• UnderpantsWeevil@lemmy.world
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    23 days ago

    What is up with Valve and their obsession with those stupid touchpads? I hated that on the old Steam D-Pad. Hypersensitive seemingly every moment except when you needed it to be.

    The XBox and the PS figured out how to make traditional controllers very well. Nintendo loves to get freaky with it and does a better than average job of innovating in the space. But Valve just seems to want to cobble together spare parts into a janky whatever the hell this is. I don’t get it.

    Whomever is making these things, you don’t have to keep doing this. Just be normal!

      • Pycorax@sh.itjust.works
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        23 days ago

        I mean he’s being really extreme about it but he’s not exactly wrong. The touchpads on my Deck are more of an annoyance than help because of my smaller hands. I can only remember using it in one game and disabled in others because of how my hands would accidentally brush against them so I would love it if they had a touchpad-less version.

    • CerebralHawks@lemmy.dbzer0.com
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      23 days ago

      I get that the touch pads are meant for mouse emulation. But, it’s a PC! Why wouldn’t I just pair my trackball to it?

      For any gaming I’d prefer a mouse for, the gamepad is better. But for some games, the trackball is superior to both. Games like Diablo. I’m not into most of the games that would benefit. Someone named a bunch and yeah, I don’t play those games. But for those games, I have a Logitech trackball I love, the MX570 or whatever. The trackball everyone uses. Not very original, I know, but hey, the thing’s good! It’s why I haven’t bought the Apple Magic Trackpad for my Mac. If I had a mouse, I would have. But the trackball bridges the divide. So yeah, as a trackpad guy (you can’t beat the one on the MacBook) I get it… but not for gaming. Like trying to play Cyberpunk on my MacBook is an exercise in futility. First, there’s no traffic or pedestrians because it’s a base M2 with no GPU (something like a 12th generation Core i5 on the Intel side?) but it runs! At like 720p. But when I look with the trackpad, I randomly shoot because the stupid game doesn’t know how to use a trackpad right. And you shouldn’t use a trackpad for a shooter. But for something that’s 2D or 2.5D or isometric or whatever? Probably the best thing you can use.

      • JayGray91🐉🍕@piefed.social
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        23 days ago

        I remember hear8ng during the development of the first steam controller, valve have put in a trackball emulator or behavior (whatever it’s called. I’m playing my “English is my second language” card) for the track pads.

        I assume they didn’t abandon that and did put it as a configuration for the steam deck, and again still assuming, for the new controller.

        If I’m wrong I’m happy to be politely corrected.

        Also, hello fellow trackball companion 👋🏾

    • Anarch157a@lemmy.dbzer0.com
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      23 days ago

      Those pads exist for PC games designed for mouse and keyboard. Sony and MS can get away without them because the games are designed arround for the controllers, while the Steam controller was designed for the games.

      In games like point and click adventures, city builders, older 1st person shooters and others made for KB&M, the pads are a god-send when playing on the steam deck or on a TV from the couch.

    • GunnarGrop@lemmy.ml
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      23 days ago

      I used to think XBox controllers were the best controllers on the market. I still think they’re very good. That changed when I held the Steam Deck for the first time. The feel is better overall, and in my opinion the track pads are such an obvious and great improvement on the traditional controller design.

      Nowadays when I use other controllers, they just feel “bare bones” and like they’re missing something.

      • paper_moon@lemmy.world
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        23 days ago

        Yeah, I feel like the steam controller was a little hard to get used to, the touchpads always felt a little off, but the steamdeck’s touchpads (and presumably the steam controller 2’s touchpads) are absolutely perfect.

        Easiest way to play games made for the PC on a controller. I’ve been playing a lot of early 2000’s RPG’s and they’ve been perfect on the steamdeck: Baldur’s gate 2, Dungeon Siege, Neverwinter Nights, Morrowind, Age of Empires, etc

        • GunnarGrop@lemmy.ml
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          23 days ago

          Indeed. I very much liked the original steam controller in concept, but the execution left a lot to be desired. Like not using the most “plastic” feeling controller I’ve ever touched…

          Yeah I love that I can play old PC games from my couch! I recently played through Fallout 1 (partly) on the Steam Deck. Amazing times.

