• Pickleideas@lemmy.world
    link
    fedilink
    arrow-up
    10
    arrow-down
    3
    ·
    1 month ago

    My friends all had SM64, but for some reason I never actually played it until it came out on the Switch. I can get why people like it nostalgically, but it plays awfully. The camera is basically impossible to control so you spend most of the game guessing what’s going on around you

    • wander1236@sh.itjust.works
      link
      fedilink
      arrow-up
      12
      ·
      1 month ago

      That seems to be a theme with 90s 3D games: the camera has a mind of its own and can make navigation really annoying.

    • F/15/Cali@threads.net@sh.itjust.works
      link
      fedilink
      arrow-up
      4
      ·
      1 month ago

      I frequently compare Elden ring’s camera to Mario 64. It’s just good enough until you’re in an enclosed space. Plenty of romhacks have solved the issue with fixed camera angles or fully outdoor level design.

    • k0e3@lemmy.ca
      link
      fedilink
      arrow-up
      1
      ·
      1 month ago

      I think the camera is amazing for being one of the first 3D action platformers, but you’re absolutely right to say that it’s frustrating as hell when compared to modern games.

  • AllNewTypeFace@leminal.space
    link
    fedilink
    arrow-up
    44
    arrow-down
    1
    ·
    1 month ago

    When consoles were less powerful, all spaces were liminal, and as nobody expected anything else, none were. Now, the fact that it’s not bustling with photorealistic NPCs feels spooky and unsettling (along with the historical details, which feel creepy in the way that vaporwave makes you feel)

    • vaultdweller013@sh.itjust.works
      link
      fedilink
      arrow-up
      5
      ·
      1 month ago

      Honestly I don’t think it’s even necessarily a matter of photo-realism but moreso that 3d games from even later into the generation were more cluttered visually. Funny enough I’ve played some PS2 games that emulate the open sparseness style of the N64/PS1 era to invoke horror vibes.

    • cdf12345@lemmy.zip
      link
      fedilink
      arrow-up
      11
      ·
      1 month ago

      So you’re saying when say N64 was the cutting edge, everyone playing it was loving how new and realistic everything felt.

      Now compare that to the younger generation that grew up with consoles way way more powerful and saw games that had fully fleshed out cities and citizens and systems to make places feel alive. So going back to tech that’s 30 years old feels very empty and unsettling by contrast?

      • okmko@lemmy.world
        link
        fedilink
        arrow-up
        7
        ·
        1 month ago

        I think this is exactly what’s happening.

        I thought every new generation of games looked “photorealistic” on release. Every time I thought it couldn’t get more realistic, they got more realistic.

  • lessthanluigi@lemmy.sdf.org
    link
    fedilink
    arrow-up
    10
    ·
    1 month ago

    B3313 comes to mind when you want liminal space vibes. It literally feels like dreams a ROM-hacker would have. I’ve had similar dreams when I was ROM-Hacking Luigi’s Mansion.

    Anyway, I am as old as Mario 64 and I do agree on the spook vibes. Mainly the graphics at that era have this horrifying vibe to them. Mainly Super Mario RPG comes to mind for horrifying graphics.

  • Dasus@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    1 month ago

    My grandma fucking loved Super Mario 64. Silent generation. She didn’t play, but loved watching us play.

  • Tattorack@lemmy.world
    link
    fedilink
    arrow-up
    12
    ·
    1 month ago

    Well… Jacksepticeye, Pewdiepie, and Markiplier are all millenials and they’re the ones that pioneered such reactions to the most mundane shit in videogames.

    Zoomers didn’t start talking like that in isolation.

  • ☂️-@lemmy.ml
    link
    fedilink
    arrow-up
    24
    ·
    1 month ago

    funny anon mentions it, i found ancient DOS games creepy as fuck in my day too.

    • SoleInvictus@lemmy.blahaj.zone
      link
      fedilink
      arrow-up
      8
      ·
      1 month ago

      Did you ever play any of the early online 3D games where you could build your own little spaces? I remember one where you started in a central hub then could move to this endless plane of green space where people had built homes and similar. It was so empty of people yet full of random things. Nightmare material.

      • ☂️-@lemmy.ml
        link
        fedilink
        arrow-up
        6
        ·
        1 month ago

        early minecraft had that vibe to me, especially the free to play creative mode they had on their website.

    • UnderpantsWeevil@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      1 month ago

      Name one creepy thing about Zork?

      Wait a minute, I’m being told there’s a Grue at the door that needs to speak to me

    • sp3ctr4l@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      1 month ago

      Museum Madness had that effect on me.

      I kept expecting something to… catch me, felt like I was being watched, that there was some lurking enemy, or that the robot buddy dude would suddenly decide I was a threat, and turn on me, or like, accidentally explode or something.

      I preferred TIE Fighter. At least I knew I was fighting something.

