• Pixel_Jock_17@piefed.ca
    link
    fedilink
    English
    arrow-up
    12
    ·
    6 days ago

    I grew up on n64 and I don’t recall having any issue with jumping to dual joy sticks. Like it was so natural… I probably had a week of adjustment that I just don’t remember.

    • SidewaysHighways@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      6 days ago

      nahh i remember the struggle going from armored core with the shoulder buttons to the 2nd joystick. it was real, and the struggle wasn’t all the players. the devs really didn’t seem to get it.

      nothing to do with the n64 other than i was there in the trenches with ya

  • tehn00bi@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    6 days ago

    A few years back I was at a bar and they had golden eye on an N 64. Man the controls were hot garbage.

    • BreadOven@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 days ago

      You can change it so the joystick aims, and you move with the yellow buttons…I think. Either that or the d-pad.

      • fishos@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        6 days ago

        But even better? You can use TWO N64 controllers at the same time, one in each hand, for dual joystick controls. I didn’t even realize that was an option until I saw it in the Switch Online Emulator

        • BreadOven@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 days ago

          Oh, I do recall hearing that recently I think. I would love to try that. How do the other buttons work? Do you shoot twice as fast with 2 triggers? (/S haha…unless it’s true)

    • Buddahriffic@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 days ago

      But because there wasn’t anything better to compare it to, it didn’t feel that bad.

      Metroid Prime transcended its crappy controls. Like one of the worst control schemes but still one of my all time favorites.

      • smeg@feddit.uk
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 days ago

        Have you played it on Primehack? Among other fixes it gives it modern dual-stick controls.

        • Buddahriffic@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          5 days ago

          No, I haven’t tried that. How is it? As awkward as those controls were, they also feel like a core part of the game, so I’m feeling oddly both attracted and repulsed by the idea. But I’ll look into it, thanks for making me aware if it!

          • smeg@feddit.uk
            link
            fedilink
            English
            arrow-up
            2
            ·
            5 days ago

            I never played the original on GameCube but I did all three on Primehack on the Steam Deck and it seemed to work pretty well. It took a bit of tinkering to get it working, but it was definitely worth it. Happy to assist if you have any questions!

            • Buddahriffic@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              ·
              5 days ago

              Oh wow, just looked it up and the description is even better because it was intended to give the games mouse look controls, which IMO is superior to even dual stick for fps. Like set up a mouse and keyboard for a console fps that supports it and it’s like easy mode because you can aim much more quickly.

              Guessing you need to bring your own ROMs (I wonder if I can rip my GCN discs with a blueray reader). Though to clarify, is this for the GCN versions or one of the other ports/remasters? I’ve got 1 and 2 for GCN and 3 for Wii.

              • smeg@feddit.uk
                link
                fedilink
                English
                arrow-up
                2
                ·
                5 days ago

                Yeah it’s bring-your-own ROM because it’s just a modified version of Dolphin Emulator. I used the Wii trilogy version, had it installed on my WiiU and it was ridiculously easy to dump the ROM with Dumpling (you don’t need a modified console). If you’ve got GameCube/Wii discs then you’ll need a hacked Wii, I think it’s not too hard to hack a Wii if you own specific games (like Brawl which lets you read stages from an SD card and run arbitrary code), I think CleanRip is the tool you use to dump the ROM.

                • Buddahriffic@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  ·
                  5 days ago

                  Ah so I might be able to do it with 3 just with what I have already but need a Wii and brawl, which is the one I’m missing from the three systems (have melee and the wii u one but not the wii smash bros lol).

                  Thanks for taking the time to write that, it’s a lot more info than I was expecting!

  • AnimalsDream@slrpnk.net
    link
    fedilink
    English
    arrow-up
    5
    ·
    6 days ago

    I’m looking forward to using emulators to force older games into something like modern dual analog. Megaman Legends works pretty okay like that so far. Armored Core works pretty amazingly for it as well.

    I need to try it with Fur Fighters, which I always felt had a lot of potential as a platforming third person shooter. But it only has one built in dual analog control scheme that works backwards - right stick is movement, and left stick is aiming. Now I can switch it!