      • four@lemmy.zip
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        23 days ago

        I use Dualsense for controller which has a trackpad, but I can’t imagine using it for anything other than the occasional click or two. Do you find them good enough for games? If so, which ones?

        • GunnarGrop@lemmy.ml
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          23 days ago

          My absolute favourite thing about them is that they allow me to play games designed for mouse and keyboard from my bed! Like any old PC games (fallout, wasteland, baldurs gate, etc).

          I don’t play enough “first person” games to have any valuable input, but when I’ve played things like Elder Scrolls I’ve honestly preferred using the track pads for controlling the camera.

  • scarabic@lemmy.world
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    22 days ago

    I’m curious about the “it’s a PC” aspect of the Steam Box. Because a device that plays all Steam games but isn’t a Windows computer is extremely appealing, but I admit if I can’t install a few non-Steam games on it, that’s a spoiler for me. But if the whole “it’s a PC” provides some avenue to that, I’m definitely ready to stop building a gaming PC every 5 years.

  • CosmoNova@lemmy.world
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    22 days ago

    Not gonna lie the controller looks ass but maybe it feels fantastic so I‘ll wait with my final judgement. I‘m interested to see how they will try to push VR since most users are still incredibly uninterested in it.

    • nialv7@lemmy.world
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      22 days ago

      It’s basically steam deck minus the screen. If you are used to the steam deck it’ll be fine.

    • SeventySeven@sh.itjust.works
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      22 days ago

      Looks can be deceiving. Coming from someone who uses the steamdeck, that layout looks exactly how I hoped and imagined it would be. The steamdeck is incredibly comfortable to hold and this looks like it would be the same!

      • CosmoNova@lemmy.world
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        22 days ago

        It definitely reminds me of that Steam controller someone on Youtube built by sawing a Steamdeck in two and gluing the ends together so to speak. They said it‘s their dream controller so I‘m sure this controller already has some fans. I just can‘t tell by looking at it.

    • explodicle@sh.itjust.works
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      22 days ago

      I’ve wanted to get into VR for the longest time but they all seemed like extremely walled gardens. This sounds awesome to me.

      • FatVegan@leminal.space
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        22 days ago

        I really want to love VR, but it’s just not for me. And i don’t think i’m alone with that. To me, VR is something you try in a mall for 20min and think it’s cool and not something you want to play around with home.

          • zqps@sh.itjust.works
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            22 days ago

            That doesn’t mean they’re not having fun, but it’s quite physically demanding and the experience just doesn’t translate to 2D.

            • FatVegan@leminal.space
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              22 days ago

              I love Half life alyx. I played maybe half an hour, and i don’t think i’ll ever play more. Just the thought of putting the vr headset back on puts me off. I thought VR would be great for me, because i do a lot of sports anyway and i like to move around. But sweating while playing video games isn’t as fun as it seems. Especially when you sweat a lot in and around the goggles. Like i said, it’s an experience, not really more. On a side note, i also learned i’m a huuuge pussy when it comes to VR games. I really don’t know what it is, i was never scared of a movie or video game or anything really. In vr looking into a dark hole where something might jump scare me, really isn’t for me at all.

              • zqps@sh.itjust.works
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                21 days ago

                Fortunately I don’t sweat that easily, Alyx was fine for me so far (about 2 hours in). What REALLY gets me going is (modded) Beatsaber. I can only play it wearing briefs and it’s a serious workout if you want to challenge yourself, but it’s so much fun that I’ve managed a few play sessions that lasted for over 3 hours.

      • oopsgodisdeadmybad@lemmy.zip
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        22 days ago

        The problem is to really make an informed decision you have to try it first-hand. The sensory experience unlike any other device, so descriptions aren’t super helpful, video doesn’t convey what it’s actually like, so you really have to experience it to understand it.

