We’re proud to present the first release of GIMP 3.2!

This marks a year of design, development, and testing from volunteers and our community.

Here are some of the many highlights to look out for:

Link Layers

You can now use Link Layers to incorporate external image as part of your compositions, easily scaling, rotating, and transforming them without losing quality or sharpness. It functions similar to the “Smart Object” concept from Photoshop. The Link Layer will automatically update if the external image is changed in another editor – for example, if you include a SVG logo as a Link Layer in GIMP, you can edit it in Inkscape and see the changes live in GIMP as well!

You can create a new Link Layer by choosing Open as Link Layer… in the File menu. You can change the image used at any time in the Layer Attributes dialog, which you can access by double-clicking the layer in the dock or by choosing Edit Layer Attributes… from the layer menu.

Vector Layers

The Path tool can now create Vector Layers, which lets you draw shapes with adjustable fill and stroke settings. The shape of the vector layer also automatically updates whenever you adjust the path, and you can non-destructively rotate, scale, and transform it too

PaintBrush improvements

The MyPaint Brush tool has been upgraded, adding 20 new brushes, including a much-requested arrow brush. It now automatically adjusts to your canvas zoom and rotation for more dynamic painting.

Better Text Editor

Our Text Editor has been the focus of several development projects to improve its usability and functionality. You can now drag the on-canvas text editor to move it out of the way when writing text. Several common shortcuts are now supported (such as Ctrl + B for bold, Ctrl + I for italics, and Shift + Ctrl + V for pasting unformatted text).

Non-Destructive Filter Updates

As well as working on new non-destructive layers (vector layers, link layers, and text layers), we’ve also been working on the non-destructive filters! You can now apply filters to channels non-destructively, in addition to layers and layer groups.

Overwrite Mode

A new Overwrite paint mode allows you to draw over existing colors without blending their transparency. It has many useful applications when working with pixel art

UX/UI improvements

This release includes a TON of small user interface and user experience improvements

New System color scheme

There is a new system color scheme for default themes. If set, it will automatically update GIMP’s theme colors to match the current OS settings.

Automatic transparency

The Crop Tool and NDE filters now automatically add transparency to a layer when necessary, rather than requiring you to remember to do it manually.

Switch between tools easily

You can now quickly switch back and forth between your 2 most recent tools with the Shift + X shortcut

Welcome Dialog improvements

The Welcome Dialog has received improvements to help streamline user workflows.

It now recognizes the Ctrl + 0, 1, 2… 9 shortcuts for opening the most recent images.

It now recognizes your shortcuts to create a new image, or open an existing one (whether the respective default Ctrl + N or Ctrl + O, or your custom shortcuts)

The Welcom Dialog no longer appears if you intentionally open GIMP with an image

Flip images with your keyboard

The Flip and Shear Tools now respond to the arrow keys, similar to the Move and Rotate Tools.

Flip Tool: You can use the Left and Right arrows to flip the image horizontally, and the Up and Down arrows to flip it vertically.

Shear Tool: You can use the Left and Right arrows to shear your image horizontally, and the Up and Down arrows to do the same vertically. Like the Move tool, you can hold down Shift to shear with a larger value.

For Script and Plug-in Developers

GIMP 3.0 brought non-destructive filters and a new GimpDrawableFilter API for script developers to create them. However, it wasn’t easy to find the names and properties for the extensive list of potential filters, especially for third-party GEGL filters. A new GEGL Filter browser has been added to make it easier to find non-destructive filters to use.

New formats

GIMP 3.2 includes built-in support for even more file formats! These range from well-known formats like APNGs to obsolete archival formats such as Seattle FilmWorks photos, supporting your quest of old data retrieval. For retro game developers, we now support Sony PlayStation TIM and Sega Dreamcast PVR textures.

We also added export support for JPEG 2000 images, which is the standard for the digital cinema industry. This now matches our import support, which we’ve had since GIMP 2.8

In addition to our existing darktable and RawTherapee plug-ins, we’ve added support for using ART for editing Camera RAW images.

As a side effect of adding support for NASA‘s .hgt.zip image format, GIMP can now load compressed images from any format that we currently support.

Total Ink Coverage value

You can now see the Total Ink Coverage value for a color in the CMYK Color Selector. This is useful to know when soft-proofing your image for printing, as your printer may have an ink coverage limit to prevent over-saturation of the page.

https://www.gimp.org/release-notes/gimp-3.2.html#usability-improvements

This release is a true GAME CHANGER!! Nothing will ever be the same. Adobe just got punched right in the face.

You can support Gimp

Thank you SO MUCH to developers, designers, translators, testers, donors and all members of our community 👏🏼👏🏼

    • thingsiplay@lemmy.ml
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      15 hours ago

      The long awaited shape tool is coming up next. So the next GIMP version is shaping up to be a great release. This reply is in no shape or form a word play. :>

  • Damaskox@lemmy.world
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    8 hours ago

    “Better text editor” makes me chuckle how I took a picture I edited in GIMP to Paint always when I wanted to add some text on it 😂
    Was somehow much less painful on Paint to do it

    • SatyrSack@quokk.au
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      3 hours ago

      I know your comment definitely isn’t implying that GIMP is currently still awful for editing text, but I am curious how long ago you are talking about. I have used GIMP as my primary means of making memes over the past few years or so (which often involves adding text), and have never felt inclined to use a different program just for text.