    • GalacticSushi@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 days ago

      Ship of Harkinian is a PC port for Ocarina of Time that includes a bunch of quality of life improvements. You can set it to use right stick for camera controls, makes the whole game a much better experience.

      • AnimalsDream@slrpnk.net
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 days ago

        I might try that someday, but I’m probably not going to do another OoT playthrough unless it’s a modded version with a lot of new content or something.

        I love these decomp projects though. Really looking forward to the SotN one being finished. A lot of great romhacks and stuff are already coming out of it.

  • AA5B@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    6 days ago

    Y’all laugh but I spent a lot of years not gaming such that this is very recent. I grew up playing pong and Atari, then grew away. When I had kids, the Wii was perfect. Then my kids became teens and it wasn’t enough. Suddenly everything was Xbox, then pc gaming.

    Suddenly if I wanted to interact with them I had to figure out this alien contraption with too many buttons and joysticks. After about five years (playing every 2-4 weeks because who has time), I’m ok technically. But there’s no way I can do fighting or any twitch moves, and I still sometimes blank on which button does what - it’s not engrained enough to just do it and I’ll never play frequently enough for that to become true

    And Microsoft’s terminology doesn’t help - wtf do “bumper” and “trigger” mean? I still remember those buttons as “opposite of bottom”and “opposite of top”

    • Armok_the_bunny@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 days ago

      Bumper is the smaller top one, because it acts and feels kinda like a car bumper. Trigger is the larger bottom one, because it acts like the trigger of a gun.

  • Buddahriffic@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    6 days ago

    I wonder if that was actually just an attempt to sell more copies by describing the clearly better control scheme as scary as a challenge to anyone who thought it sounded ok. Like I don’t think it took me long to understand that the Halo control scheme was a game changer compared to the ones that preceded it (other than mouse and keyboard).

    • AnimalsDream@slrpnk.net
      link
      fedilink
      English
      arrow-up
      4
      ·
      6 days ago

      Developers themselves were often in the dark as to what the best control schemes were back then. For example, the default controls in Quake games were not originally wasd plus mouse, that innovation actually came from prominent Quake players which eventually became implemented as default in games after.

      • Duamerthrax@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 days ago

        People mock the N64 controller, but it was designed to allow developers three different configurations to design their game around and let them decide what was best. It’s really not a bad shape overall.

        • Hildegarde@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          3
          ·
          6 days ago

          It shows how smart nintendo’s designers were in that era. They knew the transition to 3D would be paradigm shift. The future of games was unpredictable, so they made flexible controller that would suit many possibilities.

          They figured out that analog sticks would be important for 3D games from day 1. Unlike sony, nintendo’s foresight meant they didn’t have to hastily retrofit their controllers partway through the console’s life.

        • AnimalsDream@slrpnk.net
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 days ago

          I don’t think I agree. It was a worthwhile design historically, because it was the first controller from a major console maker that said, “hey, 3d gaming is here, and it’s here to stay.” But I never found that controller to be very good. That joystick was so poorly designed every n64 controller we would get would turn to junk within a year. It also wasn’t very long before Sony took the hint and released the Dualshock, which basically defined modern controllers right there.

          Especially now, I can’t think of a single game that wouldn’t be better to play on a modern controller.

          • Duamerthrax@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            6 days ago

            I honestly hate the dualshock design. It’s more about aesthetics then it is ergonomics. The controller was always too small for me and the thumb placement never felt right. I really liked the original Xbox controller and was pissed they never released a large version of their controllers afterwards. It was the only one that never gave me hand cramps after long sessions.

            The N64 controller wasn’t a good controller in hindsight, but it was an experimental controller, because like I already said, Nintendo didn’t know how game devs would want to use an analog stick. The center was ambidextrous, so there were three different holding configurations. I have more issue with the Game Cube controller with it’s analog nub. It wasn’t comfortable to use ever and they should have realized that by then.

    • ryathal@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 days ago

      I absolutely hated my first experience with modern dual stick controls. It felt so wrong compared to GoldenEye.

  • Blackmist@feddit.uk
    link
    fedilink
    English
    arrow-up
    3
    ·
    6 days ago

    Ape Escape was peak dual stick gameplay.

    Left stick to move. Right stick for gadgets.