        Also given how common it seems to be anecdotally to get sick from it, no one wants to jump in just to have to jump back out.

        And unless you know someone that already jumped in and can try theirs, a lot of people like me just don’t want to commit sight unseen. (I mean I’m also broke, but this would be true anyway)

        I don’t have a way to try it out, so until I do it’s not on my radar to care. I’m very curious about it. Even if I don’t like it I do really want to see what it’s like at least once. But I’m not gonna pay for that chance. It’s gotta impress me without effort on my part (more than driving to it anyway).

        • Electricd@lemmybefree.net
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          22 days ago

          Also given how common it seems to be anecdotally to get sick from it, no one wants to jump in just to have to jump back out.

          you can build a resistance to it. It takes time, and it was the case for me

          • oopsgodisdeadmybad@lemmy.zip
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            22 days ago

            Maybe so, but you probably need to enjoy your first exposure to want to drop money on an entire setup for it.

            It’s already crazy enough to drop that money just hoping you like it, but if you drop it hoping it stops making you nauseous, that’s a much bigger ask.

            I’m still hoping I won’t have that problem. I do get car sick on meandering drives, but not even close to as bad as I did 10-15 years ago, but the worse the drive gets, the more I have to stay staring out the car windows.

            I assume the VR effect would be similar, given it’s a similar symptom, but backwards. (In VR you don’t feel motion, but you see it, whereas in a car, you feel it, but either don’t see it from not looking, or if you have wide visibility it looks like you’re not moving as much compared to the background)

            • AdrianTheFrog@lemmy.world
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              22 days ago

              I’m someone who has gotten sick in cars before (rarely) but I have done a lot of crazy stuff on VR and never felt remotely sick. I’m an outlier though

            • Electricd@lemmybefree.net
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              22 days ago

              As someone who used to get sick in cars and boats, I got it, so you might as well

              If the technology interests you, then sick or not, you’ll probably like it. Won’t play every day, but it’ll be a nice experience.

              Start with games with not a lot of motion (beat saber for example), then move to more intensive games. You’ll get sick after 15mins, then 20mins, then 25… until you last for a couple hours, and at this point you’ve built your resistance.

              Just stop playing when you feel sick and try again an hour later when you feel better or a few days later

              But yea, VR isn’t straightforward or an obvious purchase. It requires time and will, and money, obviously

              It’s clearly a luxury and you need to have too much money or be really motivated to purchase it

              • oopsgodisdeadmybad@lemmy.zip
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                22 days ago

                Personally that’s what I’d like to do anyway. I’m saying that to discuss the growth of the technology among the masses.

                Assuming it doesn’t make me violently ill, i like tech and gaming enough to keep it around otherwise. But the potential for the issue and the committal involved off the bat are difficulties for any new, different-enough tech.

      • Blackmist@feddit.uk
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        22 days ago

        I mean, you can certainly pick up a used Quest 2 if you wanted to try it out. There’s a handful of exclusive stuff in the Quest store you’d be able to use, but not much of value. Resident Evil 4 VR is about it for the Q2. I think there was a Batman game for the Q3. You’d have access to anything the Steam Frame has access to if you’re streaming from a PC.

        I think the PSVR2 works as well, but it’s wired only.

        Half Life Alyx is certainly worth a blast through.

        • explodicle@sh.itjust.works
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          22 days ago

          Stories like Ftumch’s reply, and the fact that it’s owned by Meta 🤮 have deterred me from wanting to try that one.

      • Rcklsabndn@sh.itjust.works
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        22 days ago

        For most of my life VR has been, ‘VR is a great way to experience shitty games and you just have to pay a grand or more for this interactive tummy ache, and your unit may not be supported next year! Buy!’

        I’m going to hold out until I can pick up one of these at the pawn shop for a bill.

        • utopiah@lemmy.world
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          22 days ago

          ‘VR is a great way to experience shitty games

          Have you tried Half-life: Alyx?