      • ☂️-@lemmy.ml
        link
        fedilink
        arrow-up
        4
        arrow-down
        1
        ·
        edit-2
        1 month ago

        damn, just remembered there was this horror game that is supposed to emulate that feeling with old games with spirits and stuff, it may have released and it might be good and i can’t remember what it’s called.

        i got to play pirated xwing vs tie fighter with a proper joystick back in the day. good times.

        • sp3ctr4l@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          5
          ·
          edit-2
          1 month ago

          Logitech 3D Pro.

          TIE Fighter, G Police, Sim Copter… all the way through the Battlefields up to 4, Arma 1-3, various flight sims.

          I genuinely have no idea how that thing has lasted an actual 20 years with minimal drift.

          • ☂️-@lemmy.ml
            link
            fedilink
            arrow-up
            5
            arrow-down
            1
            ·
            edit-2
            1 month ago

            they definitely aren’t building anything like they used to anymore. planned obsolescence and stuff. mine probably still works if i could find it and get that old game port thing working.

            i spent what felt like 1000s of hours on sim copter and sim city 2000. it was so cool being able to build the city and fly it too back then.

            • LH0ezVT@sh.itjust.works
              link
              fedilink
              arrow-up
              5
              ·
              1 month ago

              I have an old-ass “Trust” joystick from the game port era that just sucks. All axes have different issues, yet all of them have issues. The throttle slider is long gone, the hat mini-joystick never worked (or, if you got it to work, you lost most of the actual buttons), and the stick center is in different places on different days.

              While yes, planned obsolescence is a thing, there is also lots of survivorship bias.

            • sp3ctr4l@lemmy.dbzer0.com
              link
              fedilink
              English
              arrow-up
              5
              ·
              edit-2
              1 month ago

              I still kind of can’t believe no one else has done that.

              Its legitimately baffling to me.

              Oh, yeah, our one game just is a level editor for our other game.

              … I can’t think of another example of anybody ever doing that.

              They’d work in Streets of Sim City as well.

  • Hudell@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    106
    arrow-down
    2
    ·
    1 month ago

    They aren’t wrong though. Mario 64 (and even Ocarina of Time too) were great because of how much they evolved videogames as a whole, but as pioneers they have a lot of flaws that game devs took a bit longer to figure out.

    • null@lemmy.org
      link
      fedilink
      English
      arrow-up
      41
      ·
      1 month ago

      I don’t think OoT is as liminal because they put a lot of effort into adding atmosphere. There’s a lot of background animal noises and bugs flying around. It’s low tech, but the environments don’t feel empty in the same way as the polished and clean Mario 64 environments.

      • Bilb!@lemmy.ml
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 month ago

        Doesn’t liminal specifically mean a transitory space that you are intended to move through and not linger in, like a hallway? OoT (and Mario 64) have those, but obviously not exclusively. I guess were referring to a sort of sparse aesthetic. I wish we had a better word for that.

    • zurohki@aussie.zone
      link
      fedilink
      English
      arrow-up
      40
      arrow-down
      2
      ·
      1 month ago

      IIRC the reason Luigi isn’t in Mario 64 is that they couldn’t afford the extra few kilobytes that would take.

      It’s not like they wanted parts of the game to be empty, cartridges were tiny. Mario 64 had a one megabyte cartridge. They had to cut things to the bone to manage to fit the game on that.

      • cdf12345@lemmy.zip
        link
        fedilink
        arrow-up
        5
        ·
        edit-2
        1 month ago

        Also the reason why everything on N64 were just shaded polygons (to save space) and in the PlayStation it was all texture mapped

      • MurrayL@lemmy.world
        link
        fedilink
        English
        arrow-up
        37
        ·
        1 month ago

        Small correction - Mario 64 was on an 8MB cartridge.

        There were some 4MB games, but a 1MB cartridge never existed.

        • zurohki@aussie.zone
          link
          fedilink
          English
          arrow-up
          7
          ·
          1 month ago

          Mmm. The source I found probably got megabytes and megabits mixed up. Cartridges often seemed to have their capacity listed in megabits for some reason.

          • MurrayL@lemmy.world
            link
            fedilink
            English
            arrow-up
            16
            ·
            1 month ago

            Yeah possibly, if they converted in the wrong direction.

            There are 8 bits in a byte, so 8MB cartridges like Mario 64 were generally advertised as 64 Megabit. But if someone got mixed up they could’ve assumed the 8MB figure was actually 8Mbit and then divided by 8 to reach the wrong conclusion of 1MB.

            As to why they advertised things using megabits back in the day, that’s pretty easy: bigger numbers seem more impressive in marketing!

      • FerretyFever0@fedia.io
        link
        fedilink
        arrow-up
        3
        ·
        1 month ago

        I think that probably has something to do with the castle being mostly empty. There’s the ghost of Toad(?), but not much else.