  • Kazumara@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    6
    ·
    6 days ago

    Back in my day we played Doom without any analog inputs, and strafing required a key combination so the sideway arrow keys would strafe instead of turn.

    That said I did enjoy Doom the Dark Ages with my mouse earlier today, haha.

    • pyre@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 days ago

      arrow keys, alt to strafe, ctrl to fire, space to interact. we made it work.

    • dbtng@eviltoast.org
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 days ago

      Did you do any old Classic Mac gaming? Do you remember Pathways Into Darkness?
      I don’t think it had mouselook. It was all keys. Damned difficult game that I finished right as I was becoming a mouser on other more modern games.

      • Kazumara@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 days ago

        No, I never had a Mac.

        Doom and Lemmings on MS-DOS and Anno 1602 and Age of Empires on Windows 95 or 98 were the first few titles my dad showed me on the old PC I got to use. He showed me how to interrupt the Windows boot so I could launch the DOS games instead.

        I’m not sure if Doom was just on there because he played it, because this must have been in 1997 or 1998 or maybe 1999, a few years after it released anyway.

        • dbtng@eviltoast.org
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 days ago

          Everyone had Doom, because it was shareware. You could play the first 7 levels or some shit for free. Given that most people died well before that, it was a pretty good deal. Doom was on every computer.
          Much respect to your old man passing the torch. Game on, friend.

  • AnimalsDream@slrpnk.net
    link
    fedilink
    English
    arrow-up
    5
    ·
    6 days ago

    Yup, one of my first experiences with this was during a splitscreen multiplayer match of TimeSplitters 2 with a friend who was already clearly well-practiced and highly competitive. Sink or swim they say.

  • Echolynx@lemmy.zip
    link
    fedilink
    English
    arrow-up
    3
    ·
    6 days ago

    I’ve only just started using a controller (on PC). I’m still confused by the two joysticks half the time.

  • I Cast Fist@programming.dev
    link
    fedilink
    English
    arrow-up
    5
    ·
    6 days ago

    As someone who didn’t have dualshock controllers back when I had the PS1, FPS games always felt awful. Most of the games had like L2/R2 for aiming up/down and L1/R1 for strafing, pretty sure Quake 2 was like that. I recall Medal of Honor had you hold R2 to fine aim with the d-pad

  • Bubs12@lemmy.zip
    link
    fedilink
    English
    arrow-up
    35
    ·
    6 days ago

    My best friend still uses “Legacy” (goldeneye) controls and gets mad when games don’t have that option. He has even emailed developers about it. Half of them have no idea what he is talking about because they are not old enough to remember the before time.

    We roast him for his special controls but he is better than all of us so I guess, if it ain’t broke, don’t fix it.

    • SkunkWorkz@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      6 days ago

      Did you know that GoldenEye actually has dualstick controls, you just had to use two controllers

      • Bubs12@lemmy.zip
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 days ago

        That’s horrifying. Someone needs to tell the McElroy brothers. I bet they would have fun with that.

    • tetris11@feddit.uk
      cake
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      7
      ·
      6 days ago

      Thats because he discovered the secret that we all eventually discover when playing with dual sticks:

      You don’t actually aim with the right stick, you aim by strafing.

      Think about it, when you’ve lined up the perfect shot in the distance but the enemy keeps moving, do you readjust your aim? Or do you duck walk in a little circle whilst prone until the crosshair lines up

    • Echo Dot@feddit.uk
      link
      fedilink
      English
      arrow-up
      4
      ·
      6 days ago

      I remember Goldeneye but I played it on GameCube so have no idea how more traditional controllers handled input.

      • Bubs12@lemmy.zip
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 days ago

        N64 only has 1 joystick so games had to work around that. The joystick makes you walk forward/backwards and look left/right. There are also the C buttons that act as a D-pad for your right hand. Up/down is look and left/right is strafe. There were considered advanced movements that the majority of casual players could ignore.

  • groucho@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    6
    ·
    6 days ago

    I, for one, prefer the quiet dignity of controlling Leon Kennedy like a runaway semi with a gun.

  • ManicMambo@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    edit-2
    5 days ago

    The reviewer was right, you know. Playing an FPS with a controller is the most horrifying thing in gaming history. (Except if it has gyro).