          I recommend you give that, or something equivalent, a go without even buying any hardware. Either ask a friend or go to an arcade. You don’t need to shell out a grand to try.

          If you hate it, move on.

        • Rcklsabndn@sh.itjust.works
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          22 days ago

          Edit! I’m a 90s kid, and I’m really disappointed that VR hasn’t taken off the way scifi suggested it would. Back then, being absorbed in pure information sounded awesome, but now it is just going the way of 24/7 misinformation advertisements and micro transactions.

          I’ll hold off on VR until there is a decent open source unit that isnt $800.

          • whaleross@lemmy.world
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            22 days ago

            I remember trying the first VR headset game 1990 that ran on a Commodore Amiga in like 7 fps and was terrible in every way.

            • Blackmist@feddit.uk
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              22 days ago

              I remember seeing the Virtuality kits on TV in the 90s.

              Clearly absolutely unplayable nonsense, and yet I still wanted to play on one.

              It took so long for hardware to catch up.

            • Rcklsabndn@sh.itjust.works
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              22 days ago

              Yegods. My first foray into VR was at a high end arcade at North Pier in Chicago. I think the game was Dactyl. The headset was super heavy and none of the goals of the game were explained to me. I basically wandered around for five minutes, shooting green polygons in the sky, then time was up.

              Dad was pissed that he’d blown $20 on it.

              Edit: For historical reference, in the mid 90s $5 could keep your kids occupied at a regular arcade for a couple hours. $20 could have gotten us a couple of movie tickets and some Twizzlers.

              I’d of been angry too.

              • whaleross@lemmy.world
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                22 days ago

                I think that’s the same game I queued up for like 90 mins at a computer fair to have a few minutes of very confused playtime and that was it.

        • zqps@sh.itjust.works
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          7 days ago

          I got an Index for cheap last year and was very excited to play a number of my favorite games with optional VR mode. Turns out:

          1. the Index ecosystem is more accessible than expected.

          2. the games I was looking forward to all played like ass and made VR seem like a stupid gimmick.

          3. In a desperate move that felt like sunk cost fallacy, I tried several VR-only games, and got TOTALLY hooked on modded Beatsaber. This itself made the buy-in worth it.

          • TonyTonyChopper@mander.xyz
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            22 days ago

            VR-only games

            For the most part VR “ports” of traditional games are not worth buying. The developers usually put 0 effort into them. There are exceptions like sim racing titles, but for the most part games developed specifically for VR will be way better designed

      • Ftumch@lemmy.dbzer0.com
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        22 days ago

        I’ve got a Meta Quest 2 as a hand-me-down and yes, it’s extremely locked down. It’s possible to use a third-party app store, but to make it work you have to get a developer account with Meta and enable wireless debugging.

    • D_C@sh.itjust.works
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      22 days ago

      The first controller looked the same, but was very good to use once you got used to it. The build quality, though, was…fucking terrible.

      I had to fix my controllers so many times that in the end I was swapping them out almost weekly. Still, felt great in the hand.

      • Nalivai@lemmy.world
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        22 days ago

        It might be you just got unlucky. Mine is still going strong all this years, and I use it often.

      • titanicx@lemmy.zip
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        22 days ago

        I have the first controller, just dug it out the other day because I thought I was going to be able to use it on my new tablet, it still sucks. I never could get used to it, but it’s a far sight better looking then this thing.

  • Kyden Fumofly@lemmy.world
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    22 days ago

    Since the Steam Machine is more like an entry PC and not a console (and will be priced as that), does that mean that SteamOS for desktop will be officially supported?

    • LwL@lemmy.world
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      22 days ago

      I forgot where but some time in the last 3 hours I read that the goal for steamOS is to be supported on all PCs, though it’s an ongoing effort.

      • MystikIncarnate@lemmy.ca
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        22 days ago

        That’s a big challenge, but a worthwhile one. The reason that Microsoft exploded in the DOS era was because it ran on everything that was “IBM compatible” aka x86. Meanwhile Apple was over there with a competitive product, but you could only run the software on their OS that ran in their hardware. People were able to get cheap third party x86 compatible computers and run MS-DOS (and later Windows), and they were not locked into a specific vendor doing top to bottom hardware/software support.

