to see more arm-based Linux devices for consumers. And the Snapdragon-based VR is exciting on that front.

      It definitely won’t change anything for tomorrow or next year, but it does make me hopeful that better support is in the relatively near future.

  • Euphoma@lemmy.ml
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    22 days ago

    Steam frame could be big for vr on linux. Before steam deck came out I dualbooted windows for gaming because gaming didn’t work well on linux. Nowadays its great. Steam vr is super buggy on linux right now and doesn’t even have feature parity with steam vr on windows. Hopefully steam vr becomes good on linux because I would imagine the steam frame needs it to be good

    • Cricket@lemmy.zip@lemmy.zipOP
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      21 days ago

      This is what I’m hoping for too. Thanks for providing your perspective from first-hand experience because I wasn’t sure about any of this VR on Linux stuff.

  • Dettweiler@lemmy.dbzer0.com
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    22 days ago

    I still love my Index, but I’m 100% buying the Frame when it comes out. I haven’t tried the Index on Desktop SteamOS yet. I should do that. The groundwork for Linux and VR has likely already been laid out.

  • DarkAri@lemmy.blahaj.zone
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    22 days ago

    The biggest issue with Linux phones, is that basically every hardware manufacturer refuses to support Linux in any kind of way. Chipsets, and radios in particular. Linux itself needs a little optimization for mobile but it’s mostly hardware.

    It’s really difficult to port Linux to any android device, despite being perfectly compatible in every way outside of drivers.

    The x86 to arm is very cool. I do some stuff like this on my phone by running winlator. It works better on snapdragon because it has a better video translation layer.

  • mesa@piefed.social
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    22 days ago

    The effort they are putting towards x86 emulation will definitely help the broader Linux community. I saw a bit about 24 min in on gamer nexas video. That would help down the line on all sorts of devices.

    • Snot Flickerman@lemmy.blahaj.zone
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      22 days ago

      Yeah, pretty sure it was called “Fex” translation layer for emulating x86 binaries on ARM64. To me that was absolutely the biggest takeaway, because that’s a massive game-changer for eventually moving the industry away from x86 exclusivity and into wider adoption of other architectures.

    • SMillerNL@lemmy.world
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      22 days ago

      Wasn’t the issue there that there are no drivers for the specific Apple silicon hardware, so someone needs to invent them? Because we’ve had raspberry pi for ages. Software for ARM is a solved problem AFAIK.

      • trevor (he/they)@lemmy.blahaj.zone
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        22 days ago

        I’m replying to you from Asahi Linux on an Apple Silicon Macbook. The drivers are definitely there!

        FEX emulation of x86 on ARM CPUs has made many x86 games playable on my Macbook.

        • SMillerNL@lemmy.world
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          22 days ago

          Ah, you mean it will help with games on Asahi Linux. Thought you meant it would help get Linux on more MacBooks.

      • trevor (he/they)@lemmy.blahaj.zone
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        22 days ago

        I’m replying to you from Asahi Linux on an Apple Silicon Macbook. The drivers are definitely there!

        FEX emulation of x86 on ARM CPUs has made many x86 games playable on my Macbook.

  • Tattorack@lemmy.world
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    21 days ago

    Yeah, like you said, significant development of VR on Linux. But that also depends on the price tag.

    VR on Linux is functional, at can work. But it requires a bunch of set up and can also just break down very easily too. VR on Linux is almost like what gaming on Linux was before Proton. If Valve can do to VR what they did with Proton then I’m sure I can convince a whole bunch of people to switch to Linux.

  • jaxxed@lemmy.world
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    21 days ago

    are there any linux WMs that provide a good desktop experience with VR headsets yet? I’d love to get a niri like scrolling experience with goggles - although it would make meetings weird.

