• 17 Posts
  • 186 Comments
Joined 2 years ago
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Cake day: June 22nd, 2023

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  • I think what drove me to that decision was the cpufreq extension. It kept breaking with every update. I usually shrugged it off but it really irked me every time.

    My last straw was when they changed the theming system to force the use of libadwaita and broke my customised theme and dark mode. I don’t do a lot of customisation in general but I have rigid preferences when it comes to how I want my system to look and behave. They broke it and that drove me to explore other solutions.

    I tested KDE Plasma for a couple days and I managed to replicate my setup in like 4 hours—most of which I spent exploring new things that would be impossible to do in GNOME without modifying its code base—and the end result was an improved setup which was less clunky since I didn’t have to use as many extensions as I did with GNOME to begin with. It was bliss for me.

    I ultimately decided to move on.











  • Tbh I’m against the full on map idea since it would ruin and demystify/trivialise the aspect of exploration, but maybe they could have made it so that the scanner room HUD chip UI was actually useful and displayed any kind of distance indicator. Often times I’d be scanning for limestone chunks for example. Now my HUD is full of circles that all have the exact same radius and no indication of distance, just a vague direction, and it’s so frustrating to work with that.

    They could have added some sort of compass as well. They chose not to.

    I wish they implemented something like No Man’s Sky’s non-intrusive HUD, which conveys both heading and distance at the same time in a super nice way.


  • You’re not alone. As much as I love that game, the absolute lack of direction is one of my biggest gripes with it, right along with the atrocious inventory system.

    You’d think someone who manages to build a fricking atomic submarine and a mech suit would be able to pinpoint relevant tech on the go somehow but no. Also you get a scanning room that can pinpoint little pebbles a kilometre away but is it helpful? Nope. Just another half-baked gameplay element that was never developed beyond the initial concept.

    So yeah, your concerns are absolutely valid. Anyone who played this game would agree. But maybe that’s why I personally love the game. Clunky and beautiful, frustrating but once you find that thing you’ve been looking for, a bit rewarding too.