        If they do this right, they’ll be the go to option for a lot of people who generally use their PC primarily for gaming.

        • tal@lemmy.today
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          22 days ago

          Not to mention that Steam does have competition as an app store, stuff like GOG. I mean, it’s a little bit obnoxious to use both at once, but really not that much of a hassle.

    • Stabbitha@lemmy.world
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      22 days ago

      No, it’s supported on two specific pieces of custom hardware, the Steam Deck and Steam Machine. They’ll get there with general support, but SteamOS isn’t there yet.

      • baropithecus@lemmy.world
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        22 days ago

        Well, there’s official support for some third party handhelds if I remember correctly? Asus and the like? And they just announced that the steam frame (vr headset) will also run steamos, and that’s on a snapdragon ARM SoC. Pretty exciting stuff ahead

    • Zetta@mander.xyz
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      22 days ago

      In their announcement video, they specifically called out that you can install whatever software you want and showed somebody working on CAD. So, yeah, definitely.

        • Zetta@mander.xyz
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          22 days ago

          I mean the recovery images for the deck have been available and I’m pretty sure you can just install that on any x86 system.

      • sugar_in_your_tea@sh.itjust.works
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        22 days ago

        Yeah, it’s not released or supported outside of the Steam Deck or handheld partners. So you’re probably not going to get Nvidia drivers or anything else that’s not built in to the kernel.

        You don’t need it though, you can just run Steam in big picture mode on whatever distro you want.

  • zer0bitz@lemmy.world
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    23 days ago

    I feel like if I use this controller those trackpads will go crazy because of my fat hands.

    • BrianTheeBiscuiteer@lemmy.world
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      23 days ago

      I’m just glad they have dual thumbsticks now. I bought their last model on sale but quickly shelved it. Couldn’t get used to the touchpads and didn’t want to spend the next 2 months sucking at every game I played.

    • GottaHaveFaith@fedia.io
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      23 days ago

      Steam did an amazing job on the controller management, you can already remap everything. Disabling track pads should be easy

      • AwesomeLowlander@sh.itjust.works
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        23 days ago

        Almost everything. I’ve got this weird issue where my controller gets misrecognised as the wrong type, and there’s simply no way for me to force steam to recategorise it.

    • fistac0rpse@fedia.io
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      23 days ago

      “The hands you have used to game are too fat. To obtain a special gaming wand, please mash the controller with your palm now”

    • NuXCOM_90Percent@lemmy.zip
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      23 days ago

      You would need REALLY massive hands to touch those when your thumbs are resting on the analog sticks or the face buttons.

    • nyankas@lemmy.ml
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      23 days ago

      The Steam Deck uses the capacitive thumb stick sensors to completely disable the trackpads as soon as the stick above the respective pad is touched. This works very well, so I think they‘ll implement the same thing here.

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        23 days ago

        That brings up my following question.

        If the thumb sticks are capacitive and they wear smooth over time how do you replace them? Are the capacitive sensors under stick caps? Do you just have to replace the rim only?

        • Obinice@lemmy.world
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          23 days ago

          Does your capacitive phone screen wear smooth over time?

          (The point being hopefully they’ll be made of something that doesn’t wear down from human fingies)

            • DanWolfstone@leminal.space
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              22 days ago

              I assume the same way the steam deck gets replacement sticks. You’d replace the entire thumb cap and run a wire under and to a specific connector. So its unlikely you’ll get a third party solution with capacitive touch but getting official parts shouldn’t be impossible either, just more tedious.

        • foggenbooty@lemmy.world
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          23 days ago

          I’ve not had any wear like that on my deck, but I’m not crazy hard on controllers. At worse the whole stick can be pretty easily replaced. The repairability on Valve hardware gets a high priority.