  • FooBarrington@lemmy.world
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    24 hours ago

    Damn, that sounds great! Hard to believe we’re already at 3.2, it felt like I was waiting for 3.0 for a decade!

  • brucethemoose@lemmy.world
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    17 hours ago

    Still doesn’t properly display HDR images for me, but I suppose this is a pain point for most photo software.

    • jpicture@lemmy.zip
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      12 hours ago

      I don’t work with HDR much, but have you tried setting it to 32bit linear floating-point?

  • webdoodle@lemmy.ml
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    5 hours ago

    I used Photoshop for over a decade, took several classes, spending thousands of hours using it. I quit using it when they wanted me too pay for it as a service. Recently I tried GIMP, and though it took me a while to find some things, I’m now doing everything I could do previously with Photoshop, ironically except link layers. That was the last thing I needed to fully endorse GIMP, and it seems to be exactly what I needed. Fantastic work!!

  • jtzl@lemmy.zip
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    23 hours ago

    Is this version gonna be in the Ubuntu repos?

    I use GIMP nearly daily for drawing with my tablet. Overall, it’s adequate, though I agree with a few other comments that the name is terrible. “PhotoShop” is partially popular because it has a (somewhat) descriptive name. “Inkscape” is far better than GIMP.

    If it were my call, I’d just go with something simple and descriptive, like “Linux Image Studio” or, like, “GNU Image Studio,” if GNU’s gotta go in there. IMHO, it’s best to not over-think it, tho someone clearly took that approach to get here.

    • Ephera@lemmy.ml
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      21 hours ago

      Well, this version is going to be in the Ubuntu repos eventually, but might take a while. Ubuntu 26.04 is already in feature-freeze, so it’ll be in 26.10 at the earliest (or 28.04, if you follow the LTS releases).

      I guess, it would probably also show up in the “backports” repo before that, if you enable that, but might be easiest to use the Flatpak or AppImage instead…

    • TrickDacy@lemmy.world
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      22 hours ago

      Photoshop is not popular because of its name. It’s popular because it’s very powerful and was one of the first on the market. I’m sure there were a lot of anti competitive moves over the years also. But it’s not due to the name.

      • jtzl@lemmy.zip
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        21 hours ago

        I fully believe that, but the name is simple and straightforward, as well, which I expect is worth a lot.

        • TrickDacy@lemmy.world
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          21 hours ago

          If the point is the GIMP’s name hurts it and Photoshop’s does not, I can fully agree to that.

  • three@lemmy.zip
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    23 hours ago

    OP… It’s a software release. Stop with this unnecessary tribalism bullshit

    • wheezy@lemmy.ml
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      22 hours ago

      I’m not for “tribalism” if it’s related to a specific piece of software vs. another. But I definitely am on the side of open source vs. a garbage subscription based model of closed source software.

    • sqauffle@slrpnk.net
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      21 hours ago

      Do you tell people at the bar to calm the fuck down when the hockey game is on?

  • raspberriesareyummy@lemmy.world
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    1 day ago

    I have no idea what almost any of that means but I assume professional graphics designers will. And go gimp! I still struggle with understanding how to do things whenever I need to do something new but I absolutely and exclusively use gimp for image editing. I am forever grateful for such a great tool.

    PS: please don’t accept slop contributions ever

    • thedirtyknapkin@lemmy.world
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      14 hours ago

      as a media professional i can tell you that the non destructive editing features are huge. that used to be the first thing I’d point out as a specific reason i didn’t use gimp.

      the ui/ux is still the biggest problem, but honestly THIS was a big part of the issue. how tedious is was to make itterarive adjustments.

      may the kindly lords of foss save you if you did work for a client and they wanted you to change something minor. if you did it all destructivly in gimp, you basically just had to start over. now you can organize by linked layers and vector layers to create layer masks and adjustment layers. it’s most useful for photo manipulations and composites, but I’m sure most advanced users will find it solves something for them regardless of what they make.

      this isn’t enough to get me to switch, but it’s a great step in a good direction. I’ll always be supportive of that.

      • raspberriesareyummy@lemmy.world
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        10 hours ago

        thank you for some additional insights about non-destructive editing, that makes a lot of sense :) I hope you can eventually switch over.

  • gergo@lemmy.world
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    13 hours ago

    cue users of adobe products since 1950 complaining about how gimp ui is not intuitive after trying it for a full 5 minutes :)

      • gergo@lemmy.world
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        7 hours ago

        I’ll check this out but I’ve been a gimp user since forever so I’m actually most likely better off with the vanilla ui

        • lastlybutfirstly@lemmy.world
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          5 hours ago

          I switched to Krita. I wish I’d discovered it sooner. Gimp has Blender brain regarding its UI. It took forever, like 20 years, for Blender to realize people don’t want to re-learn how to do everything. It’s a fucking pain in the ass. It’s been so much easier migrating to Krita.

    • TrackinDaKraken@lemmy.world
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      9 hours ago

      Upvoted, because that’s me.

      Although, since I have no professional reason for paying for Photoshop anymore, I’m forcing myself to learn GIMP.

  • VoxAliorum@lemmy.ml
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    2 hours ago

    Sounds great! Gimp has been my companion since discovering it 10 years ago. To many more years!