    • funkless_eck@sh.itjust.works
      link
      fedilink
      arrow-up
      5
      ·
      1 month ago

      limen was the Latin term for “threshold”

      It came from a 4chan creepypasta about noclipping out of reality

      My personal guess was the writer was a philosophy of mind student or psychiatry student - the most likely place a young person would encounter the term.

    • nylo@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      15
      ·
      1 month ago

      by definition it’s a between space, like going from one place to another. in practice it’s a space that should have people in it but doesn’t. think an empty mall or indoor swimming pool.

      the backrooms are probably the most popular example of a liminal space

      • RamenJunkie@midwest.social
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        2
        ·
        1 month ago

        I think it also has to be a bit off. Like an empty mall, but evety store is a Gap, or an empty swimming pool, but there are no ladders, or exit doors.

        Something like that.

        • axx@slrpnk.net
          link
          fedilink
          arrow-up
          8
          ·
          1 month ago

          No, not really: a liminal space is a space that is in between spaces that we want to use.

          Quote Wikipedia:

          In architecture, liminal spaces are defined as “the physical spaces between one destination and the next.” Common examples of such spaces include hallways, airports, and streets.

          But it appears that current speak has changed the word to give it this meaning of eerieness: https://en.wikipedia.org/wiki/Liminal_space/_(aesthetic)

        • mfed1122@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          5
          ·
          1 month ago

          What you’re describing is the new popular and also wrong use of this great and useful and specific word which fills a legitimate lexical gap. I’m not hating on you. I’m just very passionate about this. Liminality is a great concept, great term, very useful. Turning it into “le creepy empty room with le slenderman” as is popularly becoming is very irritating to me because we already have words to more or less accurately describe that.

    • Pricklesthemagicfish@reddthat.com
      link
      fedilink
      arrow-up
      2
      arrow-down
      8
      ·
      1 month ago

      In your case its that empty space within your brain that should be filled with thoughts and imagination but is just a long gray hallway with a few abandoned preshool desks and offsetting green fluorescent lighting flickering.

    • Mantzy81@aussie.zone
      link
      fedilink
      English
      arrow-up
      9
      ·
      1 month ago

      https://lemmy.world/c/liminalspace

      You watched Severance? Many of the areas in the show are liminal spaces. Always a bit creepy and odd and something just feels off when you’re in them. You can’t put your finger on what it is but it’s not quite right.

      • hakase@lemmy.zip
        link
        fedilink
        arrow-up
        4
        ·
        1 month ago

        I think I just don’t have the liminal space gene. I’ve watched Severance and have seen a ton of other spaces people call liminal but I’ve never felt anything creepy or unsettling about them at all.

        • cdf12345@lemmy.zip
          link
          fedilink
          arrow-up
          3
          ·
          1 month ago

          It’s a space that has no purpose except transit. Therefore there is no thought of comfort in its design. When you see these spaces your brain has a reaction of “getting through it as soon as possible”. There is probably also something in our ancient survival instinct that lingering in open space like that could be fatal.

            • sp3ctr4l@lemmy.dbzer0.com
              link
              fedilink
              English
              arrow-up
              1
              ·
              edit-2
              1 month ago

              Have you frequently moved house, moved to new homes, apartments, lived in a car, anything like that? Hiked a long ways, for a long while?

              I was homeless for some years… and yeah… almost everywhere you are is a liminal space, and eventually… it all becomes just another space, it loses that kind of strangeness, as you spend more and more time in places you’re not really meant to be in, and the places you think you can stay in, well, they turn out to be hostile and temporary too.

    • rtxn@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      edit-2
      1 month ago

      This should help: https://www.youtube.com/watch?v=gp-2M_3HwFU

      A liminal space is some sort of locale that we usually only experience in states of transience, where staying is strange. Something that represents a border or state that you simply pass through between two more permanent states. Waiting for the bus at night. Your residence just before dawn. An empty mall or office building where there are only remanent signs of human presence. The in-dev version of a video game where characters are either absent or just placeholders. gm_bigcity. All the Kane Pixels shit. A place where reality feels slightly altered, and your subconscious is ringing all of the alarm bells because existing there is just wrong.

      • sp3ctr4l@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 month ago

        The subway station in the Matrix 3.

        The ultimate liminal space that only exists to represent a place that is transitted through, yet is also infinite in space and time if you do not essentially possess the key to actually leave.

        I guess arguably, any repeated timeloop type of movie essentially turns most of the world into a defacto liminal space.

        But yeah, most literally, a liminal space is a space designed to be moved through, not inhabited.

        A doorway or hallway vs a room.

        A waiting room at a doctor’s office, a queue at an airport.

        A highway, bridge, or train tracks, vs wherever they are leading you to.

  • Borger@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    58
    arrow-down
    1
    ·
    1 month ago

    The “every copy of Mario 64 is personalised” is a really old creepypasta / meme that was definitely a thing before most zoomers were active on the internet.

    And the PTSD thing is just stupid, sorry.