      • Pycorax@sh.itjust.works
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        23 days ago

        On the opposite of the spectrum, my small hands doesn’t play well with that feature. The capacitive sensors only works if your fingers touch the top of the sticks but I usually move the sticks by pushing on the round edges of it so I still occasionally brush against the touch pads which is annoying.

        • Nighed@feddit.uk
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          22 days ago

          You should be able to disable them on a game by game basis if needed. Annoying thiugh

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    22 days ago

    Finally, another worthwhile controller with symmetrical sticks. Now to find out how to get my hands on one…

      • Viirax@piefed.social
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        22 days ago

        I did notice that in this picture, but I don’t think it actually is. Pretty sure this is from the “animation” where the puck with the USB cable is put under the controller to charge, and not with the USB cable connected to the controller. From what I see though it should all be centered, even the puck and charging pins, so not sure why they made it off-center here

      • Viirax@piefed.social
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        22 days ago

        I mean, sure it looks a bit odd, but if you remove the trackpads and reshape the controller based on not having those then it’s a pretty standard controller, no? It’s not like the added part for the trackpads does anything to change how you would hold the controller or anything, so I doubt it’d make much of a difference in use even if you never use the trackpads.

        • titanicx@lemmy.zip
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          22 days ago

          I mean you will care if it doesn’t fit well in your hand and is too bulky. I mean that was the issue with the Xbox controller and still is issue with the Xbox controller for anybody with smaller hands I know the Japanese market had quite a stir regarding that. And this thing looks like it’s twice as thick as the Xbox controller. It reminds me of some of the old third party PC controllers that I used to have back in the 90s and early 2000s. In fact I had one that if you were to round off the top of this thing looked almost exactly like it.

          • MystikIncarnate@lemmy.ca
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            22 days ago

            As someone with hands on the larger side, small controllers suck for us too.

            The point you should be focused on is having a diversity in controller options, not that any one controller is good/bad.

            It is entirely subjective to say the controller is good. Your definition of good won’t be my definition of good. Your taste and opinion is just as valid as mine, and I don’t impose my preferences on you.

            I don’t know how big that controller is, since no banana was provided for scale. It could be huge and unwieldy, or it could be very tiny. One size never fits all.

            At the end of the day, if you don’t like it, don’t buy it, and/or don’t use it. This is +1 option in the controller space, and that kind of competition is good no matter what opinion you have.

            • AnimalsDream@slrpnk.net
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              22 days ago

              As someone also with large hands, I still love well designed controllers that fit well for smaller hands - like the classic Dualshock 2 controller. I used one again pretty recently. Had to stop because the analogs were virtually useless, but the smallness of the controller stood out to me because after enough time playing a game I noticed I could more easily forget the controller itself and focus on the game (except those damn broken sticks).

              When I went back to the DualSense, it felt clunky and unwieldy by comparison. I feel bad for gamers with small hands, because all the standard controllers must be monstrous for a lot of people. No wonder mobile gaming gained so much traction - game companies forgot that kids play games too.

              • sugar_in_your_tea@sh.itjust.works
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                22 days ago

                I’m not sure what the standard for large vs small hands is, but I haven’t had issues with pretty much any controller except the OG Xbox controller:

                My kids have no issues with either the Xbox 360 controller or DS4 controller that I have.

                • AnimalsDream@slrpnk.net
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                  21 days ago

                  I would call it less of an issue (at least in my case), and more of something that became apparent only after going back and experiencing the smaller controller to compare others to.

                  I really wish there were a modernized controller in the exact form factor of the classic ds2. Like if it had tmr sticks and a better dpad, but was still a wired controller and had 4 shoulder buttons instead of two triggers. Don’t get me wrong, triggers have their place, but there are some games that work better with all buttons, which probably partly explains the popularity of hair trigger mods.

              • MystikIncarnate@lemmy.ca
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                21 days ago

                Exactly right. And this is driving my point. There are options. If you don’t like one option, try something else.