  • BigHeadMode@lemmy.frozeninferno.xyz
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    22 days ago

    Huge win for Linux. Steam Deck was the first volley, but this hardware is an all-out assault on Windows’ gaming dominance. MS is asleep at the wheel and making worse and worse software. I’m a 20 year Windows user and I’m planning my exit. If I were a gaming executive, I would assume 5 years from now that a smaller percentage of Steam users will be on Windows than there are today. I would want a damn good reason for my company’s next game to not have full Linux support.

    Microsoft will either:

    • win through innovation
    • win through monopolistic practices
    • win through inertia
    • slowly lose by having a worse product

    My money is on #4. Windows will probably be the #1 desktop/laptop OS for the next 20 years, but we could enter a world where Linux and MacOS are each 10% or more of the market. Steam shows 95% Windows but that’s for a gaming-focused market.

    Valve isn’t perfect. They’re still a corporation. But if every company was as evil as Valve, we would achieve near world peace. They’ve contributed amazing things to open source through heavy investment.

    https://store.steampowered.com/hwsurvey/

      • BigHeadMode@lemmy.frozeninferno.xyz
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        21 days ago

        Embarrassingly, make a Windows 10-like OS. (More specifically, a window manager, probably.) Or have an affirmative vision for the future (non-Windows 95-derived) like Niri or (fascist-adjacent) Omarchy. 15+ years ago I booted my first distro. I ran Ubuntu with Unity on a side PC for years. Good for single screen use. I daily drove Debian for 3 months in 2018 but never got it to look more modern than Windows 2000. I never “enjoyed” it. This matches my thoughts. https://www.theregister.com/2025/11/10/deduplicating_the_desktops/

        Going to try out https://www.anduinos.com/ and Zorin. Have done distro hop roulette for months and a lot of them are unsatisfying. KDE looks close to how I want but runs slow e.g. https://lemmy.frozeninferno.xyz/post/58790510

        I’m big on super+arrow to move windows from one screen to another. I rarely need more than 4 active windows per display. But my big problem with tiling is that I like seeing the windows I have open at the bottom of my screen. (this was for my laptop but similar points https://lemmy.frozeninferno.xyz/post/58681232 )

        My side OS on my main PC is Mint with MATE, but I also don’t gel with it. Ran it on a family PC for years and it did the job for casual use. Random gripe off the top of my head I think applies in MATE: sorting is in byte order, not in brain order. Many linuxes sort 10, 1, 2 instead of 1, 2, 10. MATE and Xfce (iirc) have terrible file operation handling compared to Windows or (the gold standard?) Teracopy in Windows.

        Every default GUI archive/extract program in Linux sucks, that I could find. I prefer Peazip but even 7z-gui (the stock one) is good. Even native windows zip support feels more pleasant. This goes back to a bazzite/omarchy philosophy of shipping software that is good, instead of defaults that suck.

        Oddly enough I kind of respect AntiX + IceWM, as well as Lxqt / Lubuntu more than most of the crap modern WMs I’ve used.

        SSH key exchange / setup is a fucking nightmare and I don’t know why I’m copy pasting keys into text files or piping multiple commands together for the 50% odds that my OS setup allows it. I still don’t really understand the Linux threat model where passwords on a local account make sense. (Is it to prevent local scripts from escalating to admin?)

        I’ve run Linux servers for 5 years and I run WSL, but nothing clicks per se. I’m always more at home in Windows. Niri feels close to what I want, but too high a learning curve. I may make a post about it someday.

        https://social.linux.pizza/@BigHeadMode/114843921051139964

        • utopiah@lemmy.ml
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          18 days ago

          There is a mix of very precise issues with very detailed examples but also a thread of not being “comfortable” which makes it challenging for me to make practical suggestions.

          If that’s OK I’d suggest to start with the top 5 problems you have then I, and hopefully others, can give potential paths forward.

