• Skullgrid@lemmy.world
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    2 months ago

    maybe even metro systems

    Fuck no. I don’t want to go back to downtown DC and its maps that were smaller than fucking 1v1 quake area maps.

    I tried out F3 and NV again recently (After switching [back] to linux, F3 actually started to run). The parts of the wasteland that was outside of DC were fine. DC proper was a fucking nightmare of small maps that had constant walls for demarcation and stupid train stations you had to go through.

    • VerilyFemme@lemmy.blahaj.zone
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      2 months ago

      Hard disagree tbh. Inner DC can be pretty hard to navigate and they definitely needed to knock a couple of those walls down, but the ambience when crawling those tunnels is unmatched to this day, in my opinion. The DC ruins were dangerous, and the Metro had you constantly looking over your shoulder for Feral Ghouls.

      • Skullgrid@lemmy.world
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        2 months ago

        I kinda agree with the ambience of the tunnels and broken metro, BUT when you get the ghoul mask, that generally disappears. Also, there’s no reason to not have your cake and eat it too, having missions take place in the metro like arefu can happen no matter what state the “above ground” is like

        • VerilyFemme@lemmy.blahaj.zone
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          2 months ago

          The mazelike nature of the tunnels, and the fact that you had to use them to travel, added a large amount to the tension. Arefu Metro is a location. The Inner DC Metro is almost a whole different game.

        • VerilyFemme@lemmy.blahaj.zone
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          2 months ago

          Exactly. Basically every limited world design choice in RPGs is due to console limitations. We all remember the Cyberpunk 2077 launch as a lesson of what happens when you don’t limit yourself.

    • tal@lemmy.today
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      2 months ago

      Fuck no. I don’t want to go back to downtown DC and its maps that were smaller than fucking 1v1 quake area maps.

      I mean, some of that is also the time. Fallout 3 was done in 2008. That’s almost twenty years back. Say a typical computer that it might be played on then was maybe three years old? You can only fit so much in both VRAM and main memory on a computer from 21 years back.

      Like, one popular mod for Skyrim I recall merged city areas with the outside, surrounding areas. Bethesda split them up back in the day to keep resource requirements down, but today, that’s an optimization that you don’t really need. You can just throw hardware at the problem.

      • Skullgrid@lemmy.world
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        2 months ago

        I mean, some of that is also the time. Fallout 3 was done in 2008. That’s almost twenty years back. Say a typical computer that it might be played on then was maybe three years old? You can only fit so much in both VRAM and main memory on a computer from 21 years back.

        fair point

      • Flamekebab@piefed.social
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        2 months ago

        You’re making me feel so old with regards to how you’re downplaying computing capabilities back then.

        Fallout 3 was not a graphically impressive game when it was new. Compared to games several years old its maps were small and pokey.

        The limiting factor was only hardware in as much as their tech was and still is horrendously inefficient.