                Pretty much every controller design has positives and negatives that change depending on who is using the controller. I enjoy the xbox one/series controllers for the most part, and they’re fairly reliable and my usual go to. I also have a dual shock somewhere that I don’t really use, and a stadia controller that was patched to work with anything, which gets more action than the dual shock, but not nearly as much as the Xbox controllers.

                I usually play with kb/mouse, so controllers are already pretty rare in my gaming experience, but they make an appearance from time to time.

                With these new steam controllers, I might see a good reason to use a controller more frequently… Especially if I can afford the $900+ that the steam machine will probably cost… They said it would be “competitively” priced in relation to PCs, not consoles. So I’m expecting $900+ right now. Time to start saving.

            • titanicx@lemmy.zip
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              22 days ago

              I mean honestly the real thing to worry about here is how long is valve going to actually support this and support their hardware. They’re notorious for releasing things and then forgetting about it within a year or two. I mean they announce the steam 2 controller years and years ago and then decided one day no we’re not going to make it. That disappointed so many people and people still are trying to get to their hands on the first steam controller that is what like 15 years old or something like that at this point.

              • MystikIncarnate@lemmy.ca
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                22 days ago

                I would argue that, as long as valve gets it out the door, they support it. Index owners are still supported and that’s from a headset released in 2019. The oculus rift CV1 released in 2016 and it was killed around 2020 when oculus was purchased by Meta. Four years, and the headset is basically a paperweight for anyone who still owns one. A $600 USD paperweight.

                Considering that the connection cable was the first thing to die and in 2020 meta stopped selling those cables, anyone I know who had one, including myself, either stopped using it, or was forced to stop when their cable inevitably broke.

                There’s a dozen examples. The og steam controller, the steam link, and more recently the steam deck, which is still going strong.

                Yes, they have issues getting ideas out the door, but when they get out the door, they’re supported for a good long while.

                These don’t look like “we have an idea to build a thing” that will never make it to market… This looks like “we finally got a delivery date for these finished units and we’re excited about it”

                I’m looking forward to it, no matter what. Valve has time and time again proven itself to be more consumer focused than other tech companies. More from them is good IMO.

              • punkibas@lemmy.zip
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                22 days ago

                That is the complete opposite of what they are. They are notorious for supporting all the hardware they have released indefinitely. They still keep releasing updates for the steam link and steam controller to this day and both of those have long been out of sale.

                • titanicx@lemmy.zip
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                  22 days ago

                  I mean officially the steam controller updates were discontinued in 2023 for the internal configurator and everything like that any current updates or anything like that is either the third party or being hacked together by people using it.

      • Echo Dot@feddit.uk
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        22 days ago

        Do you remember the old Xbox controllers that had the attachable keyboard? It’s essentially just that kind of shape. So you would use the controller and kind of ignore the touchpads on the bottom unless you actually need them, then you just move your hand down and use the touchpads for something like mouse control. I doubt the intention is for you to use all of the inputs at once like you would an Xbox or PlayStation controller.

      • onnekas@sopuli.xyz
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        22 days ago

        It looks ass on this picture. However, it kinda looks like a steamdeck without a screen which is no surprise. And I quite like the steamdeck controls…

  • Rcklsabndn@sh.itjust.works
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    22 days ago

    So, I’ve been wanting to buy a controller to play classic games.

    After doing some research I got an 8bit Do classic 2, which looked and felt great, but I guess couldn’t work with my Bluetooth.

    Should I just get an Xbox controller, or hold out for this new Nintendo tech (I only game on PC and Switch, currently).

    I’ve bought three controllers for my PC over the years, and none of them have been universally usable.

    • DaiDactylos@feddit.uk
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      22 days ago

      Does that controller work with one of 8bitdo’s wireless dongles? They’re pretty cheap - I paid around £8 for mine a few years back - but it will need a USB-A port free. Might be a stopgap so you can decide if something else better suits your needs.