          One generic advice though the learning curve might feel threateningly high but I’d argue it’s if you consider this a short term adventure. If you think about the next year or so, discovering the intricacies of a distribution or shortcuts for a desktop environment look like a bad investment of your time. If now you consider this, especially as you mentioned managing servers for years, relying on WSL, etc a long term investment. If you imagine than in 10 years, heck even 50 years, console, servers, VR headsets, desktop, phones, tablets… all run Linux (which to be clear basically is the case now, even before the Valve recent announcement) then it’s a totally different dynamic. I don’t mean “behind the scene” kind of things, I mean today you can use adb shell on your standalone VR HMD, on your video projector, on your phone, etc. You can also have the console on your Mac laptop. It doesn’t make learning easier, it’s just a lot more motivating IMHO.

          Also on that topic, my “trick” is to write down notes. It can be actual notes or just my ~/.bashrc or ~/bin in a more pragmatic day to day solutions. They do add up, day after day, years after years. Each challenge once overcome can be composable and a new opportunity to do more.

    • Cricket@lemmy.zip@lemmy.zipOP
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      21 days ago

      I’m a 20 year Windows user and I’m planning my exit.

      Hear hear. I’m a 35 year DOS -> Windows user (personally and professionally) and already actively working on my exit.

      I would want a damn good reason for my company’s next game to not have full Linux support.

      I think I remember reading comments indicating that lots of (indie?) developers are taking the strategy of ensuring that their games work well on WINE/Proton instead of specifically developing for Linux. That makes sense economically for a small company at this point. 5 years from now will probably be a different story than now though, like you said.

      • balance8873@lemmy.myserv.one
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        22 days ago

        Don’t be such a ridiculous fucking hater you blind yourself to reality

        Barring literally everything else, this steam box shares its lineage with the Xbox, not Sony or Nintendo’s products. Speaking as one who ran xbmc on their classic first-gen it’s nice to see things coming full circle to “everything is just a media center pc, bitches”.

    • barryamelton@lemmy.world
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      21 days ago

      Valve isn’t perfect. They’re still a corporation. But if every company was as evil as Valve, we would achieve near world peace. They’ve contributed amazing things to open source through heavy investment.

      It’s a privately own company, and it shows. Linux and open source just wins, because it allows to set these symbiosis with partners instead of treating everything as competition, my way-or-the-highway-style.

  • Björn@swg-empire.de
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    22 days ago

    If the Frame is as open as the Deck it will be the perfect device for VR devs to play around with and make awesome stuff with. i think one of the things holding back VR was that almost every headset was super locked down.

    If the Quests had been more open we’d have had much more experimental games. Maybe the Metaverse would actually be a thing. But Meta prefers to keep everything under their control not realising that this hampers development and adoption.

    • Cricket@lemmy.zip@lemmy.zipOP
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      22 days ago

      Look at the article that I edited the OP to post. It sounds like Valve is intent on keeping this thing as open as possible. I agree that it could lead to really interesting developments, not to mention when you consider the SD card slot and the high speed accessory interface that will allow external cameras and who knows what else. This thing is going to be crazy.

      Interestingly enough, when Quest first released the hand tracking functionality I remember seeing some really interesting developments using that, but I guess the developers never took it all the way to publish games with those concepts.

      • DaTingGoBrrr@lemmy.world
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        22 days ago

        LLAMA if I recall correctly was closed source until the source code was leaked online. After that Meta decided to just open source it.

      • brucethemoose@lemmy.world
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        22 days ago

        Hence, Zuckerberg has just recently fired most of the LLAMA staff, the lab’s leader is rumored to be leaving for their own startup, and the new lab where all the funding’s going is a bunch of tech bro egos that are pro-closed models.

        …And I suspect PyTorch is too “utilitarian” for Facebook’s leadership to draw enshittification attention.

        Llama was an anomaly, and it seems they’re done with that. Which is quite sad. But on the plus side, it could be a death knell for Meta (as all that ego in the new lab will be a catastrophe).

        • socsa@piefed.social
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          21 days ago

          Pytorch being the defacto ML R&D language basically means that every ML engineer Facebook recruits is familiar with their workflows. This is an age old strategy in tech which goes back to the early days of Unix.