    • 0x0@infosec.pub
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      22 days ago

      Playstation definitely have the most cross platform support (and accessories) out of all of these, and solid build quality. Nintendos pro controller could have been nice if they actually cared about it, but they dont so Googles Stadia is a great standin if you can get it for cheap. I wont even talk about microshits options …

    • tb_@lemmy.world
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      22 days ago

      If you want to play just controller games, this one is probably overkill and maybe a bit bulky. I guess the HD haptics are neat.

      Then again, it likely won’t be any more expensive than the scam amount of money microsoft charges for their basic, non-HAL effect, non-gyro, basic haptics controllers.

    • Krompus@lemmy.world
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      22 days ago

      I vastly prefer the PlayStation DualSense to the Xbox Series controller, so look into that. It’s a little more expensive but the build quality is much higher and it includes an internal rechargeable battery. Oh, and the wireless connection actually works reliably, Xbox pad disconnects constantly and it’s infuriating. Updated the firmware, etc, lots of other people online with the same issue. It’s honestly embarrassing for Microsoft that this is their standard controller. Feels like they’re trying to nudge people to spend more for the Elite controller.

      The new Steam Controller looks like it’s going to be amazing; I do miss the extra Steam Deck inputs when I use my DualSense. Those back grip buttons are so useful.

  • AnimalsDream@slrpnk.net
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    23 days ago

    I don’t like the look of this controller… I’m still gonna get one. Everything else I love.

    Especially that SteamOS is apparently going to become available on ARM devices.

    • Lemminary@lemmy.world
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      22 days ago

      Same, but at least it feels like the focus was on usability rather than looks. Keep it humble, Steam!

      • AnimalsDream@slrpnk.net
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        22 days ago

        I do appreciate that the grips are flared out at least a little on this controller. The 90° ones on the Steam Deck can be quite uncomfortable, especially given that it’s a pretty heavy and cumbersome device.

        My biggest skepticism is the dpad though. It looks nearly identical to the Steam Deck’s, which is easily one of the worst dpads I’ve ever used. Hopefully the underlying mechanisms and feel of it has been improved.

    • adr1an@programming.dev
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      22 days ago

      Arch linux ARM (the base of such steam os) has existed for a while now. Not to diminish Valve efforts, just putting in some context.

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    23 days ago

    There are a lot of specs missing from what the streets were hoping for from the holy grail of VR headsets, but I’m starting to believe that they are not going for that. It seems they want to win in the mid-range market competing directly with Meta. Honestly, “Quest 3 without Meta” is already very compelling. I guess it’s not all down to how competitively they decide to price it. “Cheaper than Index” is already good news for my wallet at least.

    • Cooper8@feddit.online
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      22 days ago

      I don’t see it in the hardware design, but from a software perspective the groundwork is there for modularity. Offloading the core compute to the PC frees up onboard processing to run peripherals like full color front cameras (onboard are black and white / IR) and more advance proximity detection, hell hook up lidar and go nuts with full body tracking.

      That said, all of that would depend on decent I/O. 2x USB4 ports would go a long way.

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      22 days ago

      ”Quest 3 without Meta” is what I’ve been dreaming about. I feel like Steam Frame could be my entry to the VR space, if the price is decent.

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      23 days ago

      I believe the cost of Meta devices is also subsidized by surveillance capitalism, so if this costs more, doesn’t spy on you, and lets you do whatever you want with your own hardware, then it’s worth voting with your wallet. If Valve somehow is able to price this similarly to a Quest 3 while having better specs and without exploiting their customers like Meta does, then all hail the great and mighty Gabe.

      • e461h@sh.itjust.works
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        23 days ago

        Personal privacy is always worth the cost. The ‘subsidies’ can go away anytime, so better to not be locked into an expensive spyware platform to begin with.

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      23 days ago

      I just recently upgraded from my OG Vive because I didn’t want an inside out tracking or wireless, but… let’s see what the price is and if the thing is actually as good in real world conditions as Linus makes it look. I might just try those pancake lenses (because the Vive Pro 2 lenses are bad).

      And yeah, I will never give Meta money. Not directly, and indirectly as little as I can.